Self-reflexive Video Games
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Self-reflexive Video Games
Self-reference occurs in natural or formal languages when a sentence, idea or formula refers to itself. The reference may be expressed either directly—through some intermediate sentence or formula—or by means of some encoding. In philosophy, it also refers to the ability of a subject to speak of or refer to itself, that is, to have the kind of thought expressed by the first person nominative singular pronoun "I" in English. Self-reference is studied and has applications in mathematics, philosophy, computer programming, second-order cybernetics, and linguistics, as well as in humor. Self-referential statements are sometimes paradoxical, and can also be considered recursive. In logic, mathematics and computing In classical philosophy, paradoxes were created by self-referential concepts such as the omnipotence paradox of asking if it was possible for a being to exist so powerful that it could create a stone that it could not lift. The Epimenides paradox, 'All Cretans are ...
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Ouroboros
The ouroboros or uroboros () is an ancient symbol depicting a serpent or dragon eating its own tail. The ouroboros entered Western tradition via ancient Egyptian iconography and the Greek magical tradition. It was adopted as a symbol in Gnosticism and Hermeticism and most notably in alchemy. The term derives , from ''oura'' 'tail' plus ''-boros'' '-eating'. The ''ouroboros'' is often interpreted as a symbol for eternal cyclic renewal or a cycle of life, death, and rebirth; the snake’s skin-sloughing symbolizes the transmigration of souls. The snake biting its own tail is a fertility symbol in some religions: the tail is a phallic symbol and the mouth is a yonic or womb-like symbol. Some snakes, such as rat snakes, have been known to consume themselves. One captive snake attempted to consume itself twice, dying in the second attempt. Another wild rat snake was found having swallowed about two-thirds of its body. Historical representations Ancient Egypt One of the e ...
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Epimenides Paradox
The Epimenides paradox reveals a problem with self-reference in logic. It is named after the Cretan philosopher Epimenides of Knossos (alive circa 600 BC) who is credited with the original statement. A typical description of the problem is given in the book ''Gödel, Escher, Bach'', by Douglas Hofstadter: A paradox of self-reference arises when one considers whether it is possible for Epimenides to have spoken the truth. Mythology of lying Cretans According to Ptolemaeus Chennus, Thetis and Medea had once argued in Thessaly over which was the most beautiful; they appointed the Cretan Idomeneus as the judge, who gave the victory to Thetis.In her anger, Medea called all Cretans liars, and cursed them to never say the truth. Logical paradox Thomas Fowler (1869) states the paradox as follows: "Epimenides the Cretan says, 'that all the Cretans are liars,' but Epimenides is himself a Cretan; therefore he is himself a liar. But if he is a liar, what he says is untrue, and consequ ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Functional Programming
In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declarative programming paradigm in which function definitions are Tree (data structure), trees of Expression (computer science), expressions that map Value (computer science), values to other values, rather than a sequence of Imperative programming, imperative Statement (computer science), statements which update the State (computer science), running state of the program. In functional programming, functions are treated as first-class citizens, meaning that they can be bound to names (including local Identifier (computer languages), identifiers), passed as Parameter (computer programming), arguments, and Return value, returned from other functions, just as any other data type can. This allows programs to be written in a Declarative programming, ...
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Recurrence Relation
In mathematics, a recurrence relation is an equation according to which the nth term of a sequence of numbers is equal to some combination of the previous terms. Often, only k previous terms of the sequence appear in the equation, for a parameter k that is independent of n; this number k is called the ''order'' of the relation. If the values of the first k numbers in the sequence have been given, the rest of the sequence can be calculated by repeatedly applying the equation. In ''linear recurrences'', the th term is equated to a linear function of the k previous terms. A famous example is the recurrence for the Fibonacci numbers, F_n=F_+F_ where the order k is two and the linear function merely adds the two previous terms. This example is a linear recurrence with constant coefficients, because the coefficients of the linear function (1 and 1) are constants that do not depend on n. For these recurrences, one can express the general term of the sequence as a closed-form expression o ...
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Recursion
Recursion (adjective: ''recursive'') occurs when a thing is defined in terms of itself or of its type. Recursion is used in a variety of disciplines ranging from linguistics to logic. The most common application of recursion is in mathematics and computer science, where a function being defined is applied within its own definition. While this apparently defines an infinite number of instances (function values), it is often done in such a way that no infinite loop or infinite chain of references ("crock recursion") can occur. Formal definitions In mathematics and computer science, a class of objects or methods exhibits recursive behavior when it can be defined by two properties: * A simple ''base case'' (or cases) — a terminating scenario that does not use recursion to produce an answer * A ''recursive step'' — a set of rules that reduces all successive cases toward the base case. For example, the following is a recursive definition of a person's ''ancestor''. One's ances ...
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Reflection (computer Science)
In computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior. Historical background The earliest computers were programmed in their native assembly languages, which were inherently reflective, as these original architectures could be programmed by defining instructions as data and using self-modifying code. As the bulk of programming moved to higher-level compiled languages such as Algol, Cobol, Fortran, Pascal, and C, this reflective ability largely disappeared until new programming languages with reflection built into their type systems appeared. Brian Cantwell Smith's 1982 doctoral dissertation introduced the notion of computational reflection in procedural programming languages and the notion of the meta-circular interpreter as a component of 3-Lisp. Uses Reflection helps programmers make generic software libraries to display data, process different formats of data, perform seri ...
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Game Theory
Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has applications in all fields of social science, as well as in logic, systems science and computer science. Originally, it addressed two-person zero-sum games, in which each participant's gains or losses are exactly balanced by those of other participants. In the 21st century, game theory applies to a wide range of behavioral relations; it is now an umbrella term for the science of logical decision making in humans, animals, as well as computers. Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum game and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathema ...
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Berry's Paradox
The Berry paradox is a self-referential paradox arising from an expression like "The smallest positive integer not definable in under sixty letters" (a phrase with fifty-seven letters). Bertrand Russell, the first to discuss the paradox in print, attributed it to G. G. Berry (1867–1928), a junior librarian at Oxford's Bodleian Library. Russell called Berry "the only person in Oxford who understood mathematical logic". The paradox was called "Richard's paradox" by Jean-Yves Girard. Overview Consider the expression: :"The smallest positive integer not definable in under sixty letters." Since there are only twenty-six letters in the English alphabet, there are finitely many phrases of under sixty letters, and hence finitely many positive integers that are defined by phrases of under sixty letters. Since there are infinitely many positive integers, this means that there are positive integers that cannot be defined by phrases of under sixty letters. If there are positive integers ...
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Russell's Paradox
In mathematical logic, Russell's paradox (also known as Russell's antinomy) is a set-theoretic paradox discovered by the British philosopher and mathematician Bertrand Russell in 1901. Russell's paradox shows that every set theory that contains an unrestricted comprehension principle leads to contradictions. The paradox had already been discovered independently in 1899 by the German mathematician Ernst Zermelo. However, Zermelo did not publish the idea, which remained known only to David Hilbert, Edmund Husserl, and other academics at the University of Göttingen. At the end of the 1890s, Georg Cantor – considered the founder of modern set theory – had already realized that his theory would lead to a contradiction, which he told Hilbert and Richard Dedekind by letter. According to the unrestricted comprehension principle, for any sufficiently well-defined property, there is the set of all and only the objects that have that property. Let ''R'' be the set of all sets that are ...
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