Heroic Fantasy
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Heroic Fantasy
Heroic fantasy is a subgenre of fantasy in which events occur in a world where magic is prevalent and modern technology is nonexistent. The setting may be entirely fictitious in nature or based upon Earth with some additions. Unlike dark fiction, it provides a setting in which "all men are strong, all women beautiful, all life adventurous, and all problems simple". This means that adventures based in heroic fantasy are unlikely to mention any wider problems that cannot be fixed by a quest. Characters within heroic fantasy are likely to be underdogs of humble origin who are placed in situations forcing them to act in a heroic manner, past what is expected of them. Characteristics Frequently the protagonist is reluctant to be a champion, and/or is of low or humble origin, and may have royal ancestors or parents but does not know it. Though events are usually beyond their control, they are thrust into positions of great responsibility where their mettle is tested in a number of spi ...
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Subgenre
Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a Category of being, category of literature, music, or other forms of art or entertainment, whether written or spoken, audio or visual, based on some set of stylistic criteria, yet genres can be aesthetic, rhetorical, communicative, or functional. Genres form by conventions that change over time as cultures invent new genres and discontinue the use of old ones. Often, works fit into multiple genres by way of borrowing and recombining these conventions. Stand-alone texts, works, or pieces of communication may have individual styles, but genres are amalgams of these texts based on agreed-upon or socially inferred conventions. Some genres may have rigid, strictly adhered-to guidelines, while others may show great flexibility. Genre began as an absolute classification system for ancient ...
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Ghost Story
A ghost story is any piece of fiction, or drama, that includes a ghost, or simply takes as a premise the possibility of ghosts or characters' belief in them."Ghost Stories" in Margaret Drabble (ed.), ''Oxford Companion to English Literature''. Oxford, Oxford University Press, 2006. (p. 404-5). The "ghost" may appear of its own accord or be summoned by magic. Linked to the ghost is the idea of a "haunting", where a supernatural entity is tied to a place, object or person. Ghost stories are commonly examples of ghostlore. Colloquially, the term "ghost story" can refer to any kind of scary story. In a narrower sense, the ghost story has been developed as a short story format, within genre fiction. It is a form of supernatural fiction and specifically of weird fiction, and is often a horror story. While ghost stories are often explicitly meant to scare, they have been written to serve all sorts of purposes, from comedy to morality tales. Ghosts often appear in the narrative as s ...
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Swordsmen And Sorcerers' Guild Of America
The Swordsmen and Sorcerers' Guild of America or SAGA was an informal group of American fantasy authors active from the 1960s through the 1980s, noted for their contributions to the "Sword and Sorcery" kind of heroic fantasy, itself a subgenre of fantasy. When it developed a serious purpose that was to promote the popularity and respectability of Sword and Sorcery fiction. History According to Lin Carter, the guiding force behind the group, SAGA was founded in the mid-1960s by the trio of himself, L. Sprague de Camp, and John Jakes out of a shared interest in the then-neglected subgenre of heroic fantasy. Originally it was little more than an in-group, with members gathering for drinks at science fiction conventions and bestowing pompous, complicated titles on each other. Carter was named "Purple Druid of the Gibbering Horde of the Slime Pits of Zugthakya," de Camp "Supreme Sadist of the Reptile Men of Yag," and Jakes "Ambassador-without-Portfolio to the Partly Squamous, Partly Ru ...
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Sword And Sorcery
Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. Sword and sorcery commonly overlaps with heroic fantasy. Origin American author Fritz Leiber coined the term "sword and sorcery" in 1961 in response to a letter from British author Michael Moorcock in the fanzine ''Amra'', demanding a name for the sort of fantasy-adventure story written by Robert E. Howard. Moorcock had initially proposed the term "epic fantasy". Leiber replied in the journal ''Ancalagon'' (6 April 1961), suggesting "sword-and-sorcery as a good popular catchphrase for the field". He expanded on this in the July 1961 issue of ''Amra'', commenting: Since its inception, many attempts have been made to provide a precise definition of "swor ...
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Heroic Fantasy
Heroic fantasy is a subgenre of fantasy in which events occur in a world where magic is prevalent and modern technology is nonexistent. The setting may be entirely fictitious in nature or based upon Earth with some additions. Unlike dark fiction, it provides a setting in which "all men are strong, all women beautiful, all life adventurous, and all problems simple". This means that adventures based in heroic fantasy are unlikely to mention any wider problems that cannot be fixed by a quest. Characters within heroic fantasy are likely to be underdogs of humble origin who are placed in situations forcing them to act in a heroic manner, past what is expected of them. Characteristics Frequently the protagonist is reluctant to be a champion, and/or is of low or humble origin, and may have royal ancestors or parents but does not know it. Though events are usually beyond their control, they are thrust into positions of great responsibility where their mettle is tested in a number of spi ...
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Hero's Journey
In narratology and comparative mythology, the hero's journey, or the monomyth, is the common template of stories that involve a hero who goes on an adventure, is victorious in a decisive crisis, and comes home changed or transformed. Earlier figures had proposed similar concepts, including psychologist Otto Rank and amateur anthropologist Lord Raglan. Eventually, hero myth pattern studies were popularized by Joseph Campbell, who was influenced by Carl Jung's analytical psychology. Campbell used the monomyth to analyze and compare religions. In his famous book ''The Hero with a Thousand Faces'' (1949), he describes the narrative pattern as follows: A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man. Campbell's theories regarding the concept of a "monomyth" have been the s ...
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High Fantasy
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, Plymouth. 2005. The term "high fantasy" was coined by Lloyd Alexander in a 1971 essay, "High Fantasy and Heroic Romance", which was originally given at the New England Round Table of Children's Librarians in October 1969. Characteristics High fantasy is set in an alternative, fictional ("secondary") world, rather than the "real" or "primary" world. This secondary world is usually internally consistent, but its rules differ from those of the primary world. By contrast, low fantasy is characterized by being set on Earth, the primary or real world, or a rational and familiar fictional world with the inclusion of magical elements. The romances of William Morris, such as ''The Well at the World's End'', set in an imaginary medieval world, are ...
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Conan The Barbarian
Conan the Barbarian (also known as Conan the Cimmerian) is a fictional sword and sorcery hero who originated in pulp magazines and has since been adapted to books, comics, films (including '' Conan the Barbarian'' and '' Conan the Destroyer''), television programs (animated and live-action), video games, and role-playing games. Robert E. Howard created the character in 1932 for a series of fantasy stories published in ''Weird Tales'' magazine. Thought to be the earliest known appearance of Robert E. Howard’s character was that of a black-haired barbarian with heroic attributes named Conan in the 1931 short story "People of the Dark". By 1932, Howard had officially conceptualised Conan and in his lifetime wrote 21 stories. Over the years many other writers have written works featuring Conan. Many Conan the Barbarian stories feature Conan embarking on heroic adventures filled with common fantasy elements such as princesses and wizards. Howard's mythopoeia has the stories se ...
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Ace Books
Ace Books is a publisher of science fiction (SF) and fantasy books founded in New York City in 1952 by Aaron A. Wyn. It began as a genre publisher of mysteries and westerns, and soon branched out into other genres, publishing its first science fiction title in 1953. This was successful, and science fiction titles outnumbered both mysteries and westerns within a few years. Other genres also made an appearance, including nonfiction, gothic novels, media tie-in novelizations, and romances. Ace became known for the ''tête-bêche'' binding format used for many of its early books, although it did not originate the format. Most of the early titles were published in this "Ace Double" format, and Ace continued to issue books in varied genres, bound ''tête-bêche'', until 1973. Ace, along with Ballantine Books, was one of the leading science fiction publishers for its first ten years of operation. The death of owner A. A. Wyn in 1967 set the stage for a later decline in the publishe ...
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Historical Romance
Historical romance is a broad category of mass-market fiction focusing on romantic relationships in historical periods, which Walter Scott helped popularize in the early 19th century. Varieties Viking These books feature Vikings during the Dark Ages or Middle Ages. Heroes in Viking romances are typical alpha males who are tamed by their heroines. Most heroes are described as "tall, blonde, and strikingly handsome." Using the Viking culture allows novels set in these time periods to include some travel, as the Vikings were "adventurers, founding and conquering colonies all over the globe." In a 1997 poll of over 200 readers of Viking romances, Johanna Lindsey's ''Fires of Winter'' was considered the best of the subgenre. The subgenre has fallen out of style, and few novels in this vein have been published since the mid-1990s. Medieval These romances are typically set between 938 and 1485. Women in the medieval time periods were often considered as no more than property who were ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Sword And Sorcery
Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. Sword and sorcery commonly overlaps with heroic fantasy. Origin American author Fritz Leiber coined the term "sword and sorcery" in 1961 in response to a letter from British author Michael Moorcock in the fanzine ''Amra'', demanding a name for the sort of fantasy-adventure story written by Robert E. Howard. Moorcock had initially proposed the term "epic fantasy". Leiber replied in the journal ''Ancalagon'' (6 April 1961), suggesting "sword-and-sorcery as a good popular catchphrase for the field". He expanded on this in the July 1961 issue of ''Amra'', commenting: Since its inception, many attempts have been made to provide a precise definition of "swor ...
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