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S2 Games
S2 Games was a video game developer, video game development company which was founded by Marc "Maliken" DeForest, Jesse Hayes, and Sam McGrath, based in Rohnert Park, California. They also had a development location in Kalamazoo, Michigan. History Their first project (a real-time strategy, third-person shooter and role-playing game hybrid), ''Savage: The Battle for Newerth'', was released in the Summer of 2003. They released its sequel, ''Savage 2: A Tortured Soul'', on January 16, 2008, and are independently publishing and distributing it. Their third installment in the ''Savage'' series, ''Heroes of Newerth'', based heavily around ''Defense of the Ancients'', was released on May 12, 2010. In 2015, S2 Games sold the rights to ''Heroes of Newerth'' to Garena to focus on ''Strife (2015 video game), Strife'', their second-generation MOBA. Garena subsequently moved ''Heroes of Newerth'' to Frostburn Studios, a Kalamazoo, Michigan based subsidiary of Garena. Titles *''Savage: Th ...
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S2 Games-logo
S, or s, is the nineteenth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''ess'' (pronounced ), plural ''esses''. History Origin Northwest Semitic šîn represented a voiceless postalveolar fricative (as in 'ip'). It originated most likely as a pictogram of a tooth () and represented the phoneme via the acrophonic principle. Ancient Greek did not have a phoneme, so the derived Greek letter sigma () came to represent the voiceless alveolar sibilant . While the letter shape Σ continues Phoenician ''šîn'', its name ''sigma'' is taken from the letter '' samekh'', while the shape and position of ''samekh'' but name of ''šîn'' is continued in the '' xi''. Within Greek, the name of ''sigma'' was influenced by its association with the Greek word (earlier ) "to hiss". The original name of the letter "sigma" may have been ''san'', but due to the compli ...
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Frostburn Studios
Garena is a Singaporean game developer and publisher of free online games. It is the digital entertainment arm of parent company Sea Ltd, which was formerly named Garena. The company distributes game titles on Garena+ in various countries across Southeast Asia and Taiwan, including the multiplayer online battle arena (MOBA) games ''League of Legends'' and ''Heroes of Newerth'', the online football (soccer) game '' FIFA Online 3'', the first-person shooter game ''Point Blank'', the mobile MOBA game ''Arena of Valor'' and the mobile racing game '' Speed Drifters''. In 2017, it released ''Garena Free Fire'', which had over 150 million daily active users globally as of May 2021. History Game developments In November 2011, Garena announced its publishing rights for the team-based shooter game, ''Firefall'', in Southeast Asia and Taiwan. In December 2011, Garena announced their collaboration with online games developer, Changyou, to publish and operate the popular 3D martial a ...
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Defunct Companies Based In The San Francisco Bay Area
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Defunct Video Game Companies Of The United States
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Video Game Companies Disestablished In 2018
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Game Companies Established In 2003
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Software Companies Based In The San Francisco Bay Area
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Game Companies Based In California
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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S2 Games
S2 Games was a video game developer, video game development company which was founded by Marc "Maliken" DeForest, Jesse Hayes, and Sam McGrath, based in Rohnert Park, California. They also had a development location in Kalamazoo, Michigan. History Their first project (a real-time strategy, third-person shooter and role-playing game hybrid), ''Savage: The Battle for Newerth'', was released in the Summer of 2003. They released its sequel, ''Savage 2: A Tortured Soul'', on January 16, 2008, and are independently publishing and distributing it. Their third installment in the ''Savage'' series, ''Heroes of Newerth'', based heavily around ''Defense of the Ancients'', was released on May 12, 2010. In 2015, S2 Games sold the rights to ''Heroes of Newerth'' to Garena to focus on ''Strife (2015 video game), Strife'', their second-generation MOBA. Garena subsequently moved ''Heroes of Newerth'' to Frostburn Studios, a Kalamazoo, Michigan based subsidiary of Garena. Titles *''Savage: Th ...
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Free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immense ...
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Linux Journal
''Linux Journal'' (''LJ'') is an American monthly technology magazine originally published by Specialized System Consultants, Inc. (SSC) in Seattle, Washington since 1994. In December 2006 the publisher changed to Belltown Media, Inc. in Houston, Texas. Since 2017, the publisher was Linux Journal, LLC. located in Denver, Colorado. The magazine focused specifically on Linux, allowing the content to be a highly specialized source of information for open source enthusiasts. The magazine was published from March 1994 to August 2019, over 25 years, before being bought by Slashdot Media in 2020. History ''Linux Journal'' was the first magazine to be published about the Linux kernel and operating systems based on it. It was established in 1994. The first issue was published in March 1994 by Phil Hughes and Bob Young, who later co-founded Red Hat, and it featured an interview with Linux creator Linus Torvalds. The publication's last print edition was August 2011, issue 208. Beginning w ...
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