Virtual Reality In Fiction
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Virtual Reality In Fiction
Virtual reality in fiction describes fictional representations of the technological concept of virtual reality. Fiction Many science fiction books and films have imagined characters being "trapped in virtual reality" or entering into virtual reality. Laurence Manning's 1933 series of short stories, " The Man Who Awoke"—later a novel—describes a time when people ask to be connected to a machine that replaces all their senses with electrical impulses and, thus, live a virtual life chosen by them (''à la'' ''The Matrix'', but voluntary, not imposed). A comprehensive and specific fictional model for virtual reality was published in 1935 in the short story "Pygmalion's Spectacles" by Stanley G. Weinbaum. Other science fiction books have promoted the idea of virtual reality as a partial, but not total, substitution for the misery of reality, or have touted it as a method for creating virtual worlds in which one may escape from Earth. Stanisław Lem's 1961 story "I ( Corcoran)", tran ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource shari ...
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Massively Multiplayer Online Role-playing Game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player character, character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from Online game, single-player or small Multiplayer online game, multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's video game publisher, publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 ...
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Hack
Hack may refer to: Arts, entertainment, and media Games * ''Hack'' (Unix video game), a 1984 roguelike video game * ''.hack'' (video game series), a series of video games by the multimedia franchise ''.hack'' Music * ''Hack'' (album), a 1990 album by Information Society Film * ''Hack!'', a 2007 film starring Danica McKellar * ''Hacked'' (film), a 2011 Bollywood thriller film * ''The Den'' (2013 film), a 2013 American film also known as ''Hacked'' Other uses in arts, entertainment, and media * Hack (comedy), a joke that is considered obvious, frequently used, or stolen * Hack (comics), a Marvel Comics Universe mutant character * ''Hack'' (radio program), an Australian current affairs program * ''Hack'' (TV series), an American television series * .hack, a Japanese multimedia franchise * Lifehacker, a weblog about life hacks and software Computing * Hack (computer science), an inelegant but effective solution to a computing problem * Hack (computer security), to break i ...
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The Lawnmower Man (film)
''The Lawnmower Man'' is a 1992 science fiction horror film directed by Brett Leonard, written by Leonard and Gimel Everett, and starring Jeff Fahey as Jobe Smith, an intellectually disabled gardener, and Pierce Brosnan as Dr. Lawrence "Larry" Angelo, a scientist who decides to experiment on him in an effort to give him greater intelligence. The experiments give Jobe superhuman abilities, but also increase his aggression, turning him into a man obsessed with evolving into a digital being. This film is adapted from the merging of a 1975 short story by Stephen King with an original screenplay entitled "CyberGod." While King's story focused on the titular character, a demon-possessed devil-worshipper who strips naked and eats grass like a goat, who can control his lawnmower with mystical powers, the film has the same character controlling the lawnmower by means of the untapped potential of the human brain, which has been stimulated by advanced, but unethical scientific experiementa ...
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Brainstorm (1983 Film)
''Brainstorm'' is a 1983 American science fiction film directed by Douglas Trumbull, and starring Christopher Walken, Natalie Wood (in her final film role), Louise Fletcher, and Cliff Robertson. It follows a research team's efforts to perfect a system that directly records and replays the sensory experiences and emotional feelings of a subject, and the efforts by the company's management to exploit the device for military ends. After a researcher records her own death from a heart attack, her colleagues join forces to retrieve the information and play it back. Plot Scientists invent a brain–computer interface enabling sensations to be recorded from a person's brain and converted to tape for others to experience. The team includes estranged husband and wife Michael and Karen, as well as Michael's colleague Lillian. At CEO Alex's instruction, the team demonstrates the device to investors to gain financing. Karen dons the recorder while working with Michael and Lillian. When Mic ...
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Tron
''Tron'' (stylized as ''TRON'') is a 1982 American science fiction action-adventure film written and directed by Steven Lisberger from a story by Lisberger and Bonnie MacBird. The film stars Jeff Bridges as Kevin Flynn, a computer programmer and video game developer who is transported inside the software world of a mainframe computer where he interacts with programs in his attempt to escape; it also stars Bruce Boxleitner, David Warner, Cindy Morgan, and Barnard Hughes. ''Tron'', along with ''The Last Starfighter'', has the distinction of being one of cinema's earliest films to use extensive computer-generated imagery (CGI). The inspiration for ''Tron'' dates back to 1976, when Lisberger became intrigued with video games after seeing ''Pong''. He and producer Donald Kushner set up an animation studio to develop ''Tron'' with the intention of making it an animated film. To promote the studio itself, Lisberger and his team created a 30-second animation featuring the first appeara ...
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Voice Media Group
Voice Media Group (VMG) is an American privately held media company headquartered in Denver, Colorado. VMG owns several newspaper publications across the country. These offerings extend across print, mobile and digital marketing. VMG's current properties include ''Denver Westword'', ''Phoenix New Times'', ''Dallas Observer'', ''Miami New Times'', and ''Broward New Times'', as well as a digital marketing agency V Digital Services. History VMG was founded in September 2012, when Village Voice Media executives Scott Tobias, Christine Brennan and Jeff Mars announced an agreement to purchase Village Voice Media's papers and web properties from their founders. The classified web site Backpage.com was not part of the sale. VMG launched the digital marketing agency V Digital Services in 2013. VDS works with VMG publications and partners around the country to offer digital marketing solutions including organic SEO, social media management, paid media, web development and programmati ...
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Pinas (Philippine Newspaper)
''Pinas'' is a published weekly by the Sonshine Media Network International located at 3rd floor, ACQ Tower Building, Sta. Rita Street, Epifanio de los Santos Avenue, EDSA, Guadalupe Nuevo, Makati. It has been reformatted by Tagalog language, Tagalog version of the ''Pinas'' newspaper since March 2006. Newspapers published in Metro Manila Sonshine Media Network International Weekly newspapers published in the Philippines {{asia-newspaper-stub ...
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Escapist Dream
''Escapist Dream'' is a science fiction novel written by Louis Bulaong and published on July 26, 2020. September 05, 2020 The novel is set in a near future where virtual reality has become a norm and where geeks can use it to gain superpowers and extraordinary abilities. It was written by the author as a homage to geek culture from comics, films, anime and video games. Plot The story takes place in a virtual reality world known as the Escapist Dream, where all kinds of geeks can live a life of superpowered adventures based on their favorite film, comic, anime, novel or video game characters. Two individuals – a shy teenage geek named Charlie, and a serious programmer named Jim – came to the Escapist Dream for different reasons. One came to this virtual reality to have fun while the other was sent to fix bugs that have been plaguing the Escapist Dream. Charlie and Jim would soon find out how the bugs have caused madness in this place, and must now work together to protect t ...
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Epic (Kostick Novel)
''Epic'' is a novel written by Conor Kostick. It is the first book in the ''Avatar Chronicles'' trilogy and was published in 2004 by The O'Brien Press Ltd. Plot summary ''Epic'' takes place on a world named New Earth and follows the life of a boy named Erik Haraldson and his involvement in a game called Epic. Epic is a virtual game which echoes ''World of Warcraft'' and ''EverQuest'', although interaction with this game directly affects income, social standing, and the careers of the people who play. Because of this relationship a growing separation of power occurs that mimics the real world, where those with money and power tend to keep it, and those without tend to stay impoverished (both in-game and in real life). In order to build up acclaim in the game, and thus in real life, poor players must work in-game for their entire lives in hopes of becoming powerful enough to take part in challenges set forth by the elite for prizes. With these prizes the citizens may live more c ...
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Conor Kostick
Conor Kostick (born 26 June 1964) is an Irish historian and writer living in Dublin. He is the author of many works of history and fiction. Works ''Epic'' was his first novel and was awarded a place on the International Board on Books for Young People Honours list for 2006 and on the Booklist Best Fantasy Books for Youth list for 2007. The sequel to ''Epic'' is ''Saga'', first published in Ireland late in 2006; ''Edda'', published in 2011, completes the 'Avatar Chronicles' trilogy. At their 2009 awards, the Reading Association of Ireland gave him the Special Merit Award 'in recognition of his significant contribution to writing for children in Ireland.' Career Conor Kostick was the editor of ''Socialist Worker'' in Ireland and a reviewer for the ''Journal of Music in Ireland''. He was twice chairperson of the ''Irish Writers' Union''. He was awarded the Farmleigh writer's residency for the summer of 2010 and a place on the nominees list for the Astrid Lindgren Memorial Award ...
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