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Dice Games
Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device. The following are games which largely, if not entirely, depend on dice: Collectible dice games Patterned after the success of collectible card games, a number of collectible dice games have been published. Although most of these collectible dice games are long out-of-print, there is still a small following for many of them. Some collectible dice games include: *'' Battle Dice'' *''Dice Masters'' *'' Diceland'' *'' Dragon Dice'' See also *Card game References {{Tabletop games by type Dice A die (: dice, sometimes also used as ) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, ro ...
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Game
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A ...
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Chuck-a-luck
Chuck-a-luck, also known as birdcage, or sweat rag, is a gambling, game of chance played with three dice. It is derived from grand hazard and both can be considered a variant of sic bo, which is a popular casino game, although chuck-a-luck is more of a carnival game than a true casino game. The game is sometimes used as a fundraiser for Charitable organization, charity. Rules Chuck-a-luck is played with three standard six-sided, numbered dice that are kept in a device shaped somewhat like an hourglass which resembles a wire-frame bird cage and pivots about its centre. The dealer rotates the cage end over end, with the dice landing on the bottom. Wagers are placed based on possible combinations that can appear on the three dice. The possible wagers are usually fewer than the wagers that are possible in sic bo and, in that sense, chuck-a-luck can be considered to be a simpler game. In the simplest variant, bettors place stakes on a board with six numbered spaces, labelled 1 thro ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game ''Chainmail (game), Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the Role-playing video game, role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures wi ...
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Duell (chess)
''Duell'', also published under other names, is a two-player board game played with dice on a board of 9×8 squares. Players take turns moving one of their dice in order to capture their opponent's pieces, with the ultimate aim of capturing the opponent's key piece to win the game. It is considered a chess variant. Designed by Geoffrey Hayes, it was previously published in the UK by Denys Fisher (1975) as ''Conquest'' and ''The George v Mildred Dice Game'' and in Germany as ''Tactix'', in the US by Lakeside Industries as ''Duell'' and in Portugal by Dinamização/ASA as ''The O Game''. Setup The board is placed between the two players such that the eight rows of nine squares run left to right. The pieces are placed so that from left to right the following numbers appear face up: 5, 1, 2, 6, 1, 6, 2, 1, 5, with the "key piece" (equivalent to the king in chess, which has a "1" on each face) appearing in the middle and the 3s facing towards the controlling player. To ensure tr ...
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Dudo
Dudo (Spanish for ''I doubt''), also known as Cacho, Pico, Perudo, Liar's Dice, Peruvian Liar Dice,
at dice-play.com Cachito, or Dadinho is a popular dice game played in
South America South America is a continent entirely in the Western Hemisphere and mostly in the Southern Hemisphere, with a considerably smaller portion in the Northern Hemisphere. It can also be described as the southern Subregion#Americas, subregion o ...
. It is a more specific version of a family of games collectively called Liar's Dice, which has many forms and variants. This game can be played by two or more players and consists of guessing how ...
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Drop Dead (dice Game)
Drop Dead is a dice game in which the players try to gain the highest total score. The game was created in New York. Five dice and paper to record players' scores are all that is needed. A player rolls the five dice and if the throw does not include a or , they receive the score of the total numbers added together. That player is also able to roll the dice again. When a player rolls the dice and any of them contain a or , they score no points, and the dice that includes a or is excluded from any future throws that they make. A player's turn does not stop until their last remaining die shows a or . At that point, the player "drops dead" and it becomes the next player's turn. The highest total score wins. The textbook ''Understanding Probability'' uses the dice game in a math question about simulation A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with ...
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Diceball!
''Diceball!'' is a board game in which two players roll dice to simulate a baseball game, one representing the visiting team and the other the home team. Both players use the dice to throw the baseball from the mound to the plate and field the ball on defense. Diceball! was designed to mirror the statistical reality of baseball. A regular game of Diceball! without extra innings lasts about 45 minutes. History The game was designed in 1979 on a pizza box by a 16-year old Daniel Girard from Rawdon, Québec, while the Montreal Expos were chasing the pennant in the National League. Girard brought his game to his high school, where he organized tournaments with other students. Given the popularity of the game in his school, Girard also brought his game to university where it also became popular. The interest created by the game was noticed by entrepreneur Louis Desjardins, who launched the game with Girard. Gameplay and rules To start the game, the visiting team puts a pawn (as a ...
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Dice 10000
Farkle, or Farkel, is a family dice game with varying rules. Alternate names and similar games include Dix Mille, Ten Thousand, Cosmic Wimpout, Chicago, Greed, Hot Dice, Volle Lotte, Squelch, Zilch, and Zonk. A version has been marketed commercially since 1996 under the brand name Pocket Farkel by Legendary Games Inc. The game is believed to have arrived to North America on French sailing ships in the 1600s, and has been passed down in families as a folk game ever since. As such, while the basic rules are well-established, there is a wide range of variation in scoring and play. Equipment * Dice (six, or five in some variations) * Paper and a pencil or pen for keeping score * A dice cup (optional) History According to the official Pocket Farkel game documents, scholars believe the game arrived on French sailing ships in the 1600s and has been passed down in families ever since. The game has also been claimed to originate from Iceland through the purported English nobleman Si ...
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Dayakattai
Dayakattai or Dayaboss is a Tamils, Tamil dice game played by 2 or 4 people (or multiples) by forming teams. It originated in Tamil Nadu (a southern state of India) and is comparable to another dice game from the country called Pachisi. Dayakattai takes many different forms. Etymology The word "Daya" is derived from the Tamil word தாயம் ("Thayam," meaning first stone). Equipment The game uses a pair of long square cuboid dice, called the Dayakattai. These dice also go by names such as Daayam and Daala. They are typically made of brass and have dots punched onto the long faces (1, 2, 3, 0). Each player starts with twelve or six coins/chips at a 'home' in the center of the game board. Gameplay Dhaayam [தாயம்] is a traditional game of Tamil Nadu. Players take turns rolling the Dayakattai. When a player rolls a Dayam (0 on one die and 1 on another), they move one of their pieces one space out of the "home", rolls again and advances their piece by the ...
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Daldøs
Daldøs running-fight board game">ø">al'døs">ø.html" ;"title="al'dø">al'døsis a Running-fight game">running-fight board game only known from a few coastal locations in southern Scandinavia, where its history can be traced back to around 1800. The game is notable for its unusual four-sided dice (stick or long dice). In Denmark it is known as daldøs in Northern and Western Jutland ( Mors, Thisted and Fanø), and possibly as daldos on Bornholm. In Norway it is known under the name of daldøsa from Jæren, where, unlike in Denmark, a continuous tradition of the daldøs game exists. Daldøs has much in common with some games in the sáhkku family of Sámi board games. Sáhkku is known to have been played among Sámi on the northern coast and eastern-central inland of Sápmi, far away from Jæren and Denmark. Otherwise, the closest relatives of this game appear to be the tâb games from Northern Africa and South-western Asia, possibly apart from one unlabelled diagram in a co ...
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Crown And Anchor
Crown and Anchor is a simple dice game, traditionally played for gambling purposes by sailors in the Royal Navy as well as those in the British merchant and fishing fleets. History The game originated in the 18th century. It is still popular in the Channel Islands and Bermuda, but is strictly controlled and may be played legally only on certain occasions, such as the Channel Islands' agricultural shows or annual Liberation Day celebrations or Bermuda's annual Cup Match cricket game. Three special dice are used in Crown and Anchor. The dice are equal in size and shape to standard dice, but instead of one through six pips, they are marked with six symbols: crown, anchor, diamond, spade, club and heart. (The last four are the same symbols used on playing cards.) Rules of play The game is played between a player and a banker. A canvas or felt mat marked with the six symbols is used for play. The player places bets on one or more symbols and then throws the three dice. If ther ...
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