Spelunker (video Game)
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Spelunker (video Game)
''Spelunker'' is a platform game developed by Timothy G. Martin of MicroGraphic Image and published for Atari 8-bit computers in 1983. It is set in a cave, with the player starting at the cave's entrance at the top. The objective is to get to the treasure at the bottom. ''Spelunker'' was ported to the Commodore 64, then re-released by Broderbund in 1984, with European publishing rights licensed to Ariolasoft. It was released as an arcade video game in 1985, on the Nintendo Entertainment System on December 7, 1985 in Japan and September 1987 in North America, and MSX in 1986. An arcade sequel was released in 1986 as ''Spelunker II: 23 no Kagi'', and a different sequel for the NES on September 18, 1987 called '' Spelunker II: Yūja e no Chōsen'', both by Irem and in Japan only. Gameplay The player must walk and jump through increasingly challenging parts of the cave, all while working with a finite supply of fresh air, which can be replenished at various points. The cave's haza ...
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Tose (company)
(also called Tose Software) is a Japanese video game developer based in Kyoto. It is mostly known for developing Nintendo's Game & Watch ports and remakes#Game & Watch Gallery series, ''Game & Watch Gallery'' series, various ''Dragon Ball'' games, as well as contract work or assistance to other developers. Tose has developed or co-developed over 1,000 games since the company's inception in 1979, but is virtually never credited in the games themselves (an exception to this is ''Scarlet Nexus'' with Bandai Namco Entertainment, Bandai Namco, ''Game & Watch Gallery 4'' and The Legendary Starfy (series), ''The Legendary Starfy'' series, as Tose shares the copyright with Nintendo). Tose maintains a policy of having no creative input into the work they do, going so far as to refuse to put their names in the credits for most of the games they work on. As such, Tose has gained a reputation for being a "ghost developer". History Tose was established in November 1979 in Higashiyama-ku, Ky ...
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Spelunker(game)
Spelunker may refer to: * Spelunkers, people who participate in exploration of cave systems * ''Spelunker'' (video game), a 1983 video game * '' Spelunker HD'', a 2009 video game * An Info-Mac search utility See also * Spelunker's Frozen Custard & Cavern Burgers * ''Spelunky ''Spelunky'' is a 2008 platform video game created by independent developer Derek Yu and released as source-available freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various ...'' * ''Dive'' (1929 film) () * * Caver (other) {{Disambiguation ...
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Pictures At An Exhibition
''Pictures at an Exhibition'' is a piano suite in ten movements, plus a recurring and varied Promenade theme, written in 1874 by Russian composer Modest Mussorgsky. It is a musical depiction of a tour of an exhibition of works by architect and painter Viktor Hartmann put on at the Imperial Academy of Arts in Saint Petersburg, following his sudden death in the previous year. Each movement of the suite is based on an individual work, some of which are lost. The composition has become a showpiece for virtuoso pianists, and became widely known from orchestrations and arrangements produced by other composers and contemporary musicians, with Maurice Ravel's 1922 adaptation for orchestra being the most recorded and performed. The suite, particularly the final movement, "The Bogatyr Gates", is widely considered one of Mussorgsky's greatest works. Composition history The composition is based on pictures by the artist, architect, and designer Viktor Hartmann. It was probably in 186 ...
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Modest Mussorgsky
Modest Petrovich Mussorgsky (; ; ; – ) was a Russian composer, one of the group known as "The Five (composers), The Five." He was an innovator of Music of Russia, Russian music in the Romantic music, Romantic period and strove to achieve a uniquely Russian musical identity, often in deliberate defiance of the established conventions of Western music. Many of List of compositions by Modest Mussorgsky, Mussorgsky's works were inspired by Russian history, Russian folklore, and other national themes. Such works include the opera ''Boris Godunov (opera), Boris Godunov'', the orchestral tone poem ''Night on Bald Mountain'' and the piano suite ''Pictures at an Exhibition''. For many years, Mussorgsky's works were mainly known in versions revised or completed by other composers. Many of his most important compositions have posthumously come into their own in their original forms, and some of the original scores are now also available. Name The spelling and pronunciation of the c ...
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Splash Screen
A splash screen is a graphical control element consisting of a window containing an image, a logo, and the current version of the software. A splash screen can appear while a game or program is launching. A splash page is an introduction page on a website. A splash screen may cover the entire screen or web page; or may simply be a rectangle near the center of the screen or page. The splash screens of operating systems and some applications that expect to be run in full screen usually cover the entire screen. Purpose Splash screens are typically used by particularly large applications to notify the user that the program is in the process of loading. They provide feedback that a lengthy process is underway. Occasionally, a progress bar within the splash screen indicates the loading progress. A splash screen disappears when the application's main window appears. Splash screens may be added for a period of time and then replaced anew. Splash screens typically serve to enhance the l ...
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Spelunker HD
''Spelunker HD'' is a PlayStation 3 downloadable platform video game developed by and published by Irem Software Engineering and Tozai Games. It is a remake of the 1985 NES port of Irem's arcade version of Tim Martin's '' Spelunker'' and was available on the PlayStation Network's Store. While in terms of gameplay the game does not differ greatly from the original, it adds HD graphics, although the NES version can still be played, as well as 100 all-new levels over 10 different locations. A Japanese-only version titled ''Spelunker Black'' was later made available on the PlayStation Store in 2010. It features Black Spelunker as the new protagonist along with a much narrower field of vision. The game was released in Japan on March 26, 2009, the rest of Asia on July 28, in North America on November 23, 2010, and in Europe on August 10, 2011. In 2015, Square Enix released a free-to-play sequel for the PlayStation 4 titled '' Spelunker World''. An enhanced remake, ''Spelunker HD De ...
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Difficulty Level
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. Overview and development Game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends on the game genre. Most game designers agree that game balancing serves towards providing an engaging player experience, especially through a meta. Game balance is commonly discussed among game designers, some of whom include Ernest Adams, Jeannie Novak, Ian Schreiber, David Sirlin, and Jesse Schell. The topic is also featured in many YouTube channels specializing in game design topics, including Extra Credits, GMTK and Adam Millard. Te ...
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Score (game)
In video games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, when, because of the technical limitations of the time, games could not be "won" or "comple ...
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Extra Life
An extra life is a video game item that gives the player another life. Extra Life may also refer to: * Extra Life (fundraiser), a fundraising event * Extra Life (band), an experimental band from Brooklyn * '' Extra Lives: Why Video Games Matter'', a book by Tom Bissell * ''Extra Lives'', a game by indie game developer MDickie {{Disambiguation ...
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Level (video Games)
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life ...
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Key (lock)
A lock is a mechanical or electronic fastening device that is released by a physical object (such as a key, keycard, fingerprint, RFID card, security token or coin), by supplying secret information (such as a number or letter permutation or password), by a combination thereof, or it may only be able to be opened from one side, such as a door chain. A key is a device that is used to operate a lock (to lock or unlock it). A typical key is a small piece of metal consisting of two parts: the '' bit'' or ''blade'', which slides into the keyway of the lock and distinguishes between different keys, and the ''bow'', which is left protruding so that torque can be applied by the user. In its simplest implementation, a key operates one lock or set of locks that are keyed alike, a lock/key system where each similarly keyed lock requires the same, unique key. The key serves as a security token for access to the locked area; locks are meant to only allow persons having the correct key ...
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Flare
A flare, also sometimes called a fusée, fusee, or bengala, bengalo in several European countries, is a type of pyrotechnic that produces a bright light or intense heat without an explosion. Flares are used for distress signaling, illumination, or defensive countermeasures in civilian and military applications. Flares may be ground pyrotechnics, projectile pyrotechnics, or parachute-suspended to provide maximum illumination time over a large area. Projectile pyrotechnics may be dropped from aircraft, fired from rocket or artillery, or deployed by flare guns or handheld percussive tubes. Origin The earliest recorded use of gunpowder for signaling purposes was the 'signal bomb' used by the Chinese Song dynasty, Song Dynasty (960–1279) as the Mongol-led Yuan dynasty, Yuan Dynasty (1271–1368) besieged Yangzhou in 1276. These soft-shelled bombs, timed to explode in midair, were used to send messages to a detachment of troops far in the distance. Another mention of the signal ...
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