Disgaea Characters
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Disgaea Characters
is a tactical role-playing video game developed and published by Nippon Ichi Software for the Sony PlayStation 2 video game console. Nippon Ichi has also licensed or produced a wide variety of ''Disgaea'' merchandise, including a manga. In 2006, Nippon Ichi released a sequel called '' Disgaea 2: Cursed Memories'' for the PlayStation 2, as well as a 12-episode anime adaptation titled '' Makai Senki Disgaea''. A PlayStation Portable version of ''Disgaea: Hour of Darkness'' was released entitled ''Disgaea: Afternoon of Darkness''. A direct sequel, taking place 10 years after the end of the game, named '' Disgaea D2: A Brighter Darkness'' was released for PlayStation 3 in 2013, and stars the main cast (and additional new characters) of ''Hour of Darkness''. In 2004, the game received a spiritual sequel called '' Phantom Brave''. Gameplay ''Disgaea'' is a tactical role playing game. Battle gameplay takes place on a map divided into a square grid. The player controls a squad ...
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Nippon Ichi Software
is a Japanese video game developer and publisher. The company was founded in 1991 and has developed several role-playing video games, most notably the ''Disgaea'' and ''Marl Kingdom'' series. Its mascot is the penguin-like ''Disgaea'' character Prinny. NIS America, a localization and global publishing branch of the company, was founded in 2003. It originally focused solely on the North American market until being expanded to include Europe and other regions in 2007 and has also published anime. History Nippon Ichi Software was founded in September 1991 in Gifu Prefecture, Japan, as an entertainment software company. It was relocated and reincorporated on July 12, 1993. The company has made several acquisitions, mergers, and forming new subsidiaries. In the early 2010s, the company formed Nippon Ichi Software Asia Pte. Ltd and Nippon Ichi Software Vietnam Co., Ltd. In 2016, NIS merged with System Prisma Corporation and acquired developer FOG Inc. In 2012, the company was awarded ...
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Sony Computer Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expanded from Japan into North America and Europ ...
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Blackmail
Blackmail is an act of coercion using the threat of revealing or publicizing either substantially true or false information about a person or people unless certain demands are met. It is often damaging information, and it may be revealed to family members or associates rather than to the general public. These acts can also involve using threats of physical, mental or emotional harm, or of criminal prosecution, against the victim or someone close to the victim. It is normally carried out for personal gain, most commonly of position, money, or property. Blackmail may also be considered a form of extortion. Although the two are generally synonymous, extortion is the taking of personal property by threat of future harm. Blackmail is the use of threat to prevent another from engaging in a lawful occupation and writing libelous letters or letters that provoke a breach of the peace, as well as use of intimidation for purposes of collecting an unpaid debt. In many jurisdictions, bla ...
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Paparazzi
Paparazzi (, ; ; singular: masculine paparazzo or feminine paparazza) are independent photographers who take pictures of high-profile people; such as actors, musicians, athletes, politicians, and other celebrities, typically while subjects go about their usual life routines. Paparazzi tend to make a living by selling their photographs to media outlets that focus on tabloid journalism and sensationalism (such as gossip magazines). Description Paparazzi tend to be independent contractors, unaffiliated with mainstream media organizations, and photos taken are usually done so by taking advantage of opportunities when they have sightings of high-profile people they are tracking. Some experts have described the behavior of paparazzi as synonymous with stalking, and anti-stalking laws in many countries address the issue by seeking to reduce harassment of public figures and celebrities, especially when they are with their children. Some public figures and celebrities have expressed ...
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Paranoia
Paranoia is an instinct or thought process that is believed to be heavily influenced by anxiety or fear, often to the point of delusion and irrationality. Paranoid thinking typically includes persecutory beliefs, or beliefs of conspiracy concerning a perceived threat towards oneself (i.e. ''"Everyone is out to get me"''). Paranoia is distinct from phobias, which also involve irrational fear, but usually no blame. Making false accusations and the general distrust of other people also frequently accompany paranoia. For example, a paranoid person might believe an incident was intentional when most people would view it as an accident or coincidence. Paranoia is a central symptom of psychosis.Green, C., Freeman, D., Kuipers, E., Bebbington, P., Fowler, D., Dunn, G., & Garety, P. (2008). Measuring ideas of persecution and social reference: the Green et al. Paranoid Thought Scales (GPTS). ''Psychological Medicine, 38'', 101 - 111. Signs and symptoms A common symptom of paranoia is the ...
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Maze Generation Algorithm
Maze generation algorithms are automated methods for the creation of mazes. Graph theory based methods A maze can be generated by starting with a predetermined arrangement of cells (most commonly a rectangular grid but other arrangements are possible) with wall sites between them. This predetermined arrangement can be considered as a connected graph with the edges representing possible wall sites and the nodes representing cells. The purpose of the maze generation algorithm can then be considered to be making a subgraph in which it is challenging to find a route between two particular nodes. If the subgraph is not connected, then there are regions of the graph that are wasted because they do not contribute to the search space. If the graph contains loops, then there may be multiple paths between the chosen nodes. Because of this, maze generation is often approached as generating a random spanning tree. Loops, which can confound naive maze solvers, may be introduced by a ...
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Weapon
A weapon, arm or armament is any implement or device that can be used to deter, threaten, inflict physical damage, harm, or kill. Weapons are used to increase the efficacy and efficiency of activities such as hunting, crime, law enforcement, self-defense, warfare, or suicide. In broader context, weapons may be construed to include anything used to gain a tactical, strategic, material or mental advantage over an adversary or enemy target. While ordinary objects – sticks, rocks, bottles, chairs, vehicles – can be used as weapons, many objects are expressly designed for the purpose; these range from simple implements such as clubs, axes and swords, to complicated modern firearms, tanks, intercontinental ballistic missiles, biological weapons, and cyberweapons. Something that has been re-purposed, converted, or enhanced to become a weapon of war is termed weaponized, such as a weaponized virus or weaponized laser. History The use of weapons is a major driver of cult ...
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Armor
Armour (British English) or armor (American English; see spelling differences) is a covering used to protect an object, individual, or vehicle from physical injury or damage, especially direct contact weapons or projectiles during combat, or from a potentially dangerous environment or activity (e.g. cycling, construction sites, etc.). Personal armour is used to protect soldiers and war animals. Vehicle armour is used on warships, armoured fighting vehicles, and some mostly ground attack combat aircraft. A second use of the term ''armour'' describes armoured forces, armoured weapons, and their role in combat. After the development of armoured warfare, tanks and mechanised infantry and their combat formations came to be referred to collectively as "armour". Etymology The word "armour" began to appear in the Middle Ages as a derivative of Old French. It is dated from 1297 as a "mail, defensive covering worn in combat". The word originates from the Old French , itself derived ...
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Castle
A castle is a type of fortified structure built during the Middle Ages predominantly by the nobility or royalty and by military orders. Scholars debate the scope of the word ''castle'', but usually consider it to be the private fortified residence of a lord or noble. This is distinct from a palace, which is not fortified; from a fortress, which was not always a residence for royalty or nobility; from a ''pleasance'' which was a walled-in residence for nobility, but not adequately fortified; and from a fortified settlement, which was a public defence – though there are many similarities among these types of construction. Use of the term has varied over time and has also been applied to structures such as hill forts and 19th-20th century homes built to resemble castles. Over the approximately 900 years when genuine castles were built, they took on a great many forms with many different features, although some, such as curtain walls, arrowslits, and portcullises, were ...
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Phantom Brave
is a tactical role-playing game for the PlayStation 2 video game console, developed and published by Nippon Ichi Software. It was released on January 22, 2004 in Japan, on August 31, 2004 in North America and on February 4, 2005 in Europe. The North American release was the first game published by NIS America. The game shipped in two "editions"—Normal and Special—the Special edition coming with a free soundtrack and shortened instruction manual. An expanded remake for the Wii console, titled ''Phantom Brave: We Meet Again'', was released on March 12, 2009 in Japan. A North American release by NIS America was originally set for June, but was delayed to August 14 to include dual audio and as a result of manufacturing issues. In addition to the Wii game disc, NIS America included a DVD which contains official artwork and both animated and non-animated sprites. Later, the game was ported to the PlayStation Portable with added features under the title ''Phantom Brave: The Hermuda T ...
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