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Luck
Luck is the phenomenon and belief that defines the experience of improbable events, especially improbably positive or negative ones. The naturalistic interpretation is that positive and negative events may happen at any time, both due to random and non-random natural and artificial processes, and that even improbable events can happen by random chance. In this view, the epithet "lucky" or "unlucky" is a descriptive label that refers to an event's positivity, negativity, or improbability. Supernatural interpretations of luck consider it to be an attribute of a person or object, or the result of a favorable or unfavorable view of a deity upon a person. These interpretations often ''prescribe'' how luckiness or unluckiness can be obtained, such as by carrying a lucky charm or offering sacrifices or prayers to a deity. Saying someone is "born lucky" may hold different meanings, depending on the interpretation: it could simply mean that they have been born into a good family or ...
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Seven Lucky Gods
In Japanese mythology, the Seven Lucky Gods or Seven Gods of Fortune (, shichifukujin in Japanese) are believed to grant good luck and are often represented in netsuke and in artworks. One of the seven (Jurōjin) is said to be based on a historical figure. They all began as remote and impersonal gods, but gradually became much closer canonical figures for certain professions and Japanese arts. During the course of their history, the mutual influence between gods has created confusion about which of them was the patron of certain professions. The worship of this group of gods is also due to the importance of the number seven in Japan, supposedly a signifier of good luck. Origin and history It is known that these deities mostly have their origins as ancient gods of fortune from religions popular in Japan: from Mahayana Buddhism (Benzaiten, Bishamonten, Daikokuten) which came to Japan from China but originated in India, and from Chinese Taoism (Fukurokuju, Hotei, Jurojin); except f ...
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Lucky Symbols
A good luck charm is an amulet or other item that is believed to bring good luck. Almost any object can be used as a charm. Coins and buttons are examples, as are small objects given as gifts, due to the favorable associations they make. Many souvenir shops have a range of tiny items that may be used as good luck charms. Good luck charms are often worn on the body, but not necessarily. History The Mojo (African-American culture), Mojo is a charm originating in African culture. It is used in voodoo ceremonies to carry several lucky objects or spells and intended to cause a specific effect. The concept is that particular objects placed in the bag and charged will create a supernatural effect for the bearer. Even today, mojo bags are still used. Europe also contributed to the concept of lucky charms. Adherents of St. Patrick (the patron saint of Ireland), adopted the four-leaf clover as a symbol of Irish luck because clovers are abundant in the hills of Ireland. List Luck is symb ...
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Unlucky Symbols
Bad luck is an unpredictable outcome that is unfortunate. This is a list of signs believed to bring bad luck according to superstitions. List *Breaking a mirror is said to bring seven years of bad luck *A bird or flock of birds going from left to right ( Auspicia) (Paganism) *Certain numbers: **The number four. Fear of the number four is known as tetraphobia; in Chinese, Japanese, and Korean languages, the number sounds like the word for "death". **The number 9. Fear of the number 9 is known as enneaphobia, in Japanese culture; this is because it sounds like the Japanese word for "suffering". **The number 43. In Japanese culture, maternity wards numbered 43 are considered taboo, as the word for the number literally means "still birth". **The number 13. Fear of the number 13 is known as triskaidekaphobia. **The number seventeen. Fear of the number seventeen is known as heptadecaphobia and is prominent in Italian culture. **The number 39 is known as the curse of 39, in Afghan cultur ...
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Four-leaf Clover
The four-leaf clover is a rare variation of the common three-leaf clover. According to traditional sayings, such clovers bring good luck, though it is not clear when or how this idea began. One early mention of "Fower-leafed or purple grasse" is from 1640 and simply says that it was kept in gardens because it was "good for the purples in children or others". Occurrence An actual survey of approximately 7 million clovers found the frequency to be about 5000 to 1, twice the commonly stated probability of 10,000 to 1. According to this survey, the frequency of a five-leaf clover is 24,400 to 1, and of a six-leaf clover is 312,500 to 1.
" share the luck; Bern, Switzerland, 2017: "How rare are four-leaf clovers really?"
Even so, this probability has not deterred collectors who have reached records as high as 160,000 four ...
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Fortuna
Fortuna ( la, Fortūna, equivalent to the Greek goddess Tyche) is the goddess of fortune and the personification of luck in Roman religion who, largely thanks to the Late Antique author Boethius, remained popular through the Middle Ages until at least the Renaissance. The blindfolded depiction of her is still an important figure in many aspects of today's Italian culture, where the dichotomy ''fortuna / sfortuna'' (luck / unluck) plays a prominent role in everyday social life, also represented by the very common refrain "La eafortuna è cieca" (latin ''Fortuna caeca est''; "Luck oddessis blind"). Fortuna is often depicted with a gubernaculum (ship's rudder), a ball or Rota Fortunae (wheel of fortune, first mentioned by Cicero) and a cornucopia (horn of plenty). She might bring good or bad luck: she could be represented as veiled and blind, as in modern depictions of Lady Justice, except that Fortuna does not hold a balance. Fortuna came to represent life's capriciousness. She w ...
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Superstition
A superstition is any belief or practice considered by non-practitioners to be irrational or supernatural, attributed to fate or magic, perceived supernatural influence, or fear of that which is unknown. It is commonly applied to beliefs and practices surrounding luck, amulets, astrology, fortune telling, spirits, and certain paranormal entities, particularly the belief that future events can be foretold by specific (apparently) unrelated prior events. Also, the word ''superstition'' is often used to refer to a religion not practiced by the majority of a given society regardless of whether the prevailing religion contains alleged superstitions or to all religions by the antireligious. Contemporary use Definitions of the term vary, but commonly describe superstitions as irrational beliefs at odds with scientific knowledge of the world. Stuart Vyse proposes that a superstition's "presumed mechanism of action is inconsistent with our understanding of the physical world", wit ...
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Japanese Mythology
Japanese mythology is a collection of traditional stories, folktales, and beliefs that emerged in the islands of the Japanese archipelago. Shinto and Buddhist traditions are the cornerstones of Japanese mythology. The history of thousands of years of contact with Korea, Ainu, and Okinawan myths are also key influences in Japanese mythology. Japanese myths are tied to the topography of the archipelago as well as agriculturally-based folk religion, and the Shinto pantheon holds countless ''kami'' (Japanese for " god(s)" or "spirits"). This article will discuss cosmogony, important deities, modern interpretations, cultural significance, and the influence of these myths. Two important sources for Japanese myths as they are recognized today are the ''Kojiki'' and the '' Nihon Shoki''. The ''Kojiki'', or "Record of Ancient Matters," is the oldest surviving account of Japan's myths, legends, and history. Additionally, the ''Shintōshū'' describes the origins of Japanese deities from ...
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Chimney Sweep
A chimney sweep is a person who clears soot and creosote from chimneys. The chimney uses the pressure difference caused by a hot column of gas to create a draught and draw air over the hot coals or wood enabling continued combustion. Chimneys may be straight or contain many changes of direction. During normal operation, a layer of creosote builds up on the inside of the chimney, restricting the flow. The creosote can also catch fire, setting the chimney (and potentially the entire building) alight. The chimney must be swept to remove the soot. In Great Britain, master sweeps took apprentices, typically workhouse or orphan boys, and trained them to climb chimneys. In the German States, master sweeps belonged to trade guilds and did not use climbing boys. In Italy, Belgium, and France climbing boys were used. The occupation requires some dexterity, and carries health risks. History The Tudors in England had established the risk of chimneys and an ordnance was created in 1582 ...
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Felicitas
In ancient Roman culture, ''felicitas'' (from the Latin adjective ''felix'', "fruitful, blessed, happy, lucky") is a condition of divinely inspired productivity, blessedness, or happiness. ''Felicitas'' could encompass both a woman's fertility and a general's luck or good fortune. The divine personification of Felicitas was cultivated as a goddess. Although ''felicitas'' may be translated as "good luck," and the goddess Felicitas shares some characteristics and attributes with Fortuna, the two were distinguished in Roman religion. Fortuna was unpredictable and her effects could be negative, as the existence of an altar to ''Mala Fortuna'' ("Bad Luck") acknowledges. Felicitas, however, always had a positive significance. She appears with several epithets that focus on aspects of her divine power. Felicitas had a temple in Rome as early as the mid-2nd century BC, and during the Republican era was honored at two official festivals of Roman state religion, on July 1 in conjunction ...
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Monotheistic
Monotheism is the belief that there is only one deity, an all-supreme being that is universally referred to as God. Cross, F.L.; Livingstone, E.A., eds. (1974). "Monotheism". The Oxford Dictionary of the Christian Church (2 ed.). Oxford: Oxford University Press. A distinction may be made between exclusive monotheism, in which the one God is a singular existence, and both inclusive and pluriform monotheism, in which multiple gods or godly forms are recognized, but each are postulated as extensions of the same God. Monotheism is distinguished from henotheism, a religious system in which the believer worships one God without denying that others may worship different gods with equal validity, and monolatrism, the recognition of the existence of many gods but with the consistent worship of only one deity. The term ''monolatry'' was perhaps first used by Julius Wellhausen. Monotheism characterizes the traditions of Bábism, the Baháʼí Faith, Cheondoism, Christianity,Christianity's ...
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Middle English
Middle English (abbreviated to ME) is a form of the English language that was spoken after the Norman conquest of 1066, until the late 15th century. The English language underwent distinct variations and developments following the Old English period. Scholarly opinion varies, but the ''Oxford English Dictionary'' specifies the period when Middle English was spoken as being from 1150 to 1500. This stage of the development of the English language roughly followed the High to the Late Middle Ages. Middle English saw significant changes to its vocabulary, grammar, pronunciation, and orthography. Writing conventions during the Middle English period varied widely. Examples of writing from this period that have survived show extensive regional variation. The more standardized Old English language became fragmented, localized, and was, for the most part, being improvised. By the end of the period (about 1470) and aided by the invention of the printing press by Johannes Gutenberg in 14 ...
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Gambling
Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three elements to be present: consideration (an amount wagered), risk (chance), and a prize. The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers on the outcome of a future sports contest or even an entire sports season. The term "gaming" in this context typically refers to instances in which the activity has been specifically permitted by law. The two words are not mutually exclusive; ''i.e.'', a "gaming" company offers (legal) "gambling" activities to the public and may be regulated by one of many gaming control boards, for example, the Nevada Gaming Control Board. However, this distinction is not u ...
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