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Wolfenstein
''Wolfenstein'' is a series of World War II video games originally developed by Muse Software. The majority of the games follow William "B.J." Blazkowicz, an American Army captain and his fight against the Axis powers. Earlier titles are centered around Nazis attempting to harness supernatural and occult forces, while later games are set in an alternate history in which Axis powers won World War II. The first two games in the series, ''Castle Wolfenstein'' and ''Beyond Castle Wolfenstein'', focused on stealth-based gameplay from a top-down perspective. Beginning with id Software's ''Wolfenstein 3D'', they shifted to, and helped popularize, the first-person shooter genre. After ZeniMax Media acquired id Software, including the ''Wolfenstein'' franchise, Swedish developer MachineGames became the series' primary developer. History 1981–1992: Muse Software ''Castle Wolfenstein'' was developed by American programmer Silas Warner, along with Dale Gray and George Varndell, and ...
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Id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. id Software made important technological developments in video game technologies for the PC (running MS-DOS and Windows), including work done for the '' Wolfenstein'', ''Doom'', and '' Quake'' franchises. id's work was particularly important in 3D computer graphics technology and in game engines that are used throughout the video game industry. The company was involved in the creation of the first-person shooter (FPS) genre: ''Wolfenstein 3D'' is often considered to be the first true FPS; ''Doom'' is a game that popularized the genre and PC gaming in general; and '' Quake'' was id's first true 3D FPS. On June 24, 2009, ZeniMax Media acquired the company. In 2015, they opened a second studio in Frankfurt, Germany. ...
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MachineGames
MachineGames Sweden AB is a Swedish video game developer based in Uppsala. The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several publishers, MachineGames agreed with Bethesda Softworks to develop a new instalment in the ''Wolfenstein'' series in July 2010, and was acquired by Bethesda's parent company, ZeniMax Media, in November. In the ''Wolfenstein'' series, MachineGames developed '' The New Order'' (2014), '' The Old Blood'' (2015), ''The New Colossus'' (2017), '' Youngblood'' (2019), and '' Cyberpilot'' (2019). History MachineGames' founding team—consisting of Kjell Emanuelsson, Jerk Gustafsson, Magnus Högdahl, Jim Kjellin, Fredrik Ljungdahl, Jens Matthies, and Michael Wynne—was previously employed by Swedish video game company Starbreeze Studios, of which Högdahl was also the founder. By mid-2009, while the team was working on the game ''Syndicate'', Star ...
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First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
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Muse Software
Micro Users Software Exchange, Inc., doing business as Muse Software, was an American video game developer based in Baltimore, Maryland, focusing on the development of games for the first generation of home computers. The company began with developing games for Apple II, and later expanded to the Commodore 64, Atari 8-bit family, and MS-DOS. They are best known for creating the ''Wolfenstein'' series, having developed the first two installments: 1981's ''Castle Wolfenstein'' and its 1984 sequel, ''Beyond Castle Wolfenstein''. The brand name lapsed and was used by id Software. History Muse Software was incorporated by Ed Zaron on August 1, 1978, with Silas S. Warner becoming the first employee. Initially publishing games, the team also sold non-game software such as ''Super-Text'', a word processor written by Zaron, and ''Appilot'', a course-writing language written by Warner. Their original market was for the Apple II, with their first programs sold on Compact audio cassette#D ...
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Splash Damage
Splash Damage Ltd. is a British video game developer specialising in multiplayer first-person shooter video games. The studio is best known as the creators of '' Wolfenstein: Enemy Territory'' and '' Enemy Territory: Quake Wars''. History Formation (2001) Splash Damage was formed in May or June 2001 by the creators of mods such as ''Quake 3 Fortress,'' who was then joined by a number of modders from the Team Fortress and Quake 3 modding scene''.'' The studio began life working with Now TV and Gamer.tv, providing both custom maps and an in-game television production solution. Splash Damage staff also worked to produce and present over 150 TV shows based on Quake III Arena Capture the Flag, creating editing tools and virtual cameras, and editing in-game footage. Enemy Territory Era (2002–2007) In March 2002, Splash Damage partnered with Games Domain to produce a number of multiplayer maps for their online gaming service. One of these was the map Operation Market Garden ...
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Raven Software
Raven Software Corporation is an American video game developer based in Wisconsin and founded in 1990. In 1997, Raven made an exclusive publishing deal with Activision and was subsequently acquired by them. After the acquisition, many of the studio's original developers, largely responsible for creating the '' Heretic'' and '' Hexen: Beyond Heretic'' games, left to form Human Head Studios. History id Software Raven Software was founded in 1990 by brothers Brian and Steve Raffel. Originally a three-person company, they were discovered by John Romero, co-founder of id Software, who collaborated with Raven to make games using their game engine beginning with '' ShadowCaster''. Raven then started making games with id Software and even briefly moved to the same street as id Software. They used id's engines for many of their games, such as '' Heretic,'' '' Hexen: Beyond Heretic'' and ''Hexen II''. In 2005 and 2009, Raven developed two games from id's catalog: ''Quake 4'' and '' Wolf ...
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Stealth Game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers. Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to a diverse range of games, including '' Pac Man'' (1980). Early maze games have been credited with spawning the genre, including ''Manbiki Shounen'' (1979), ''Lupin III'' (1980), ''Castle Wolfenstein'' (1981) ...
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Arkane Studios
Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, ''Arx Fatalis'', in 2002. Besides the Lyon studio, Arkane Lyon, Arkane Studios operates Arkane Studios LLC (trade name, trading as Arkane Studios Austin) in Austin, Texas, since July 2006. The studio is most known for creating the Dishonored (series), ''Dishonored'' series. History Founding Raphaël Colantonio had been part of the French offices of Electronic Arts (EA) during the 1990s, as part of the quality assurance and localisation team for some of Origin Systems' titles including ''System Shock''. In the late 1990s, Colantonio noted there had been a change in EA as with the release of the PlayStation (console), PlayStation, the company had shown more interest in sports titles and eschewing non-sports titles from companies like Origin. Colantonio left the company, and after a brief time at Infogrames, was able to co-found Arkane with financial help from h ...
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Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979 in Sunnyvale, California, by former Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the expertise of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition of Infocom. ...
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Gray Matter Studios
Gray Matter Interactive Studios, Inc. (Gray Matter Studios; formerly Xatrix Entertainment, Inc.) was an American video game developer based in Los Angeles. History Drew Markham and his business partner Barry Dempsey founded Xatrix Entertainment in March 1993. The studio's first release was '' Cyberia'' in 1994. Among its later projects was '' Quake II Mission Pack: The Reckoning'', for which it worked with publisher Activision. Around 1999, some of the original business partners sought to exit the company. To handle this efficiently, Xatrix was transferred to a new corporation under Markham as creative director. With the assistance of Activision, Gray Matter Studios was established on June 17, 1999, and took over the majority of the former employees. Activision initially owned 40% of the studio. It bought the remaining 60% in January 2002, after the successful release of ''Return to Castle Wolfenstein''. The publisher paid 133,690 shares of common stock, at the time worth aro ...
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Atari Jaguar
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Powered by two custom 32-bit Tom and in addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter. The Jaguar launched with '' Cybermorph'' as the pack-in game, which received divisive reviews. The system's library ultimately comprised only 50 licensed games. Development of the Atari Jaguar started in the early 1990s by Flare Technology, which focused on the system after cancellation of the Atari Panther console. The multi-chip architecture, hardware bugs, and poor tools made writing games for the Jaguar difficult. Underwhelming sales further eroded the console's third-party support. Atari atte ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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