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Micronics Games
Micronics (マイクロニクス Maikuronikusu) was a Japanese video game developer in 1980s and 1990s. It mostly ported arcade games to the Nintendo Entertainment System. Like many video game developers, Micronics didn't credit itself in its games, displaying instead only the name of the video game publisher (with exception of '' Super Volleyball'' for the Sega Mega Drive). While the company is not well known in the game industry, it has produced some obscure titles like ''89 Dennou Kyusei Uranai''. Kazuo (Kazzo) Yagi was the main programmer for the games during the NES era. The company hired professional musicians to compose music for its games such as Tsugutoshi Goto, Kimio Nomura, and Joe Hisaishi. The company started to develop SNES games, again uncredited. However, some of its games credited Khaos in the ROM, which is believed to have been Micronics's name while developing SNES games. Video games Micronics developed primarily for the Nintendo Entertainment System and, to a ...
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as Video game programmer, programmers, Video game design#Game designer, designers, Game art design#Video game artist, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific Game engine, game engines or specific video game consoles (such as Nintendo's Nintendo Switch, Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certai ...
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Geimos
Micronics (マイクロニクス Maikuronikusu) was a Japanese video game developer in 1980s and 1990s. It mostly ported arcade games to the Nintendo Entertainment System. Like many video game developers, Micronics didn't credit itself in its games, displaying instead only the name of the video game publisher (with exception of '' Super Volleyball'' for the Sega Mega Drive). While the company is not well known in the game industry, it has produced some obscure titles like ''89 Dennou Kyusei Uranai''. Kazuo (Kazzo) Yagi was the main programmer for the games during the NES era. The company hired professional musicians to compose music for its games such as Tsugutoshi Goto, Kimio Nomura, and Joe Hisaishi. The company started to develop SNES games, again uncredited. However, some of its games credited Khaos in the ROM, which is believed to have been Micronics's name while developing SNES games. Video games Micronics developed primarily for the Nintendo Entertainment System and, t ...
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Acrobat Mission
''Acrobat Mission'' is a vertically scrolling shoot 'em up arcade game released by UPL in 1991, licensed to Taito for manufacture and distribution. It was ported to Super Famicom in 1992. Gameplay Players started the game equipped with the default weapon, the Standard Shot: a semi-automatic laser weapon. Though moderately powerful, the Standard Shot cannot be upgraded or charged. Once the player has lost a significant number of lives and their selected weapon his lost its upgrades, the Standard Shot will once again take over. Two other weapons are selectable to the player, one of which is the Wave Shot (announced as Wide in the Arcade version). The Wave Shot is a spread shot that increases in size, numbers and strength. When charged, the Wave Shot can unleash a short range, but powerful laser blast that increases in width and strength when Wave icons are collected. The other weapon was the Hurricane Shot, a unique area-effect weapon that encircles the ship clockwise when fired be ...
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Raiden (arcade Game)
is a 1990 vertically scrolling shooter arcade video game developed by Seibu Kaihatsu and published by Tecmo in Japan. The game's story takes place in the year 2090, when an alien species known as the Crystals invaded Earth. Players assume the roles of the Vanquish Crystal Defense pilot duo, taking control of two state of the art Fighting Thunders aircraft to defeat the Crystals and save the Earth. The game was conceived after '' Dynamite Duke'', Seibu Kaihatsu's prior title, failed to sell as well as expected. During development, the game was designed as a vertically scrolling shooter due to the popularity of the genre at the time. Cheaper arcade hardware had to be used due to financial constraints caused by ''Dynamite Dukes poor sales.Translationby Shmuplations. ). Although Seibu doubted ''Raidens success, it managed to sell 17,000 arcade units worldwide, helping to recuperate the company's investments through word-of-mouth. The title became a critical success, with its most ...
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Twin Cobra
''Twin Cobra'', known as in Japan, is a vertically scrolling shooter developed by Toaplan and released for Arcade game, arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar. It is a sequel to the 1985 arcade game ''Tiger-Heli''. Controlling the titular attack helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was Porting#Porting in gaming, ported to multiple Video game#Platforms, platforms, with each done by different third-party developers that made several changes or additions. ''Twin Cobra'' was a success for Toaplan, garnering positive reception from western critics and earning several awards from ''Gamest''. The game was met with mixed response from Video game magazine, magazines, specifically the home versions. In 1995, the sequel ''Twin Cobra II'' was released. The rights ...
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Tiger Heli
is a vertically scrolling shooter game developed by Toaplan and released for arcades in 1985. It was published in Japan by Taito and in North America by Romstar. Controlling the titular attack helicopter, the player must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The Tiger-Heli has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the first shoot 'em up game from Toaplan, and their third video game overall. ''Tiger-Heli'' was the creation of video game composers Masahiro Yuge and Tatsuya Uemura, who had previously worked on several titles for Japanese companies Orca and Crux before both of them declared bankruptcy. The development team drew inspiration from the arcade game ''Gyrodine''. The team wanted to create a scrolling shooter that balanced between being entertaining and fun, and to have players keep wanting to play it after dying. The staff chose a helicopter as the pla ...
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Thundercade
''Thundercade'', also known as ''Twin Formation'' and ", is a Scrolling shooter, vertically scrolling shooter developed by SETA Corporation, SETA and released as an arcade game in 1987. A version for the Nintendo Entertainment System from Sammy Corporation, American Sammy was released in 1989. The NES version's manual describes a story, casting players as a part of Operation Thundercade, a special forces operation battling against the nuclear threat of Atomic Age Terrorist Organization of Miracali (AATOM).''Thundercade''
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Gameplay

Players control a motorcycle equipped with sidecar cannons and backed up by a Douglas ...
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Super Pitfall
is a 1986 side-scrolling platform video game for the Nintendo Entertainment System, NEC PC-8801, and TRS-80 Color Computer 3 published under Activision's license. Despite the title screen stating that it was developed by Pony Inc, the actual development of the NES version was handled by Micronics, with the PC-8801 version being developed by Pony Inc. while the CoCo version is credited as being "Programmed by Steve Bjork of SRB Software". The PC-8801 version released in November 1986, two months after the original release in September 1986, although this variant of the game was limited to single-screen platforming rather than side-scrolling. In addition to being a new entry in Activision's Pitfall! series for the Atari 2600, ''Super Pitfall'' was the first game that Activision published as a third-party developer. A sequel titled ''Super Pitfall II'' — the localized version of Sunsoft's Famicom title, '' Atlantis no Nazo'' – was planned, but was cancelled a short time later ...
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SonSon
is an arcade video game by Capcom released in July 1984. It is loosely based on the Chinese novel ''Journey to the West''. The player assumes the role of a monkey boy (who is patterned after Sun Wukong from the story) and fights their way from one side to another, eventually reaching the statue of Buddha. One battles bats, rats, and mad bombers along the way with his fighting rod that shoots balls of fire. The game was ported from the arcade to the Family Computer in Japan. A sequel, titled ''SonSon II'', heavily based on ''Black Tiger'', was released for the PC Engine, published by NEC Avenue. According to composer Manami Matsumae, the PC Engine title was made by Capcom, one of the few games that they developed for the console themselves. Gameplay The game is a 2-D sidescrolling platformer. The screen scrolls automatically, only stopping to fight major enemies. The screen features six continuous platforms that occasionally feature small gaps. Sonson and Tonton walk automaticall ...
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2100-Nen No Daibōken
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 ...
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