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Love-de-Lic Games
was a Japanese video game developer founded in 1995 by Kenichi Nishi. Its staff included many former employees of Square. After producing three games, the company disbanded in 2000. Many staff members joined other small and independent game companies, such as skip Ltd., Vanpool, and Punchline. Former staff members Yoshiro Kimura, Kurashima Kazuyuki and Hirofumi Taniguchi now run the game studio Onion Games which ported '' Moon: Remix RPG Adventure'' to Nintendo Switch, Windows, and PS4, as well as releasing it in English for the first time. The name "Love-de-Lic" derives from Nishi's love for Yellow Magic Orchestra, specifically the album ''Technodelic''. Games * '' Moon: Remix RPG Adventure'' (1997, PlayStation, Nintendo Switch, Windows, PS4) * '' UFO: A Day in the Life'' (1999, PlayStation) * '' L.O.L.: Lack of Love'' (2000, Dreamcast) Staff * Kenichi Nishi * Taro Kudou *Akira Ueda is a Japanese video game designer, director, graphical artist, and composer ...
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as Video game programmer, programmers, Video game design#Game designer, designers, Game art design#Video game artist, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific Game engine, game engines or specific video game consoles (such as Nintendo's Nintendo Switch, Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certai ...
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Yellow Magic Orchestra
Yellow Magic Orchestra (YMO for short) is a Japanese electronic music band formed in Tokyo in 1978 by Haruomi Hosono (bass, keyboards, vocals), Yukihiro Takahashi (drums, lead vocals) and Ryuichi Sakamoto (keyboards, vocals). The group is considered influential and innovative in the field of popular electronic music. They were pioneers in their use of synthesizers, samplers, sequencers, drum machines, computers, and digital recording technology, and effectively anticipated the "electropop boom" of the 1980s. They are credited with playing a key role in the development of several electronic genres, including synthpop, J-pop, electro, and techno, while exploring subversive sociopolitical themes throughout their career. The three members were veterans of the music industry before coming together as YMO, and were inspired by eclectic sources, including the electronic music of Isao Tomita and Kraftwerk, Japanese traditional music, arcade games, funk music, and the disco productions ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Video Game Companies Disestablished In 2000
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Game Companies Established In 1995
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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Defunct Video Game Companies Of Japan
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Akira Ueda
is a Japanese video game designer, director, graphical artist, and composer. After previously working for several notable companies, he currently designs games from his own company Audio, Inc. Career Ueda was born in 1970 in Tokyo, Japan. He moved to Urayasu, Chiba at the age of 10. As a teenager, he took a part-time job at Tokyo Disney Resort, where he worked until 1988, when he attended Tokyo Design Academy. He was hired by Square in 1990. At Square, Ueda worked mostly as a background and map designer, most prominently on ''Super Mario RPG''. In 1995, he joined co-worker Kenichi Nishi and others in the establishment of the independent developer Love-de-Lic, where Ueda carried over his responsibilities from Square in the design of the company's first two releases. In 1999, Ueda left Love-de-Lic and joined Grasshopper Manufacture. He continued to design backgrounds and maps, but his debut as a director came with the two ''Shining Soul'' games released for the Game Boy Advance. He ...
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Taro Kudou
is a Japanese video game designer and video game music composer. He began his career working for Konami and Square in the 1990s, then joined fellow ex-Square designers at Love-de-Lic in 1996, where he designed '' UFO: A Day in the Life''. Kudo now works as director for the developing company Vanpool. Works References External linksComposer profileat OverClocked ReMixDeveloper Profileat MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ... Japanese composers Japanese male composers Japanese male musicians Japanese video game designers Konami people Living people Musicians from Osaka Square Enix people Video game composers Year of birth missing (living people) {{videogame-musician-stub ...
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Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast ha ...
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Lack Of Love
''L.O.L: Lack Of Love'' is an evolutionary life simulation game developed by Love-de-Lic and published by ASCII Entertainment for the Sega Dreamcast. The game was released only in Japan on November 2, 2000. The game was never exported to the West but it received a fan translation in 2020. Gameplay The gameplay of ''L.O.L.: Lack of Love'' revolves around the player's control of a single creature placed on an alien planet during robotic terraforming. The player must cause the creature to metamorphose into new forms by communicating with other living creatures, establishing symbiotic relationships with them, and thus helping them. The game is non-linear, lacking a HUD almost entirely and requiring the player to simply remain alive. This can be done by helping, or eating other creatures, as well as performing various bodily functions including sleeping and urinating. Development ''L.O.L.: Lack of Love'' is the last in a trio of games developed by Love-de-Lic after '' Moon: R ...
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