Queen-Jack Games
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Queen-Jack Games
Bezique () or Bésigue () is a 19th-century French melding and trick-taking card game for two players that came to Britain and is still played today. The game is derived from Piquet,''Transactions of the Philological Society'', Philological Society, pg. 289 - Philological Society (Great Britain) 1910 possibly via Marriage (Sixty-six) and Briscan, with additional scoring features, notably the peculiar liaison of the and that is also a feature of Pinochle, Binokel, and similarly named games that vary by country. History An early theory that appeared in the 1864 edition of ''The American Hoyle'' was that Bezique originated in Sweden as the result of a royal competition. This much repeated, but unsubstantiated, tale is recounted thus: "THE ROYAL GAME OF BÉZIQUE This interesting game is supposed to have originated in Sweden. It is said that during the reign of the First Charles (presumed to mean Charles I of England who reigned from 1625-1649)--a reward having been offered by tha ...
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Pinochle Meld
Pinochle (), also called pinocle or penuchle, is a trick-taking, Ace-Ten card game typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of cards into melds. It is thus considered part of a "trick-and-meld" category which also includes the game belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called "partnership auction pinochle". History Pinochle is thought to have two possible origins. One is that it is a cousin of Binokel, with both games evolving from the game of Bezique. A second alternative is that Pinochle actually developed from the Swiss and, later, South German game of Binocle or Binokel, which in turn is a descendant of Bezique. The word pinochle has several different potential derivations. It may come from the French word ''binocle'' literally meaning "two eyes", or "eyeglasses" or "binocular ...
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Christa Jansohn
Christa Jansohn (born 1958) is a German scholar of English literature and culture. She is Chair of British Culture at the University of Bamberg in Germany. Education Christa Jansohn studied English, History and Archive Studies at the University of Bonn and the University of Exeter. She completed her MA, PhD, and ‘Habilitation’ at the University of Bonn. Career Since 2001, she has been Professor of British Culture at the University of Bamberg, Bavaria. Her work has focused primarily on the intersections between British Cultural Studies and older philological traditions, as well as on interdisciplinary approaches to these overlaps. She has made particular contributions in a number of different areas, including the reception of Shakespeare in Germany; D. H. Lawrence and his European reception; the relationship between literature and the history of science and medicine; the history of literary societies; scholarly editing (with a particular focus on Shakespeare and Lawrence); and ...
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Card Games Introduced In The 1840s
Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card ***Chip card ***Digital card **By function ***Payment card ****Credit card ****Debit card ****EC-card ****Identity card ****European Health Insurance Card ****Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and entertainment * " ...
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Belote
Belote () is a 32-card, trick-taking, Ace-Ten game played primarily in France and certain European countries, namely Armenia, Bulgaria, Croatia, Cyprus, Greece, Luxembourg, Moldova, North Macedonia (mainly Bitola), Bosnia and Herzegovina and also in Saudi Arabia. It is one of the most popular card games in those countries, and the national card game of France, both casually and in gambling. It was invented around 1920 in France, and is a close relative of both Klaberjass (also known as bela) and Klaverjas. Closely related games are played throughout the world. Definitive rules of the game were first published in 1921. Within the game's terminology, ''belote'' is used to designate a pair of a King and a Queen of a trump suit, possibly yielding the game's name itself. Variations on the game include Belot in eastern Europe, Baloot in Saudi Arabia, and Pilotta in Cyprus. Deck Much like Skat, German style cards are used widely in former Yugoslav countries as well as Germany (mos ...
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Ruffing
In trick-taking games, to ruff means to play a trump card to a trick (other than when trumps were led). According to the rules of most games, a player must have no cards left in the suit led in order to ruff. Since the other players are constrained to follow suit if they can, even a low trump can win a trick. In some games, like Pinochle and Preferans, the player who cannot follow suit is required to ruff. In others, like Bridge and Whist, he may instead discard (play any card in any other suit). Normally, ruffing will win a trick. But it is also possible that a subsequent player will overruff (play a higher trump). Historically, ruff meant to "rob" i.e. exchange a card with the stock. Usage of the word "ruff" vs. "trump" "Ruff" is normally a verb, meaning "to play a trump card when a non-trump suit was led". "To trump" can be used as a synonym of "to ruff", but "ruff" is normally preferred, for clarity. As a noun, "ruff" and "trump" are completely different – "a ruff" means onl ...
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Whist
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' or ''ruff''. Whist replaced the popular variant of ''trump'' known as ruff and honours. The game takes its name from the 17th-century ''whist'' (or ''wist'') meaning ''quiet'', ''silent'', ''attentive'', which is the root of the modern ''wistful''. According to Daines Barrington, whist was first played on scientific principles by a party of gentlemen who frequented the Crown Coffee House in Bedford Row, London, around 1728. Edmond Hoyle, suspected to be a member of this group, began to tutor wealthy young gentlemen in the game and published ''A Short Treatise on the Game of Whist'' in 1742. It became the standard text and rules for the game for the next hundred years. In 1862, Henry Jones, writing under the pseudonym "Cavendish", publis ...
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Trump (cards)
A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically, an entire Suit (cards), suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''trump card'' or ''to trump'' refers to any sort of action, authority, or policy which automatically prevails over all others. Etymology The English word '':wikt:trump, trump'' derives from ''Trionfi (cards), trionfi'', a type of 15th-century Italian playing cards, from the Latin '':wikt:triumphus, triumphus'' "triumph, victory procession", ultimately (via Etruscan) from Greek Thriambus, θρίαμβος, the term for a hymn to Dionysus sung in processions in his honour. ''Trionfi'' was the 15th-century card game for which tarot cards were designed. ''Trionfi'' were a fifth suit in the card game which acted as permanent trumps. Still in the 15th century, the French game ''triomphe'' (Spanish '' triunfo'') used four suits, one o ...
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Suit (cards)
In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In a single deck, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers. History Modern Western playing cards are generally divided into two or three general suit-systems. The older Latin suits are subdivided into the Italian and Spanish suit-systems. The younger Germanic suits are subdivided into the German and Swiss suit-systems. The French suits a ...
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Talon (playing Cards)
A talon (; French for "heel") in card games is a stack of undealt cards that is placed on the table to be used during the actual game. Depending on the game or region, they may also be referred to as the blind, kitty, skat, stock, tapp or widow (US). Description In 1909, Meyers Lexicon described the talon as ''"the cards left over after dealing..."'' In games of chance, such as Pharo it is ''"the stock of cards which the banker draws on"''. The talon is usually a pack of cards, placed face down, in the middle of the card table. In other games, there are however very different variations, for example in Königrufen. Talons may be placed face up or face down. Parlett describes a ''kitty'' as "the pool or pot being played for" or "a dead hand or widow". He also equates ''talon'' to ''stock'' as the "cards which are not dealt initially but may be drawn from or dealt out later in the play."Parlett, David. ''The Penguin Book of Card Games''. London: Penguin (2008), p. 642-646. . Exa ...
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Euchre
Euchre or eucre () is a trick-taking card game commonly played in Australia, Canada, New Zealand, Great Britain, and the United States. It is played with a deck of 24, 28, or 32 standard playing cards. Normally there are four players, two on each team, although there are variations for two to nine players. Euchre emerged in the United States in the early 19th century and, while there several theories for its origin, the most likely is that it derives from an old Alsatian game called Jucker. Euchre was subsequently responsible for introducing the joker into the modern deck of cards, first appearing in Euchre packs in the 1850s. Origins and popularity ''Eucre'' is briefly mentioned as early as 1810 by Piomingo, a Chickasaw chief, being played in a gaming house alongside all fours, loo, cribbage and whist. In 1829, ''uker'' was being played with ''bowers'' on a steamboat in the American Mid-West. However, the earliest rules do not appear until 1844. The mode of play and te ...
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Piquet Pack
Piquet (; ) is an early 16th-century plain-trick card game for two players that became France's national game. David Parlett calls it a "classic game of relatively great antiquity... still one of the most skill-rewarding card games for two" but one which is now only played by "aficionados and connoisseurs." History Piquet is one of the oldest card games still being played. It is first mentioned, as ''Le Cent'', in a written reference dating to 1535, in ''Gargantua and Pantagruel'' by Rabelais. Although legend attributes the game's creation to Stephen de Vignolles, also known as La Hire, a knight in the service of Charles VII during the Hundred Years' War, it may possibly have come into France from Spain because the words "''pique''" and "''repique''", the main features of the game, are of Spanish origin. The earliest clear mention of the game – leaving aside various predecessors – is by the Spaniard, Jacques Perrache, in 1585 who refers to two unusual games, "premieres, & p ...
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