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Virtual Pool
''Virtual Pool'' is a 3D, first-person sports simulation video game series with computer simulations of cue sports which was developed by Celeris. The games in the series simulate pool, snooker and carom billiards. The ''Virtual Pool'' series focuses on accurate simulation and improving the player's ability to play the sport in real life. ''Virtual Pool'' releases are sold with a money back guarantee to improve a player's external game. Overview The main selling point of the ''Virtual Pool''-series games is that they were designed and tested by programmers, physicists and professional players. According to the game box, its simulation was "guaranteed to improve your actual pool play or your money back". The series was endorsed by professional players Mike Sigel and Jeanette Lee and equipment manufacturers Viking Cues, Imperial International, Schön Custom Cues, Creative Innovations and Joss Cues. The games' graphics capabilities vary by platform to platform, but their envi ...
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Virtual Pool (video Game)
''Virtual Pool'' (assigned the retronym ''Virtual Pool 1'' after the release of sequels) is a 3D computer graphics, 3D, First person (video games), first-person Sports game, sports Simulation game, simulation video game released by Interplay Productions in 1995 in video gaming, 1995. It is the first of the Virtual Pool, ''Virtual Pool'' franchise of computer simulations of Pool (cue sports), pool games developed by Celeris. Overview ''Virtual Pool'' is an accurate simulation of straight pool, eight-ball, nine-ball, and rotation pool. The game is viewed in first-person 3D computer graphics, 3D perspective, in contrast to most earlier pool games which featured a fixed overhead view. The game's publishers, Interplay, offered a full refund for buyers of the game who did not see an improvement in their pool abilities within 45 days of purchase and returned the CD-ROM to the company. ''Virtual Pool'' has revolutionary features that allow players to actually 'walk' around the table to ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software ("freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ma ...
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