Microvision
   HOME
*



picture info

Microvision
The Microvision (aka Milton Bradley Microvision or MB Microvision) is the first Handheld console, handheld game console that used interchangeable ROM cartridge, cartridges and in that sense is reprogrammable. It was released by the Milton Bradley Company in November 1979 in video gaming, 1979 for a retail price of $49.99. The Microvision was designed by Jay Smith, the engineer who would later design the Vectrex gaming console. The Microvision's combination of portability and a cartridge-based system led to moderate success, with Smith Engineering grossing $15 million in the first year of the system's release. However, very few cartridges, a small screen, and a lack of support from established home video game companies led to its demise in 1981 in video gaming#Hardware, 1981. According to Satoru Okada, the former head of Nintendo's Nintendo Research & Development 1, R&D1 Department, the Microvision gave birth to Game Boy, the follow up to Game & Watch, after Nintendo designed aroun ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Microvision - Block Buster (1979) - Gameplay Screenshot
The Microvision (aka Milton Bradley Microvision or MB Microvision) is the first Handheld console, handheld game console that used interchangeable ROM cartridge, cartridges and in that sense is reprogrammable. It was released by the Milton Bradley Company in November 1979 in video gaming, 1979 for a retail price of $49.99. The Microvision was designed by Jay Smith, the engineer who would later design the Vectrex gaming console. The Microvision's combination of portability and a cartridge-based system led to moderate success, with Smith Engineering grossing $15 million in the first year of the system's release. However, very few cartridges, a small screen, and a lack of support from established home video game companies led to its demise in 1981 in video gaming#Hardware, 1981. According to Satoru Okada, the former head of Nintendo's Nintendo Research & Development 1, R&D1 Department, the Microvision gave birth to Game Boy, the follow up to Game & Watch, after Nintendo designed aroun ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Handheld Console
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.Li, Frederick W. B. Computer Games'. . Durham University. Retrieved December 19, 2008. p. 4. In 1976, Mattel introduced the first handheld electronic game with the release of ''Auto Race''. Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight table-top or handheld electronic game devices. The first commercial successful handheld console was Merlin from 1978 which sold more than 5 million units. The first handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979. Nintendo is credited with popularizing the handheld console concept with t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Handheld Game Console
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.Li, Frederick W. B. Computer Games'. . Durham University. Retrieved December 19, 2008. p. 4. In 1976, Mattel introduced the first handheld electronic game with the release of ''Mattel Auto Race, Auto Race''. Later, several companies—including Coleco and Milton Bradley Company, Milton Bradley—made their own single-game, lightweight table-top or handheld electronic game devices. The first commercial successful handheld console was Merlin (console), Merlin from 1978 which sold more than 5 million units. The first handheld game console with interchangeable ROM cartridge, cartridges is the Milton Bradley Microvision in 1979. Ni ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Second Generation Of Video Game Consoles
In the history of video games, the second generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable ''platforms'' of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex,Barton, Matt and Loguidice, Bill. (2007)A History of Gaming Platforms: The Vectrex, Gamasutra. all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. ''Space Invaders'', the first ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Milton Bradley Company
Milton Bradley Company or simply Milton Bradley (MB) was an American board game manufacturer established by Milton Bradley in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the largest game manufacturer in the United States. It became a division of Hasbro in 1984. History Foundation Milton Bradley found success making board games. In 1860, Milton Bradley moved to Springfield, Massachusetts, and set up the state's first color lithography shop. Its graphic design of Abraham Lincoln sold very well, until Lincoln grew his beard and rendered the likeness out-of-date. Struggling to find a new way to use his lithography machine, Bradley visited his friend George Tapley. Tapley challenged him to a game, most likely an old English game. Bradley conceived the idea of making a purely American game. He created ''The Checkered Game of Life'', which had players move along a track from Infancy to Happy Old Age, in which t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


1981 In Video Gaming
Fueled by the previous year's release of the colorful and appealing ''Pac-Man'', the audience for arcade games in 1981 became much wider. ''Pac-Man'' influenced maze games began appearing in arcades and on home systems. ''Pac-Man'' was again the year's highest-grossing video game for the second year in a row. Nintendo released the arcade game ''Donkey Kong'', which defined the platformer genre. Other arcade hits released in 1981 include '' Defender'', ''Scramble'', ''Frogger'', and ''Galaga''. The year's best-selling home system was Nintendo's Game & Watch, for the second year in a row. Financial performance * The arcade video game market in the US generates $4.8 billion in revenue. * The home video game market in the US generates $1 billion in sales revenue, with Atari remaining the market leader. * The home video game market in Europe is worth $200 million. Highest-grossing arcade games The year's highest-grossing video game was ''Pac-Man'' with in arcade game revenue, thre ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Vectrex
The Vectrex is a vector display-based home video game console–the only one ever designed and released for the home market, developed by Smith Engineering. It was first released for the North America market in November 1982 and then Europe and Japan in 1983. Originally manufactured by General Consumer Electronics, it was later licensed to Milton Bradley after they acquired the company. Bandai released the system in Japan. The Vectrex, in contrast to other video game systems at the time, does not need to be hooked up to a television set. It has an integrated monochrome CRT monitor. A detachable wired control pad can be folded into the lower base of the console. Games came with translucent color overlays to place over the screen. Peripherals include a pair of 3D goggles known as the "3D Imager" and a light pen for drawing directly on the screen. The ''Asteroids''-inspired ''Mine Storm'' is built into the system. The console was conceived by John Ross, of Smith Engineering, in la ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Nintendo Research & Development 1
commonly abbreviated as Nintendo R&D1, was Nintendo's oldest video game development team. It was known as before splitting in 1978. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by Gunpei Yokoi. The developer has created several notable Nintendo series such as ''Metroid'', ''Mario Bros.'' and ''Donkey Kong''. R&D1 developed the hugely successful Game Boy line, which was released in 1989. They developed some of the line's most popular games, such as ''Super Mario Land'', and created the character of Wario. Team Shikamaru was a small club within Nintendo R&D1 that was composed of Makoto Kano (video game designer), Makoto Kano, Yoshio Sakamoto, and Toru Osawa. The group was responsible for designing characters and coming up with scripts for several games including ''Metroid'', ''Kid Icarus'', ''Famicom Detective Club'', ''Trade & Battle: Card Hero'', and several others. After Yokoi's resignation in 1997, this group w ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

ROM Cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments. Read-Only Memory, ROM cartridges allow users to rapidly load and access programs and data alongside a floppy drive in a home computer; in a video game console, the cartridges are standalone. At the time around their release, ROM cartridges provided security against Software copyunauthorised copying of software. However, the manufacturing of ROM cartridges was more expensive than floppy disks, and the storage capacity was smaller. ROM cartridges and slots were also used for various hardware accessories and enhancements. The widespread usage of the ROM cartridge in video gaming applications has led it to be often colloquially called a game cartridge. History ROM cartridges were popularized by early home computer ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Dielectric Breakdown
Electrical breakdown or dielectric breakdown is a process that occurs when an electrical insulating material, subjected to a high enough voltage, suddenly becomes an electrical conductor and electric current flows through it. All insulating materials undergo breakdown when the electric field caused by an applied voltage exceeds the material's dielectric strength. The voltage at which a given insulating object becomes conductive is called its breakdown voltage and in addition to its dielectric strength depends on its size and shape, and the location on the object at which the voltage is applied. Under sufficient electrical potential, electrical breakdown can occur within solids, liquids, or gases (and theoretically even in a vacuum). However, the specific breakdown mechanisms are different for each kind of dielectric medium. Electrical breakdown may be a momentary event (as in an electrostatic discharge), or may lead to a continuous electric arc if protective devices fail to int ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Static Electricity
Static electricity is an imbalance of electric charges within or on the surface of a material or between materials. The charge remains until it is able to move away by means of an electric current or electrical discharge. Static electricity is named in contrast with current electricity, where the electric charge flows through an electrical conductor or space, and transmits energy. A static electric charge can be created whenever two surfaces contact and have worn and separated, and at least one of the surfaces has a high resistance to electric current (and is therefore an electrical insulator). The effects of static electricity are familiar to most people because people can feel, hear, and even see the spark as the excess charge is neutralized when brought close to a large electrical conductor (for example, a path to ground), or a region with an excess charge of the opposite polarity (positive or negative). The familiar phenomenon of a static shockmore specifically, an electros ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Electrostatic Discharge
Electrostatic discharge (ESD) is a sudden and momentary flow of electric current between two electrically charged objects caused by contact, an short circuit, electrical short or dielectric breakdown. A buildup of static electricity can be caused by tribocharging or by electrostatic induction. The ESD occurs when differently-charged objects are brought close together or when the dielectric between them breaks down, often creating a visible electric spark, spark. ESD can create spectacular electric sparks (lightning, with the accompanying sound of thunder, is a large-scale ESD event), but also less dramatic forms which may be neither seen nor heard, yet still be large enough to cause damage to sensitive electronic devices. Electric sparks require a field strength above approximately 40 kV/cm in air, as notably occurs in lightning strikes. Other forms of ESD include corona discharge from sharp electrodes and brush discharge from blunt electrodes. ESD can cause harmful effects of imp ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]