Xenogears
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Xenogears
''Xenogears'' is a 1998 role-playing video game developed and published by Square for the PlayStation video game console. It is the debut entry in the larger '' Xeno'' franchise. The gameplay of ''Xenogears'' revolves around navigating 3D environments both on-foot and using humanoid mecha dubbed "Gears". Combat is governed by a version of the turn-based "Active Time Battle" system. The story follows protagonist Fei Fong Wong and several others as they journey across the world to overthrow the all-powerful rule of Solaris and uncover mysteries concerning their world. The story incorporates Jungian psychology, Freudian thought, and religious symbolism. Created by Tetsuya Takahashi and his wife Kaori Tanaka as a proposal for ''Final Fantasy VII'', it was allowed to be developed as its own project; first as a sequel to ''Chrono Trigger'' and then as an original game with a science fiction premise. It was developed under the working title "Project Noah". The characters were designed b ...
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Xeno (series)
''Xeno'' is a Japanese science fantasy video game franchise created by Tetsuya Takahashi. The first entry was developed by Square (video game company), SquareSoft, and subsequent entries have been developed by Monolith Soft, a company founded by Takahashi after he left Square in 1999. While the various games have no direct story connections, they have common thematic links and all sport the "''Xeno''" prefix, which Takahashi has variously described as a means of identifying his games and a symbolic representation of the series. All the games in the ''Xeno'' meta series take place within a science fiction setting with some fantasy elements, with its stories frequently featuring psychological, philosophical, and religious themes. The first title, ''Xenogears'', was originally proposed as a storyline for ''Final Fantasy VII'', as well as a sequel to the 1995 RPG Chrono Trigger from the Chrono (series), Chrono Series, but was allowed to be developed as its own project. After Square shif ...
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Yasunori Mitsuda
is a Japanese composer, musician, and sound producer. He is best known for his work in video games, primarily for the ''Chrono (series), Chrono'', ''Xeno (series), Xeno'', ''Shadow Hearts'', and ''Inazuma Eleven (series), Inazuma Eleven'' franchises, among various others. Mitsuda began composing music for his own games in high school, later attending a music college in Tokyo. While still a student, he was granted an intern position at the game development studio Wolf Team. Mitsuda joined Square (video game company), Square upon graduation in 1992 and worked there as a sound effects designer for two years before telling Square's vice president Hironobu Sakaguchi he would quit unless he could write music for their games. Shortly after, Sakaguchi assigned him to work on the soundtrack for ''Chrono Trigger'' (1995), whose Music of Chrono Trigger, music has since been cited as among the best in video games. Mitsuda went on to compose for several other games at Square, including ''Xe ...
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Xenosaga
''Xenosaga'' is a role-playing video game series developed by Monolith Soft and primarily published by Namco. Forming part of the wider '' Xeno'' metaseries, ''Xenosaga'' is set in a science fiction universe and follows a group of characters as they face both a hostile alien race called the Gnosis and human factions fighting for control of the Zohar, an artifact connected to a god-like energy called U-DO. Gameplay across the series is similar, with the characters being guided through a linear narrative and fighting enemies using a turn-based combat system. The party fights both on foot and in a variety of mechs. Tetsuya Takahashi created ''Xenosaga'' as a spiritual successor to the Square (video game company), Square-produced ''Xenogears'', for which he founded Monolith Soft with help from Namco; multiple ''Xenogears'' staff returned, including co-writer Soraya Saga. Following the release of the Xenosaga Episode I, first game, the ''Xenosaga'' series was given over to new staff wit ...
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Monolith Soft
trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco (later Bandai Namco) until being bought out by Nintendo in 2007. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco. Their first project was the ''Xenosaga'' series, a spiritual successor to the Square-developed ''Xenogears''. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne. In addition to the ''Xenosaga'' series, Monolith Soft worked on other projects including '' Baten Kaitos'' and ''Namco × Capcom'', the precursor to their later ''Project X Zone'' series, along with assisting on projects from other developers. While several of its games have released on the PlayStation 2, the majority of its games have released on Nintendo platforms. As of 2019, Monolith Soft operates four studios. Its main studio is in Meguro, Tokyo that produces the company's ...
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Tetsuya Takahashi
(born November 18, 1966 in Shizuoka Prefecture) is a Japanese video game designer and director. Takahashi worked at Square (now Square Enix), in the 90s as a graphic designer and director, participating on some of their most well-received titles such as ''Final Fantasy V'', ''Final Fantasy VI'' and ''Chrono Trigger''. In 1999, he left Square to co-found Monolith Soft, Inc., where he would produce the ''Xenogears'' (Square), ''Xenosaga'' (Monolith Soft/Namco) and ''Xenoblade Chronicles'' (Monolith Soft/Nintendo) series, his most notable works. He is married to Soraya Saga, who also worked with him at Square Enix, as well as on ''Xenogears'', ''Xenosaga'', and ''Soma Bringer''. Biography Takahashi was born on November 18, 1966 in Shizuoka Prefecture, Japan. He began his career in video games in the 1980s working with Nihon Falcom. Squaresoft Takahashi worked on ''Final Fantasy VI'', including the design of the Magitek armor from the opening scene of the game. He also was the grap ...
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Soraya Saga
, also known by her pen name, , is a freelance Japanese illustrator, designer, and video game story writer. Biography Final Fantasy Saga joined Squaresoft as a graphic designer in the early 1990s through an advertisement in ASCII computer magazine. Saga was a graphic designer at Squaresoft for ''Final Fantasy IV: Easy Type'', ''Romancing SaGa'', ''Final Fantasy V'', and ''Final Fantasy VI'', She helped create the characterization for Final Fantasy VI characters Edgar and Sabin, beginning by choosing two playable character classes, in this case monk and machinist, choosing the desert as a setting, and then creating an extensive character background in a private booklet for herself. Xenogears/Xenosaga Saga and her husband Tetsuya Takahashi submitted a script for '' Final Fantasy VII'' which was called "too dark" and "complicated" for a fantasy game, but were allowed to start a new project based on the script, which was worked into a full treatment with cutscenes, eventually bei ...
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Masato Kato
is a Japanese video game artist, scenario writer and director. In the early days of his career, he was credited under the pseudonyms of "Runmaru" and "Runmal". He then joined Square, and was most famous for penning the script of ''Chrono Trigger'' (based on a story draft by Yuji Horii), as well as ''Radical Dreamers'', ''Xenogears'', ''Chrono Cross'', ''Final Fantasy XI'' and parts of ''Final Fantasy VII''. Biography Early years Kato first worked for Tecmo on ''Captain Tsubasa'' and the ''Ninja Gaiden'' series. On his first three games, he moved from graphics, to graphics and scenario writing, to also directing the action elements. He went on to work for Gainax. Square Co. Masato Kato's first title at Square was ''Chrono Trigger'' as the game's story planner and script writer. The game's composer Yasunori Mitsuda have considered Kato to be one of the game's directors. Kato stated that ''Chrono Cross'' development encountered difficulty in expanding the game world due to hardw ...
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List Of Video Games Considered Artistic
This is a list of video games considered to be works of art by art critics and video game reviewers. Although several countries offer legal protections to video games which are similar or identical to protections offered to other artistic works, and although by this standard all video games can be considered as art, this article lists games that have been specifically identified by art critics and video game reviewers as works of art. The term "art game" as used in reference to a distinct genre of video games was first used academically in 2002. This list does not include visual novels, which are considered an independent art form within the video game industry. 20th century 2000–2005 2006–2010 2011–2015 2016–present See also *Video games as an art form The concept of video games as a form of art is a commonly debated topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Co ...
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Richard Honeywood
Richard Mark Honeywood is a video game localization director and professional English/Japanese translator. He grew up in Australia and moved to Japan after graduating with degrees in computer science and Japanese from the University of Sydney. Honeywood initially worked for several Japanese video game developers as a programmer, but transitioned to localization after joining Square in 1997. He is credited with founding the localization department at the company which has been praised for its high-quality translations. During his tenure at Square (later Square Enix), Honeywood expanded the team's role from text translation to becoming a partner of the development team, creating localized text and graphics and ensuring that the video game code supported multiple languages easily. In 2007, Honeywood left Square Enix for Blizzard Entertainment, where he served as the global localization manager for ''World of Warcraft'' until November 2010. He then moved to be the translation director ...
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Kunihiko Tanaka
is a Japanese manga artist and character designer. He designed the characters for ''Xenogears'', '' Xenosaga Episode I: Der Wille zur Macht'' and ''Xenoblade Chronicles X'', as well as character concept design for the anime ''Key the Metal Idol is a Japanese original video animation (OVA) series that was released from December 1994 to June 1997. The series consists of fifteen episodes divided into four parts. ''First Program'' consists of episodes 1 through 7. ''Second Program'' is ...''. He wrote the manga for '' Ruin Explorers'' which was made into an OVA in 1995. Works Manga Video games Anime Notes References External links * * 1970 births Japanese artists Living people Manga artists Video game artists {{manga-artist-stub ...
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Yasuyuki Honne
is a video game artist, director and producer. He was employed by Square from 1993 to 1999 and is now working at Monolith Soft. He is known for his work on the ''Chrono'' series, '' Xeno'' games and '' Baten Kaitos'' series. Early life Yasuyuki Honne was born on March 5, 1971. When he was young, Honne enjoyed video games and playing fighting games in video arcades, but wanted to become a freelance illustrator. However, after graduating and moving to Tokyo, he saw a recruitment ad for Square in the magazine ''Gamest'', with a picture of ''Final Fantasy VI''. Since his design studies had made him interested in the relationship between a person's life and fantasy art, Honne decided to apply for a job at the company. Career Honne joined Square as a graphic artist in 1993 and notably worked on ''Front Mission'' and ''Chrono Trigger'' under graphic director Tetsuya Takahashi. Honne then served as the art director of Square's Product Development Division-3 on ''Xenogears'' and ''C ...
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Square (video Game Company)
(also known under its American brand name SquareSoft) was a Japanese video game development studio and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha. Among its early employees were Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii, Kazuko Shibuya, Nasir Gebelli and Nobuo Uematsu. After several other projects, all of these employees would work on ''Final Fantasy'', a 1987 game for the Nintendo Entertainment System which would bring commercial and critical success and launch a franchise of the same name. Later notable staff included Yoshinori Kitase, Takashi Tokita, Tetsuya Nomura, Yoko Shimomura and Yasumi Matsuno. Initially developing for PCs, then exclusively for Nintendo systems, Square broke with Nintendo in the 1990s to develop for Sony's in-development PlayStation. Their first PlayStation project, '' Final Fantasy VII'', was a worldwide success, going on to sell ten million units, ...
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