Caesar (game)
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Caesar (game)
''Caesar'', subtitled "Epic Battle of Alesia", is a board wargame self-published as "Alesia" by Robert Bradley in 1970, and then republished by Avalon Hill in 1976. The game simulates the ancient Battle of Alesia. Background In 52 BC, during the Gallic Wars, the Roman army of Julius Caesar besieged the Gauls' leader Vercingetorix in the ''oppidum'' (fortified settlement) of Alesia. However, the Romans themselves were besieged by a large force of Gauls,. The Romans, building a defensive wall to protect them, defeated the relief force and forced the surrender of Vercingetorix. Description ''Caesar'' is a two-player wargame, in which one player controls the Romans besieging Alesia, the other player controls the Gauls trying to simultaneoulsy break out of Alesia, and attack the Romans from without. Components *28" x 33" mounted hex grid map *408 die-cut counters * rule book Gameplay The basic concept of the game is the double siege, with Roman lines facing both inwards around Al ...
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Caesar (game)
''Caesar'', subtitled "Epic Battle of Alesia", is a board wargame self-published as "Alesia" by Robert Bradley in 1970, and then republished by Avalon Hill in 1976. The game simulates the ancient Battle of Alesia. Background In 52 BC, during the Gallic Wars, the Roman army of Julius Caesar besieged the Gauls' leader Vercingetorix in the ''oppidum'' (fortified settlement) of Alesia. However, the Romans themselves were besieged by a large force of Gauls,. The Romans, building a defensive wall to protect them, defeated the relief force and forced the surrender of Vercingetorix. Description ''Caesar'' is a two-player wargame, in which one player controls the Romans besieging Alesia, the other player controls the Gauls trying to simultaneoulsy break out of Alesia, and attack the Romans from without. Components *28" x 33" mounted hex grid map *408 die-cut counters * rule book Gameplay The basic concept of the game is the double siege, with Roman lines facing both inwards around Al ...
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The Comprehensive Guide To Board Wargaming
''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book about the hobby of wargaming for non-gamers and gamers alike. The book covers the evolution of wargames, strategy and tactics employed, short reviews of the games that were available when the book was published, and concludes with a sample game as an example of the hobby for newcomers. Reception C. Ben Ostrander reviewed ''The Comprehensive Guide to Board Wargaming'' in ''The Space Gamer'' No. 13. Ostrander commented that "The nicest thing about this book is that a publisher somewhere feels wargaming is a good enough investment for a superior 'production' book. It will become a standard reference work for board wargaming. After all, the first is always in the position to become ''the'' book of any field." In Issue 11 of ''Phoenix Phoenix most often refers to: * Phoenix (mythology), a le ...
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Board Wargames Set In Ancient History
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game ** Chessboard ** Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence softw ...
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Alesia (board Game)
Alesia may refer to: Places France * Alesia (city), an ancient city in Gaul * Alésia (Paris Métro), a station in the Paris Métro * Rue d'Alésia, Paris * Le quartier Alésia, an unofficial district of Paris that mostly overlaps Petit-Montrouge United States * Alesia (Broussard, Louisiana), listed on the NRHP * Alesia, Maryland, an unincorporated community People * Alesia Fieldberg, Canadian television journalist and beauty pageant winner * Alesia Furs (1925–2017), member of the Belarusian independence movement * Alésia Glidewell, American web series director, producer and voice actress * Alesia Graf (born 1980), German boxer * Alesia Holliday, American author * Alesia Raut, Indian-Russian model, VJ, and fashion choreographer * Alesia Stepaniuk (born 1985), Russian Paralympic judoka * Alesia Turava (born 1979), Belarusian middle-distance runner * Alesia Zaitsava (born 1985), Belarusian badminton player Other uses * Battle of Alesia * , a French ocean liner in service ...
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Board Games Introduced In 1976
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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Avalon Hill Games
Avalon (; la, Insula Avallonis; cy, Ynys Afallon, Ynys Afallach; kw, Enys Avalow; literally meaning "the isle of fruit [or apple] trees"; also written ''Avallon'' or ''Avilion'' among various other spellings) is a mythical island featured in the Arthurian legend that first appeared in Geoffrey of Monmouth's influential 1136 ''Historia Regum Britanniae'' as a place of magic where King Arthur's sword Excalibur was made and later where Arthur was taken to recover from being gravely wounded at the Battle of Camlann. Since then, the island has become a symbol of Arthurian mythology, similar to Arthur's castle of Camelot. Avalon was associated from an early date with mystical practices and magical figures such as King Arthur's half-sister Morgan le Fay, Morgan, cast as the island's ruler by Geoffrey and some of the later authors inspired by him. Certain Briton traditions maintain that Arthur is an eternal king who had never truly died but King Arthur's messianic return, would ret ...
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The Wargamer (magazine)
''The Wargamer'' was a magazine devoted to the hobby of board wargaming. Originally published as a British bimonthly magazine by UK Wargamers in 1977, it was subsequently published by World Wide Wargames, which then moved to the United States. The magazine ceased publication in 1990. History Keith Poulter, a political science teacher in England, became interested in board wargames in 1975, and decided to produce a wargaming magazine as a hobby. In 1977 he founded UK Wargamers (UKW) in order publish ''The Wargamer''. Like the American wargaming magazine ''Strategy & Tactics'' published by Simulations Publications Inc. (SPI), ''The Wargamer'' included a small pullout wargame in each issue. Although Poulter planned to make ''The Wargamer'' a bi-monthly magazine, he was only able to produce three issues by the end of 1977. He changed the name of the publishing company from UK Wargamers to World Wide Games (3W) and published quarterly for the next three years. Starting with Issue 13 ...
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Paper Wars
''Paper Wars'' is a quarterly wargaming magazine. The publisher is Compass Games. History and profile The magazine began life as ''Wargame Collector's Journal'' in September/October, 1991 and acquired its current title beginning with issue number nine in March, 1993. The magazine was published by Omega Games, a producer of military simulation board games, card games for business education, and general-interest card games, until September 2012. The magazine includes a game in every issue. The magazine's editor is Ty Bomba and the headquarters is in Cromwell, CT. A CD-ROM containing the first 26 issues in pdf format was released in 2005. Since being taken over by Compass Games, the magazine features a complete wargame in each issue. It also features reviews of new games, discussions of books of interest to wargamers, and industry news and advertisements. See also Ranger (board game) ''Ranger: Simulation of Modern Patrolling Operations'' is a tactical solitaire board wargame ...
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Fire & Movement
''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982, Fire & Movement was acquired by Steve Jackson Games. In January 1985 the magazine was sold again to Diverse Talents Inc. (DTI). In 1988, World Wide Wargames (also known as 3W) acquired Diverse Talents Inc. (DTI), publisher of ''Fire & Movement'', ''Battleplan'' and ''Space Gamer'', leading to a complete merger of the two companies. 3W then continued on to publish four gaming magazines simultaneously. John Vanore was the only "outsider" appointed to editorial duties, taking the reins of ''F&M'' at the time. ''F&M'' is now published by Decision Games. In January 2010, the last "print" edition of the magazine was published. Editing and layout had been outsourced to Jon Compton to preserve the independence of the magazine content, but subsc ...
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Simon & Schuster
Simon & Schuster () is an American publishing company and a subsidiary of Paramount Global. It was founded in New York City on January 2, 1924 by Richard L. Simon and M. Lincoln Schuster. As of 2016, Simon & Schuster was the third largest publisher in the United States, publishing 2,000 titles annually under 35 different imprints. History Early years In 1924, Richard Simon's aunt, a crossword puzzle enthusiast, asked whether there was a book of ''New York World'' crossword puzzles, which were very popular at the time. After discovering that none had been published, Simon and Max Schuster decided to launch a company to exploit the opportunity.Frederick Lewis Allen, ''Only Yesterday: An Informal History of the 1920s'', p. 165. . At the time, Simon was a piano salesman and Schuster was editor of an automotive trade magazine. They pooled , equivalent to $ today, to start a company that published crossword puzzles. The new publishing house used "fad" publishing to publish bo ...
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The Complete Book Of Wargames
''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In both editions, it is divided into two parts: * Part 1: "An Introduction to Wargames" takes up about 25% of the book, and is divided into five chapters: # Can War Be Fun? A brief history of wargaming, some of the notable companies, and what type of people play wargames. # The Nature of the Beast Definitions of wargaming; realism versus playability. # All's Not Fair The components of wargames, including hexfields and terrain, the Combat Resolution Table (CRT), the rulebook. # Kassala An introductory game to demonstrate the concepts mentioned in the previous three chapters. # Playing to Win Victory conditions, reading a CRT, maximizing odds, using terrain, defensive tactics of the hexgrid. * Part 2: "Evaluating the Games" takes up about thr ...
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The Best Of Board Wargaming
''The Best of Board Wargaming'' is a 1980 book edited by Nicholas Palmer and published by Hippocrene Books. Contents ''The Best of Board Wargaming'' is a sequel to the author's ''The Comprehensive Guide to Board Wargaming'' (1977). Reception Steve Jackson reviewed ''The Best of Board Wargaming'' in ''The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...'' No. 39. Jackson commented that "This one belongs in the library of the game club, collector, or serious designer. As a reference work for the average gamer, fantasy/SF or otherwise, I couldn't recommend it. Consumer Guide's '' Complete Book of Wargames'' ..is bigger, better, and half the price." References {{DEFAULTSORT:Best of Board Wargaming 1980 non-fiction books Books by Nicholas Palmer English-language ...
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