StarCraft II
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StarCraft II
''StarCraft II'' is a military science fiction video game created by Blizzard Entertainment as a sequel to the successful ''StarCraft'' video game released in 1998. Set in a fictional future, the game centers on a galactic struggle for dominance among the various fictional races of StarCraft. ''StarCraft II'' single-player campaign is split into three installments, each of which focuses on one of the three races: '' StarCraft II: Wings of Liberty'' (released 2010), ''Heart of the Swarm'' (2013) and ''Legacy of the Void'' (2015). A final campaign pack called '' StarCraft II: Nova Covert Ops'' was released in 2016. ''StarCraft II'' multi-player gameplay spawned a separate e-sports competition that later drew interest from companies other than Blizzard, and attracted attention in South Korea and elsewhere, similar to the original ''StarCraft'' e-sports. Since 2017, ''StarCraft II'' multi-player mode, co-op mode and the first single-player campaign have been free-to-play. Story ...
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Wings Of Liberty
''StarCraft II: Wings of Liberty'' is a science fiction real-time strategy video game developed and published by Blizzard Entertainment. It was released worldwide in July 2010 for Microsoft Windows and Mac OS X. A sequel to the 1998 video game ''StarCraft'' and the ''Brood War'' expansion pack, the game is best known as the original installment of ''StarCraft II'' which was later followed by a number of expansion packs. ''Wings of Liberty'' has been free-to-play since November 2017. Like its predecessor, the game revolves around three species: the Terrans (humans), the Zerg (a super-species of assimilated life forms), and the Protoss (a technologically advanced species with vast psionic powers). ''Wings of Liberty'' focuses on the Terrans, while the expansions, ''Heart of the Swarm'' and ''Legacy of the Void'', would focus on the Zerg and Protoss, respectively. The game is set four years after the events of 1998's ''Brood War'', and follows the exploits of Jim Raynor as he lead ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Video Games In South Korea
In South Korea, video games are considered to be a major social activity, with most of the games being cooperative or competitive. Locally developed role-playing, first-person shooter, MMORPG and mobile games have proven to be very popular in the country. Professional competition surrounding video games (especially those involving real-time strategy games) also enjoy a substantial following in South Koreamajor tournaments are often broadcast on television and have large prizes available. South Korea has developed a strong economy in Asia through the development of creative industries (i.e. Online Game). ''New York Times'' culture writer Seth Schiesel has commented "When it comes to gaming, Korea is the developed market... When you look at gaming around the world, Korea is the leader in many ways..." Statistic provided by Korea Creative Content Agency shows that the industry has gained an average growth of 14.9% in sales since 2008. This statistic may reflects an increasing inte ...
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Havok (software)
Havok is a middleware software suite developed by the Irish company Havok. Havok provides a physics engine component and related functions to video games. In September 2007, Intel announced it had signed a definitive agreement to acquire Havok Inc. In 2008, Havok was honored at the 59th Annual Technology & Engineering Emmy Awards for advancing the development of physics engines in electronic entertainment. In October 2015, Microsoft announced it had acquired Havok. Products The Havok middleware suite consists of the following modules: * Havok Physics: It is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions. It provides multiple types of dynamic constraints between rigid bodies (e.g. for ragdoll physics), and has a highly optimized collision detection library. By using dynamical simulation, Havok Physics allows for more realistic virtual worlds in games. The company was developing a specialized version of Ha ...
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BlizzCon
BlizzCon is an annual gaming convention held by Blizzard Entertainment to promote its major franchises including ''Warcraft'', ''StarCraft'', '' Diablo'', '' Hearthstone'', ''Heroes of the Storm,'' and ''Overwatch''. The first BlizzCon was held in October 2005, and since then, all of the conventions have been held at the Anaheim Convention Center in Anaheim, California, in the same metropolitan area as Blizzard's headquarters in Irvine. The convention features game-related announcements, previews of upcoming Blizzard Entertainment games and content, Q&A sessions and panels, costume contests, and playable versions of various Blizzard games. The closing night has featured concerts by The Offspring, Tenacious D, Foo Fighters, Ozzy Osbourne, Blink-182, Metallica, Linkin Park, "Weird Al" Yankovic, and Muse. A similar event was the Blizzard Worldwide Invitational, held outside the U.S. from 2004 to 2008. Pricing Tickets for the BlizzCon events in 2005, 2007 and 2008 were for admi ...
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Mac OS X
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Sarah Kerrigan
Sarah Louise Kerrigan, the self-styled Queen of Blades, is a fictional character in Blizzard Entertainment's ''StarCraft'' franchise. The character was created by Chris Metzen and James Phinney, and her original appearance was designed by Metzen. Sarah Kerrigan is voiced by Glynnis Talken Campbell in ''StarCraft'' and ''Brood War'', Tricia Helfer in '' StarCraft II: Wings of Liberty'', ''Heart of the Swarm'' and ''Legacy of the Void,'' and Vanessa Marshall in ''Heroes of the Storm''. Kerrigan first appears in ''StarCraft'' as a twenty-six-year-old Terran Ghost, a psychic trained both physically and mentally as an expert espionage agent and assassin. Initially the second-in-command of Sons of Korhal, a revolutionary movement against the oppressive Confederacy of Man, she is captured by the insectoid Zerg and "infested" (in-universe term for genetic mutation), turning her into a human/Zerg hybrid completely under the control of the Zerg Overmind. She becomes one of the Zerg's m ...
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Jim Raynor
James Eugene Raynor is a fictional character and a major protagonist in Blizzard Entertainment's science fiction ''StarCraft'' series. Raynor is a predominant character in the science fiction real-time strategy video games ''StarCraft'' and ''Brood War'', and is a player character in '' StarCraft II: Wings of Liberty''. He also appears as a playable character in the crossover multiplayer online battle arena game ''Heroes of the Storm''. Outside video games, Raynor appears in the novels '' Liberty's Crusade'' and '' Queen of Blades'', while his backstory is explored in the novels '' Heaven's Devils'' and '' Devil's Due''. Robert Clotworthy voices the character in all video game appearances. Created by Chris Metzen and James Phinney, Raynor is loosely based on a character of the same name in the 1991 film '' Rush''. Metzen conceived Raynor to represent the ordinary man in a series populated with politically motivated characters. Raynor's physical appearance was designed by Metzen h ...
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Brood War
''StarCraft: Brood War'' is the expansion pack for the military science fiction real-time strategy video game ''StarCraft''. Released in December 1998 for Microsoft Windows and June 1999 for Mac OS, it was co-developed by Saffire and Blizzard Entertainment. The expansion pack introduces new campaigns, map tilesets, music, extra units for each race, and upgrade advancements. The campaigns continue the story from where the original ''StarCraft'' ended, with the sequel, '' StarCraft II: Wings of Liberty'', continuing from the conclusion of ''Brood War''. The expansion was released first in the United States on December 18, 1998. ''Brood War'' was critically well received, with reviewers praising it for being developed with the care of a full game rather than as an uninspired extra. As of May 31, 2007, ''StarCraft'' and ''Brood War'' have sold almost ten million copies combined. The game is especially popular in South Korea, where professional players and teams have participated in ...
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Characters Of StarCraft
Major and recurring characters from the military science fiction series ''StarCraft (series), StarCraft'' are listed below, organised by respective species and most commonly affiliated faction within the fictional universe. The story of the ''StarCraft'' series revolves around interstellar affairs in a distant sector of the galaxy, where three species are vying for supremacy: the Races of StarCraft#Terrans, Terrans, a highly factionalised future version of humanity; the Races of StarCraft#Protoss, Protoss, a theocratic race of vast psionic ability; and the Races of StarCraft#Zerg, Zerg, an insectoid species commanded by a hive mind persona. The latter two of these species were genetically engineered by the Races of StarCraft#Xel'Naga, Xel'Naga, a fourth species believed extinct. The series was begun with Blizzard Entertainment, Blizzard Entertainment's 1998 video game ''StarCraft (video game), StarCraft'', and has been expanded with sequels ''StarCraft (series)#Spin-off titles, Insur ...
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