Spelljammer Supplements
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Spelljammer Supplements
''Spelljammer'' is a campaign setting originally published for the '' Advanced Dungeons & Dragons'' (2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included ''Spelljammer'' content; a ''Dungeons & Dragons'' 5th edition setting update released on August 16, 2022. ''Spelljammer'' introduced into the ''AD&D'' universe a comprehensive system of fantasy astrophysics, including the Ptolemaic concept of crystal spheres. Crystal spheres may contain multiple worlds and are navigable using ships equipped with "spelljamming helms". Ships powered by spelljamming helms are capable of flying into not only the sky but into space. With their own fields of gravity and atmosphere, the ships have open decks and tend not to resemble the spaceships of science fiction, but instead look more like galleons, animals, birds, fish or even more wildly fantastic shapes. The ''Spelljammer'' setting is designed to allo ...
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Jeff Grubb
Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ''Forgotten Realms'' setting with Ed Greenwood. His written works include '' The Finder's Stone Trilogy'', the ''Spelljammer'' and '' Jakandor'' campaign settings, and contributions to ''Dragonlance'' and the computer game ''Guild Wars Nightfall'' (2006). Personal life Grubb was born in Pittsburgh, Pennsylvania. He met Kate Novak in high school, and married her in 1983. His first year of employment involved work with air pollution control devices. Beginnings in role-playing games Grubb became a wargaming enthusiast during his high school years. He started to play Avalon Hill wargames including ''PanzerBlitz'' and ''Blitzkrieg'', and the SPI game, ''Frigate''. As a freshman, he attended the campus war-gaming club and was introduced to the r ...
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Spacecraft
A spacecraft is a vehicle or machine designed to fly in outer space. A type of artificial satellite, spacecraft are used for a variety of purposes, including communications, Earth observation, meteorology, navigation, space colonization, planetary exploration, and transportation of humans and cargo. All spacecraft except single-stage-to-orbit vehicles cannot get into space on their own, and require a launch vehicle (carrier rocket). On a sub-orbital spaceflight, a space vehicle enters space and then returns to the surface without having gained sufficient energy or velocity to make a full Earth orbit. For orbital spaceflights, spacecraft enter closed orbits around the Earth or around other celestial bodies. Spacecraft used for human spaceflight carry people on board as crew or passengers from start or on orbit (space stations) only, whereas those used for robotic space missions operate either autonomously or telerobotically. Robotic spacecraft used to support scientific re ...
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Planetary Romance
Planetary romance is a subgenre of science fiction in which the bulk of the action consists of adventures on one or more exotic alien planets, characterized by distinctive physical and cultural backgrounds. Some planetary romances take place against the background of a future culture where travel between worlds by spaceship is commonplace; others, particularly the earliest examples of the genre, do not, and invoke flying carpets, astral projection, or other methods of getting between planets. In either case, it is the planetside adventures which are the focus of the story, not the mode of travel. ''The Encyclopedia of Science Fiction'' mentions two caveats as to the usage of the term. First, while the setting may be in an alien world, if "the nature or description of this world has little bearing on the story being told," as in ''A Case of Conscience'', then the book is not a planetary romance. Second, hard science fiction tales are excluded from this category, where an alien pl ...
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Steampunk
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or the American "Wild West", where steam power remains in mainstream use, or in a fantasy world that similarly employs steam power. Steampunk most recognizably features anachronistic technologies or retrofuturistic inventions as people in the 19th century might have envisioned them — distinguishing it from Neo-Victorianism — and is likewise rooted in the era's perspective on fashion, culture, architectural style, and art. Such technologies may include fictional machines like those found in the works of H. G. Wells and Jules Verne. Other examples of steampunk contain alternative-history-style presentations of such technology as steam cannons, lighter-than-air airships, analog computers, or such digital mechanical computers as Charles B ...
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Jules Verne
Jules Gabriel Verne (;''Longman Pronunciation Dictionary''. ; 8 February 1828 – 24 March 1905) was a French novelist, poet, and playwright. His collaboration with the publisher Pierre-Jules Hetzel led to the creation of the ''Voyages extraordinaires'', a series of bestselling adventure novels including ''Journey to the Center of the Earth'' (1864), ''Twenty Thousand Leagues Under the Seas'' (1870), and '' Around the World in Eighty Days'' (1872). His novels, always well documented, are generally set in the second half of the 19th century, taking into account the technological advances of the time. In addition to his novels, he wrote numerous plays, short stories, autobiographical accounts, poetry, songs and scientific, artistic and literary studies. His work has been adapted for film and television since the beginning of cinema, as well as for comic books, theater, opera, music and video games. Verne is considered to be an important author in France and most of Europe, where ...
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Astronomy
Astronomy () is a natural science that studies astronomical object, celestial objects and phenomena. It uses mathematics, physics, and chemistry in order to explain their origin and chronology of the Universe, evolution. Objects of interest include planets, natural satellite, moons, stars, nebulae, galaxy, galaxies, and comets. Relevant phenomena include supernova explosions, gamma ray bursts, quasars, blazars, pulsars, and cosmic microwave background radiation. More generally, astronomy studies everything that originates beyond atmosphere of Earth, Earth's atmosphere. Cosmology is a branch of astronomy that studies the universe as a whole. Astronomy is one of the oldest natural sciences. The early civilizations in recorded history made methodical observations of the night sky. These include the Babylonian astronomy, Babylonians, Greek astronomy, Greeks, Indian astronomy, Indians, Egyptian astronomy, Egyptians, Chinese astronomy, Chinese, Maya civilization, Maya, and many anc ...
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Cosmology
Cosmology () is a branch of physics and metaphysics dealing with the nature of the universe. The term ''cosmology'' was first used in English in 1656 in Thomas Blount (lexicographer), Thomas Blount's ''Glossographia'', and in 1731 taken up in Latin by German philosophy, German philosopher Christian Wolff (philosopher), Christian Wolff, in ''Cosmologia Generalis''. Religious cosmology, Religious or mythological cosmology is a body of beliefs based on Mythology, mythological, Religion, religious, and Esotericism, esoteric literature and traditions of Cosmogony, creation myths and eschatology. In the science of astronomy it is concerned with the study of the chronology of the universe. Physical cosmology is the study of the observable universe's origin, its large-scale structures and dynamics, and the ultimate fate of the universe, including the laws of science that govern these areas. It is investigated by scientists, such as astronomers and physicists, as well as Philosophy, ph ...
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Phlogiston Theory
The phlogiston theory is a superseded scientific theory that postulated the existence of a fire-like element called phlogiston () contained within combustible bodies and released during combustion. The name comes from the Ancient Greek (''burning up''), from (''flame''). The idea was first proposed in 1667 by Johann Joachim Becher and later put together more formally by Georg Ernst Stahl. Phlogiston theory attempted to explain chemical processes such as combustion and rusting, now collectively known as oxidation. It was challenged by the concomitant weight increase, and was abandoned before the end of the 18th century following experiments by Antoine Lavoisier and others. Phlogiston theory led to experiments which ultimately concluded with the discovery of oxygen. Theory Phlogiston theory states that ''phlogisticated'' substances contain phlogiston and that they ''dephlogisticate'' when burned, releasing stored phlogiston which is absorbed by the air. Growing plants then absor ...
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Prime Material Plane
The planes of the ''Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various official cosmologies over the course of the different editions of the game; these cosmologies describe the structure of the standard ''Dungeons & Dragons'' multiverse. The concept of the Inner, Ethereal, Prime Material, Astral, and Outer Planes was introduced in the earliest versions of ''Dungeons & Dragons''; at the time there were only four Inner Planes and no set number of Outer Planes. This later evolved into what became known as the Great Wheel cosmology. The 4th Edition of the game shifted to the World Axis cosmology. The 5th Edition brought back a new version of the Great Wheel cosmology which includes aspects of World Axis model. In addition, some ''Dungeons & Dragons'' settings have cosmologies that are very different from the "stand ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the For ...
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Dragonlance
''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels, short stories a ...
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Planescape
''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 ''Manual of the Planes'' by Jeff Grubb. This includes many of the other ''Dungeons & Dragons'' worlds, linking them via inter-dimensional magical portals. Publication history Development ''Planescape'' is an expansion of ideas presented in the ''Advanced Dungeons & Dragons'' ''Dungeon Master's Guide'' (First Edition) and the original ''Manual of the Planes''. When ''Advanced Dungeons & Dragons'' 2nd edition was published, a decision was made not to include angelic or demonic creatures, and so the cosmology was largely ignored. However, fan demand for a 2nd Edition ''Manual of the Planes'' was strong enough to justify its expansion into a full-fledged campaign setting, and so in 1994 Planescape was release ...
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