Games And Sports Introduced In 1983
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Games And Sports Introduced In 1983
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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Paris - Toutânkhamon, Le Trésor Du Pharaon - Plateau De Jeu Miniature En Ivoire - 005
Paris () is the capital and most populous city of France, with an estimated population of 2,165,423 residents in 2019 in an area of more than 105 km² (41 sq mi), making it the 30th most densely populated city in the world in 2020. Since the 17th century, Paris has been one of the world's major centres of finance, diplomacy, commerce, Fashion capital, fashion, gastronomy, and science. For its leading role in the arts and sciences, as well as its very early system of street lighting, in the 19th century it became known as "the City of Light". Like London, prior to the Second World War, it was also sometimes called Caput Mundi#Paris, the capital of the world. The City of Paris is the centre of the Île-de-France Regions of France, region, or Paris Region, with an estimated population of 12,262,544 in 2019, or about 19% of the population of France, making the region France's primate city. The Paris Region had a Gross domestic product, GDP of €739 billion ($743 billion) ...
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Simulation
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the computer simulation, simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed bu ...
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Dichotomy
A dichotomy is a partition of a whole (or a set) into two parts (subsets). In other words, this couple of parts must be * jointly exhaustive: everything must belong to one part or the other, and * mutually exclusive: nothing can belong simultaneously to both parts. If there is a concept A, and it is split into parts B and not-B, then the parts form a dichotomy: they are mutually exclusive, since no part of B is contained in not-B and vice versa, and they are jointly exhaustive, since they cover all of A, and together again give A. Such a partition is also frequently called a bipartition. The two parts thus formed are complements. In logic, the partitions are opposites if there exists a proposition such that it holds over one and not the other. Treating continuous variables or multi categorical variables as binary variables is called dichotomization. The discretization error inherent in dichotomization is temporarily ignored for modeling purposes. Etymology The term '' ...
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Chris Crawford (game Designer)
Christopher Crawford (born June 1, 1950) is an American video game designer and writer. Hired by Alan Kay to work at Atari, Inc., he wrote the computer wargame ''Eastern Front (1941)'' for the Atari 8-bit family which was sold through the Atari Program Exchange and later Atari's official product line. After leaving Atari, he wrote a string of games beginning with '' Balance of Power'' for Macintosh. Writing about the process of developing games, he became known among other creators in the nascent home computer game industry for his passionate advocacy of game design as an art form. He self-published '' The Journal of Computer Game Design'' and founded the Computer Game Developers Conference (later renamed to the Game Developers Conference). In 1992 Crawford withdrew from commercial game development and began experimenting with ideas for a next generation interactive storytelling system. In 2018, Crawford announced that he had halted his work on interactive storytelling, concluding ...
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Roger Caillois
Roger Caillois (; 3 March 1913 – 21 December 1978) was a French intellectual whose idiosyncratic work brought together literary criticism, sociology, ludology and philosophy by focusing on diverse subjects such as games and play as well as the sacred. He was also instrumental in introducing Latin American authors such as Jorge Luis Borges, Pablo Neruda and Miguel Ángel Asturias to the French public. After his death, the French Literary award Prix Roger Caillois was named after him in 1991. Biography Caillois was born in Reims, but moved to Paris as a child. There he studied at the Lycée Louis-le-Grand, an elite school where students took courses after graduating from secondary school in order to prepare for entry examinations for France's most prestigious university, the École Normale Supérieure. Caillois's efforts paid off and he graduated as a ''normalien'' in 1933. After this he studied at the École Pratique des Hautes Études, where he came into contact with thinkers su ...
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Nigel Warburton
Nigel Warburton (; born 1962) is a British philosopher. He is best known as a populariser of philosophy, having written a number of books in the genre, but he has also written academic works in aesthetics and applied ethics. Education Warburton received a BA from the University of Bristol and a PhD from Darwin College, Cambridge, and was a lecturer at the University of Nottingham before joining the Department of Philosophy at the Open University in 1994. In May 2013, he resigned from the position of Senior Lecturer at the Open University. Career He is the author of a number of introductory Philosophy books, including the bestselling ''Philosophy: The Basics'' (4th ed.), ''Philosophy: The Classics'' (4th ed.), and ''Thinking from A to Z'' (3rd ed.); he also edited ''Philosophy: Basic Readings'' (2nd ed.) and was the co-author of ''Reading Political Philosophy: Machiavelli to Mill''. He has written extensively about photography, particularly about Bill Brandt, and wrote a biograp ...
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Thomas Hurka
Thomas Hurka (born 1952) is a Canadian philosopher who holds the Jackman Distinguished Chair in Philosophical Studies at the University of Toronto and who taught previously, from 1978 to 2002, at the University of Calgary. He is a leading defender of virtue ethics. Education and career After graduating from the University of Toronto Schools, he received a BA at the University of Toronto and a BPhil and DPhil from Oxford University. He was elected a Fellow of the Royal Society of Canada in 2001. Philosophical work Hurka has published works on a number of topics, including the topics of goodness, virtue, and ethics. His philosophy focuses on the well-rounded life. He cited that goods, which come in four basic categories - pleasure, knowledge, achievement, and virtue - matter more the less of them you have. In his theory, he stressed that it is more appropriate to seek a balanced variety of them all instead of devoting oneself to one kind. His conception of virtue is different ...
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Family Resemblance
Family resemblance (german: Familienähnlichkeit, link=no) is a philosophical idea made popular by Ludwig Wittgenstein, with the best known exposition given in his posthumously published book ''Philosophical Investigations'' (1953). It argues that things which could be thought to be connected by one essential common feature may in fact be connected by a series of overlapping similarities, where no one feature is common to all of the things. Games, which Wittgenstein used as an example to explain the notion, have become the paradigmatic example of a group that is related by family resemblances. It has been suggested that Wittgenstein picked up the idea and the term from Friedrich Nietzsche, who had been using it, as did many nineteenth century philologists, when discussing language families. The first occurrence of the term ''family resemblance'' is found in Arthur Schopenhauer (1788–1860; ''The World As Will and Representation §§17, 27, 28'') who attributed the term to the sc ...
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Philosophical Investigations
''Philosophical Investigations'' (german: Philosophische Untersuchungen) is a work by the philosopher Ludwig Wittgenstein, published posthumously in 1953. ''Philosophical Investigations'' is divided into two parts, consisting of what Wittgenstein calls, in the preface, ''Bemerkungen'', translated by Anscombe as "remarks". A survey among American university and college teachers ranked the ''Investigations'' as the most important book of 20th-century philosophy. Relation to Wittgenstein's body of work In its preface, Wittgenstein says that ''Philosophical Investigations'' can be understood "only by contrast with and against the background of my old way of thinking". That "old way of thinking" is to be found in the only book Wittgenstein published in his lifetime, the ''Tractatus Logico-Philosophicus''. Many of the ideas developed in the ''Tractatus'' are criticised in the ''Investigations'', while other ideas are further developed. The ''Blue and Brown Books'', a set of note ...
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Ludwig Wittgenstein
Ludwig Josef Johann Wittgenstein ( ; ; 26 April 1889 – 29 April 1951) was an Austrian-British philosopher who worked primarily in logic, the philosophy of mathematics, the philosophy of mind, and the philosophy of language. He is considered by some to be the greatest philosopher of the 20th century. From 1929 to 1947, Wittgenstein taught at the University of Cambridge. In spite of his position, during his entire life only one book of his philosophy was published, the 75-page ''Logisch-Philosophische Abhandlung'' (''Logical-Philosophical Treatise'', 1921), which appeared, together with an English translation, in 1922 under the Latin title ''Tractatus Logico-Philosophicus''. His only other published works were an article, "Some Remarks on Logical Form" (1929); a book review; and a children's dictionary. His voluminous manuscripts were edited and published posthumously. The first and best-known of this posthumous series is the 1953 book ''Philosophical Investigations''. A su ...
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Mancala
The mancala games are a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some set of the opponent's pieces. Versions of the game date back past the 3rd century and evidence suggests the game existed in Ancient Egypt. It is among the oldest known games to still be widely played today. Names and variants The name is a classification or type of game, rather than any specific game. Some of the most popular mancala games (concerning distribution area, the numbers of players and tournaments, and publications) are: * Ayoayo, played by the Yoruba people in Nigeria; similar to Oware * Alemungula or gebeta (ገበጣ)– played in Sudan and Ethiopia. * Ali Guli Mane or Pallanguzhi – played in Southern India. * Bao la Kiswahili – played in most of East Africa including Kenya, Tanzania, Comoros, Malawi, as we ...
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Senet
Senet or senat ( egy, znt, translation=passing; cf. Coptic language, Coptic ⲥⲓⲛⲉ /sinə/ "passing, afternoon") is a board game from ancient Egypt. The earliest representation of senet is dated to E from the Mastaba of Hesy-Re, while similar boards and hieroglyphic signs are found even earlier. The game fell out of use following the Egypt (Roman province), Roman period, and its original rules are the subject of conjecture. History Fragmentary boards that could be senet have been found in First dynasty of Egypt, First Dynasty burials in Egypt, E. The first unequivocal painting of this ancient game is from the Third Dynasty tomb of Hesy-Ra, Hesy (c. 2686–2613 BCE). People are depicted playing senet in a painting in the tomb of Rashepes, as well as from other tombs of the Fifth and Sixth Dynasties (c. 2500 BCE). The oldest intact senet boards date to the Middle Kingdom of Egypt, Middle Kingdom, but graffiti on Fifth Dynasty of Egypt, Fifth and Sixth Dynasty of Egypt, Six ...
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