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Free Radical Design
Free Radical Design Ltd. was a British video game developer based in Nottingham. Founded by David Doak, Steve Ellis, Karl Hilton and Graeme Norgate in Stoke-on-Trent in April 1999, it is best known for its ''TimeSplitters'' series of games. After going into financial administration, it was announced on 3 February 2009 that the studio had been acquired by German video game developer Crytek and would be renamed Crytek UK. Crytek had a good relationship with the city of Nottingham due in part to its sponsorship of the Gamecity festival and its recruitment drives with Nottingham Trent University. In 2014, the studio was closed, with a majority of the staff transferred to the newly formed Dambuster Studios. In May 2021, two of the original founders, Doak and Ellis, reformed Free Radical Design under Deep Silver to create a new entry in the ''TimeSplitters'' series. Two years later, the second iteration was shut down on 11 December 2023. History Most of Free Radical Design's i ...
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Subsidiary
A subsidiary, subsidiary company, or daughter company is a company (law), company completely or partially owned or controlled by another company, called the parent company or holding company, which has legal and financial control over the subsidiary company. Unlike regional branches or divisions, subsidiaries are considered to be distinct entities from their parent companies; they are required to follow the laws of where they are incorporated, and they maintain their own executive leadership. Two or more subsidiaries primarily controlled by same entity/group are considered to be sister companies of each other. Subsidiaries are a common feature of modern business, and most multinational corporations organize their operations via the creation and purchase of subsidiary companies. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, and Citigroup, which have subsidiaries involved in many different Industry (e ...
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Dambuster Studios
Deep Silver Dambuster Studios Ltd. is a British video game developer based in Nottingham, England and owned by Deep Silver, itself part of the Embracer Group-owned Plaion. The studio was founded on 30 July 2014, and was set up initially to take over the development of '' Homefront: The Revolution'' from Crytek UK; which was closed later that same day, transferring all of its employees to Dambuster. History In 2014, Crytek suffered a financial crisis due to internal structuring, and ceased paying wages to the staff members at their UK subsidiary, Crytek UK (formerly known as Free Radical Design). During the development of '' Homefront: The Revolution'', Crytek would sell the '' Homefront'' IP to Deep Silver and close down Crytek UK. In accordance with British law, most of Crytek UK's staff members were moved to a new studio founded by Deep Silver called Dambuster Studios to continue ''Homefront: The Revolution''s development. Dambuster Studios is the third Deep Silver in-house ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''GameSpot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady, and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so ...
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Battlefront III
''Star Wars Battlefront'' is a 2015 action shooter video game developed by DICE and published by Electronic Arts (EA). The game, based on the ''Star Wars'' film franchise, is the third major release in the '' Star Wars: Battlefront'' sub-series, but is considered a reboot to the previous games, instead of a sequel, to reflect the new ''Star Wars'' canon that Lucasfilm established (to replace the ''Star Wars'' expanded universe) after being acquired by The Walt Disney Company. The game was released in November 2015 for PlayStation 4, Xbox One and Microsoft Windows. ''Battlefront'' received mixed to positive reviews from critics, who praised its gameplay, visuals, music, technical aspects and high production values, but criticized its lack of content at launch in both single and multiplayer modes, and use of a season pass model. Despite this, the game was a commercial success, with more than 14 million copies sold worldwide. A sequel, '' Star Wars Battlefront II'', was released ...
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TimeSplitters 2
''TimeSplitters 2'' is a first-person shooter video game, developed by Free Radical Design, published by Eidos Interactive, and released in October 2002 for PlayStation 2, Xbox (console), Xbox and GameCube. The game's story focuses on the efforts of a space marine who seeks to recover powerful time crystals from a race of alien mutants called TimeSplitters, which leads them to taking on the form of an individual dealing with their own problems across different time periods between the 19th and 25th century. The developers focused on expanding the story element following 2000's ''TimeSplitters (video game), TimeSplitters'', and features influences from various film genres, including horror film, horror, action film, action and science fiction. Alongside the story mode, which can be played solo or co-operatively, players can also engage in multiplayer modes and create their own maps. The game received generally favorable reviews from critics, who praised its improvements on its pred ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest ins ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 November, in Australia on 30 November, and other regions thereafter. It is the successor to the PlayStation (console), original PlayStation, as well as the second instalment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, Sega's Dreamcast, and Microsoft's Xbox (console), Xbox. Announced in 1999, Sony began developing the console after the immense success of its predecessor. In addition to serving as a game console, it features a built-in DVD drive and was priced competitively with standalone DVD players of the time, enhancing its value. Full backward compatibility with original PlayStation games and accessories gave it access to a vast launch libra ...
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TimeSplitters (video Game)
''TimeSplitters'' is a first-person shooter video game, developed by Free Radical Design, published by Eidos Interactive, and released in 2000 as a PlayStation 2 launch title. The game's premise focuses on players controlling a variety of different characters across different time periods over a span of 100 years, seeking to resolve a personal matter involving their own foes, which brings them into contact with an alien race known as the TimeSplitters, who seek to interfere. Much of the gameplay bears similar aspects to previous FPS games, primarily '' GoldenEye 007'' and ''Perfect Dark''. Alongside the story mode, the game features additional game modes, including multiplayer, as well as a map maker for players to create custom maps. The game received favorable reviews upon release, and later spawned two sequels ''TimeSplitters 2'' in 2002; and '' TimeSplitters: Future Perfect'' in 2005. ''TimeSplitters'', along with the other games in the trilogy, were rereleased on the PS4 ...
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Perfect Dark
''Perfect Dark'' is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the '' Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where the player must complete a series of levels to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots. As a spiritual successor to Rare's 1997 first-person shooter '' GoldenEye 007'', ''Perfect Dark'' shares many features with its predecessor and runs on an upgraded version of its game engine. ''GoldenEye 007'' director Martin Hollis led the game's production for the first fourteen months of its near three-year development cycle before he left Rare to start Free Radical Design. The game is one of the most tec ...
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GoldenEye 007 (1997 Video Game)
''GoldenEye 007'' is a 1997 first-person shooter video game developed by Rare (company), Rare and published by Nintendo for the Nintendo 64. It is based on the 1995 ''James Bond'' film ''GoldenEye'', with the player controlling the secret agent James Bond (literary character), James Bond to prevent a criminal syndicate from using a Space weapon, satellite weapon. They navigate a series of Level (video gaming), levels to complete objectives, such as recovering or destroying objects, while shooting enemies. In a Multiplayer video game, multiplayer mode, up to four players compete in several Deathmatch (video games), deathmatch scenarios via Split screen (video games), split-screen. Development began in January 1995. An inexperienced team led by Martin Hollis (video game designer), Martin Hollis developed ''GoldenEye 007'' over two and a half years. The game was conceived initially as a rail shooter in the style of SEGA's ''Virtua Cop'' (1994), later developing into a first-person ...
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First-person Shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through the eyes of the player character, main character. This genre shares multiple common traits with other shooter video games, shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D computer graphics, 3D and 2.5D, pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the three-dimensional space, game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer video game, Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recen ...
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Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo Entertainment System (SNES), the N64 was the last major home console to use ROM cartridges as its primary storage medium. As a fifth-generation console, the Nintendo 64 primarily competed with Sony Interactive Entertainment, Sony's PlayStation (console), PlayStation and the Sega Saturn. Development of the N64 began in 1993 in collaboration with Silicon Graphics, initially codenamed Project Reality and later tested as the Ultra 64 arcade platform. The console was named for its 64-bit CPU. Although its design was largely finalized by mid-1995, the console’s release was delayed until 1996 to allow for the completion of the console's launch titles, ''Super Mario 64'', ''Pilotwings 64'', and the Japan-exclusive ''Saikyō Habu Shōgi.'' The N6 ...
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