High-level Language Computer Architecture
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High-level Language Computer Architecture
A high-level language computer architecture (HLLCA) is a computer architecture designed to be targeted by a specific high-level programming language (HLL), rather than the architecture being dictated by hardware considerations. It is accordingly also termed language-directed computer design, coined in and primarily used in the 1960s and 1970s. HLLCAs were popular in the 1960s and 1970s, but largely disappeared in the 1980s. This followed the dramatic failure of the Intel 432 (1981) and the emergence of optimizing compilers and reduced instruction set computer (RISC) architectures and RISC-like complex instruction set computer (CISC) architectures, and the later development of just-in-time compilation (JIT) for HLLs. A detailed survey and critique can be found in . HLLCAs date almost to the beginning of HLLs, in the Burroughs large systems (1961), which were designed for ALGOL 60 (1960), one of the first HLLs. The best known HLLCAs may be the Lisp machines of the 1970s and 1980s ...
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Computer Architecture
In computer engineering, computer architecture is a description of the structure of a computer system made from component parts. It can sometimes be a high-level description that ignores details of the implementation. At a more detailed level, the description may include the instruction set architecture design, microarchitecture design, logic design, and implementation. History The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine. When building the computer Z1 (computer), Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the Stored-program computer, stored-program concept. Two other early and important examples are: * John von Neumann's 1945 paper, First Draft of a Report on the EDVAC, which described an organization of logical elements; and *Alan M. Turing, Alan Turing's mo ...
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Tokenizing
In computer science, lexical analysis, lexing or tokenization is the process of converting a sequence of characters (such as in a computer program or web page) into a sequence of ''lexical tokens'' (strings with an assigned and thus identified meaning). A program that performs lexical analysis may be termed a ''lexer'', ''tokenizer'', or ''scanner'', although ''scanner'' is also a term for the first stage of a lexer. A lexer is generally combined with a parser, which together analyze the syntax of programming languages, web pages, and so forth. Applications A lexer forms the first phase of a compiler frontend in modern processing. Analysis generally occurs in one pass. In older languages such as ALGOL, the initial stage was instead line reconstruction, which performed unstropping and removed whitespace and comments (and had scannerless parsers, with no separate lexer). These steps are now done as part of the lexer. Lexers and parsers are most often used for compilers, but ...
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Burroughs Medium Systems
The Burroughs B2500 through Burroughs B4900 was a series of mainframe computers developed and manufactured by Burroughs Corporation in Pasadena, California, United States, from 1966 to 1991. They were aimed at the business world with an instruction set optimized for the COBOL programming language. They were also known as Burroughs Medium Systems, by contrast with the Burroughs Large Systems and Burroughs Small Systems. History and architecture First generation The B2500 and B3500 computers were announced in 1966. They operated directly on COBOL-68's primary decimal data types: strings of up to 100 digits, with one EBCDIC or ASCII digit character or two 4-bit binary-coded decimal BCD digits per byte. Portable COBOL programs did not use binary integers at all, so the B2500 did not either, not even for memory addresses. Memory was addressed down to the 4-bit digit in big-endian style, using 5-digit decimal addresses. Floating point numbers also used base 10 rather than som ...
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Burroughs Large Systems
The Burroughs Large Systems Group produced a family of large 48-bit mainframes using stack machine instruction sets with dense syllables.E.g., 12-bit syllables for B5000, 8-bit syllables for B6500 The first machine in the family was the B5000 in 1961. It was optimized for compiling ALGOL 60 programs extremely well, using single-pass compilers. It evolved into the B5500. Subsequent major redesigns include the B6500/B6700 line and its successors, as well as the separate B8500 line. In the 1970s, the Burroughs Corporation was organized into three divisions with very different product line architectures for high-end, mid-range, and entry-level business computer systems. Each division's product line grew from a different concept for how to optimize a computer's instruction set for particular programming languages. "Burroughs Large Systems" referred to all of these large-system product lines together, in contrast to the COBOL-optimized Medium Systems (B2000, B3000, and B4000) or the fl ...
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Pascal MicroEngine
Pascal MicroEngine is a series of microcomputer products manufactured by Western Digital from 1979 through the mid-1980s, designed specifically to run the UCSD p-System efficiently. Compared to other microcomputers, which use a machine language p-code interpreter, the Pascal MicroEngine has its interpreter implemented in microcode; p-code is its machine language. The most common programming language used on the p-System is Pascal. The MicroEngine runs a special release III p-System. The enhancements of release III were incorporated into release IV which was made publicly available for other platforms but not for the MicroEngine. Products The MicroEngine series of products was offered at various levels of integration: * WD-9000 five chip microprocessor chip set * WD-900 single board computer * WD-90 packaged system * SB-1600 MicroEngine single board computer * ME-1600 Modular MicroEngine packaged system The MicroEngine chipset was based on the MCP-1600 chipset, which formed the ...
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Compiler
In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program. Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A '' cross-compiler'' produces code for a different CPU or operating system than the one on which the cross-compiler itself runs. A '' bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software include, a program that translates from a low-level language ...
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Assembly Language
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an '' assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book '' The Preparation of Programs for an Electronic ...
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Machine Code
In computer programming, machine code is any low-level programming language, consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). Each instruction causes the CPU to perform a very specific task, such as a load, a store, a jump, or an arithmetic logic unit (ALU) operation on one or more units of data in the CPU's registers or memory. Early CPUs had specific machine code that might break backwards compatibility with each new CPU released. The notion of an instruction set architecture (ISA) defines and specifies the behavior and encoding in memory of the instruction set of the system, without specifying its exact implementation. This acts as an abstraction layer, enabling compatibility within the same family of CPUs, so that machine code written or generated according to the ISA for the family will run on all CPUs in the family, including future CPUs. In general, each architecture family (e.g. x86, ARM) has it ...
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Bytecode
Bytecode (also called portable code or p-code) is a form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable source code, bytecodes are compact numeric codes, constants, and references (normally numeric addresses) that encode the result of compiler parsing and performing semantic analysis of things like type, scope, and nesting depths of program objects. The name bytecode stems from instruction sets that have one-byte opcodes followed by optional parameters. Intermediate representations such as bytecode may be output by programming language implementations to ease Interpreter (computer software), interpretation, or it may be used to reduce hardware and operating system dependence by allowing the same code to run cross-platform, on different devices. Bytecode may often be either directly executed on a virtual machine (a p-code machine, i.e., interpreter), or it may be further compiled into machine code for better performance. ...
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Reverse Polish Notation
Reverse Polish notation (RPN), also known as reverse Łukasiewicz notation, Polish postfix notation or simply postfix notation, is a mathematical notation in which operators ''follow'' their operands, in contrast to Polish notation (PN), in which operators ''precede'' their operands. It does not need any parentheses as long as each operator has a fixed number of operands. The description "Polish" refers to the nationality of logician Jan Łukasiewicz, who invented Polish notation in 1924. The first computer to use postfix notation, though it long remained essentially unknown outside of Germany, was Konrad Zuse's Z3 in 1941 as well as his Z4 in 1945. The reverse Polish scheme was again proposed in 1954 by Arthur Burks, Don Warren, and Jesse Wright and was independently reinvented by Friedrich L. Bauer and Edsger W. Dijkstra in the early 1960s to reduce computer memory access and use the stack to evaluate expressions. The algorithms and notation for this scheme were extended b ...
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Substring
In formal language theory and computer science, a substring is a contiguous sequence of characters within a string. For instance, "''the best of''" is a substring of "''It was the best of times''". In contrast, "''Itwastimes''" is a subsequence of "''It was the best of times''", but not a substring. Prefixes and suffixes are special cases of substrings. A prefix of a string S is a substring of S that occurs at the beginning of S; likewise, a suffix of a string S is a substring that occurs at the end of S. The substrings of the string "''apple''" would be: "''a''", "''ap''", "''app''", "''appl''", "''apple''", "''p''", "''pp''", "''ppl''", "''pple''", "''pl''", "''ple''", "''l''", "''le''" "''e''", "" (note the empty string at the end). Substring A string u is a substring (or factor) of a string t if there exists two strings p and s such that t = pus. In particular, the empty string is a substring of every string. Example: The string u=ana is equal to substrings (and subseq ...
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Infix Notation
Infix notation is the notation commonly used in arithmetical and logical formulae and statements. It is characterized by the placement of operators between operands—"infixed operators"—such as the plus sign in . Usage Binary relations are often denoted by an infix symbol such as set membership ''a'' ∈ ''A'' when the set ''A'' has ''a'' for an element. In geometry, perpendicular lines ''a'' and ''b'' are denoted a \perp b \ , and in projective geometry two points ''b'' and ''c'' are in perspective when b \ \doublebarwedge \ c while they are connected by a projectivity when b \ \barwedge \ c . Infix notation is more difficult to parse by computers than prefix notation (e.g. + 2 2) or postfix notation (e.g. 2 2 +). However many programming languages use it due to its familiarity. It is more used in arithmetic, e.g. 5 × 6. Further notations Infix notation may also be distinguished from function notation, where the name of a function suggests a particular operation, a ...
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