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Deus Ex
''Deus Ex'' is a series of cyberpunk role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a dystopian near-future setting, the series also includes references to real-world conspiracy theories, historical mythologies and philosophies, and provides a commentary on capitalist values and division in society. The first two games in the series were developed by Ion Storm, and subsequent entries were developed by Eidos-Montréal, following Ion Storm's closure. The Ion Storm games were published by Eidos Interactive, and all Eidos-Montréal media was published by Square Enix until 2022, when ownership was sold to Embracer Group. The series consists of six games: '' Deus Ex'' (2000), '' Deus Ex: Invisible War'' (2003), '' Deus Ex: Human Revolution'' (2011), '' Deus Ex: The Fall'' (2013), '' Deus Ex Go'' (2016) and '' D ...
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Deus Ex (video Game)
''Deus Ex'' is a 2000 action role-playing game developed by Ion Storm and published by Eidos Interactive. Originally released for Microsoft Windows, it was released for Mac OS the same year, and for PlayStation 2 in 2002. The gameplay—combining first-person shooter, stealth, and role-playing elements—features exploration and combat in environments connected to multiple city-based levels, with quests that can be completed in a number of ways and character customization based around cybernetic enhancements. Conversations between characters feature a variety of responses, with choices at key story points affecting how some events play out. A post-release patch incorporated deathmatch-style multiplayer. ''Deus Ex'' is set in 2052, in a dystopian cyberpunk future beset by terrorist acts, economic inequality, and a plague dubbed the Gray Death. The player character, the cybernetically enhanced JC Denton, is an anti-terrorism agent who is deployed when a terrorist group interrup ...
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Immersive Sim
An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by the developer. This definition is not to be confused with game systems which allow player choice in a confined sense or systems which allow players to easily escape consequences of their choices. Immersive sims by definition allow for multiple approaches, and typically incorporate elements of multiple genres, including role-playing games, stealth, first-person shooters, platform games, survival horror and adventure games. Although they typically have smaller worlds than open world games, they also generally allow for open-ended gameplay, allowing the player to progress in any order and p ...
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Action Role-playing Game
An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games emphasize Real-time game, real-time combat where the player has direct control over the characters as opposed to turn-based, turn or Menu (computing), menu-based combat while still having a focus on character's Statistic (role-playing games), stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. The term "action role-playing game" may also describe action-adventure games, which include a mission system and role-playing game mechanics, as well as MMORPGs with real-time combat systems. History Several games prior to 1984 are considered precursors to the action RPG genre. Allgame cited ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai ...
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PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan. A Eighth generation of video game consoles, console of the eighth generation, it competes with Microsoft Gaming, Microsoft's Xbox One and Nintendo's Wii U and Nintendo Switch, Switch. Moving away from the more complex Cell (microprocessor), Cell microarchitecture of its predecessor, the console features an AMD APU, APU from AMD built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita an ...
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Sascha Dikiciyan
Sascha Dikiciyan, known professionally as Sonic Mayhem, is a German video game composer, musician, producer and professional sound designer who has produced the soundtrack for ''Quake II'', ''Tomorrow Never Dies'' and '' Hellgate: London'', as well as approximately half of the soundtrack for ''Quake III Arena'' and all the weapon sound effects for ''Unreal Tournament'' and, since the build 222 patch, also its predecessor, Unreal. Dikiciyan has also produced independent music albums. Dikiciyan's style is primarily a very driving and forceful form of aggro-industrial, with an emphasis on repeated musical phrases (though this is less pronounced in his non-soundtrack work). Currently Sascha collaborates with Cris Velasco who is responsible for orchestral moods in their music. Dikiciyan's work came to prominence when he sent a copy of his first CD ''Methods of Destruction'', an alternate '' Quake'' soundtrack, to id Software in 1996. As a result, John Romero asked him personall ...
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Michael McCann (composer)
Michael Anthony McCann is a Canadian composer for television, video games and film. He is best known for composing the scores to the video games ''Tom Clancy's Splinter Cell: Double Agent'', ''Deus Ex: Human Revolution'', ''XCOM: Enemy Unknown'', ''Deus Ex: Mankind Divided'' and ''Borderlands 3''. McCann's music incorporates elements of electronic, orchestral and traditional acoustic instruments, and often includes the use of world, choral, and solo vocals (primarily female, and primarily lyric-less). His scoring work, as well as solo and production work, bridges multiple genres including ambient, world, jazz, break-beat, post-rock, trip-hop, drum and bass, industrial, rock and pop. McCann has received award nominations for his work in television, games & film, from the British Academy of Film and Television Arts, Academy of Interactive Arts & Sciences, IGN, Spike TV Video Game Awards, G.A.N.G., Hollywood Music In Media Awards, and G4TV X-Play. His sound-design work on the film ' ...
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Michiel Van Den Bos
Michiel van den Bos (born 23 May 1975), is a Dutch musician and electronic composer. He has composed soundtracks for over 20 games including '' Unreal'', ''Deus Ex'', ''Sonic'', and the '' Age of Wonders'' series. He's also known as M.C.A. in the demoscene and tracker community. As indie/alternative DJ he uses the alias Mike Boss. Early life Michiel van den Bos was born in Rotterdam, Netherlands on 23 May 1975. He attended the former Caland Lyceum in Rotterdam. Ever since he was a young boy he wanted to become a composer and started with the Commodore 64 and the Amiga in the 1980s. As a hobby he learned playing the piano and became a self-taught guitarist in bands. At the age of 19 his father died and he moved homes 4 times. Career 1990s Since the early 90s, Van den Bos wrote music under the alias MCA of the group Vicious. He later transitioned from demoscene composer to writing music for video games. He worked full time at a games store and a DVD/Laserdisc store while overco ...
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Alexander Brandon
Alexander Brandon (also known as Siren in the demoscene and tracker community) is an American musician, former member of Straylight Productions, who composed music mostly for games produced by Epic Games, or games based on Epic technology, including '' Unreal'', ''Unreal Tournament'', ''Deus Ex'', '' Tyrian'', '' Jazz Jackrabbit 2,'' and the cancelled game '' Jazz Jackrabbit 3D''. Brandon is also a voice actor, having been cast most recently for the parts of Ancano and Amaund Motierre in the Role Playing Game '' The Elder Scrolls V: Skyrim'' by Bethesda Game Studios. Brandon started composing music at the age of 14 when he got an Ad Lib music synthesizer card for Christmas. He worked in several MOD music groups over his composing years in the late 1990s, including the Kosmic Free Music Foundation. During that time, he also composed for several musicdisks such aReturn to Stage 9 Brandon has built several audio departments, starting with Ion Storm Austin in mid-2000. This was ...
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Mary DeMarle
Mary DeMarle is a video game writer. She is most well known for her work with the ''Myst'' and ''Deus Ex'' series of games. Career DeMarle first started her writing career working in the entertainment industry. DeMarle's first credits as a video game writer was for the 2001 game '' Myst III: Exile''. She was the lead writer of '' Deus Ex: Human Revolution'' and its 2016 sequel '' Deus Ex: Mankind Divided''. For the former she won the 2012 Canadian Videogame Award for Best Writing. She was the Narrative lead for the 2021 game '' Marvel's Guardians of the Galaxy'', which she won The Game Award for Best Narrative and the D.I.C.E. Award for Outstanding Achievement in Story. DeMarle is known for writing for games with multiple branching narratives. In 2022, DeMarle joined BioWare BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated Doctor of Medicine, medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip. Si ...
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Warren Spector
Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how to progress. Consequences of those choices are then shown in the simulated game world in subsequent levels or missions. He is best known for the critically acclaimed video game '' Deus Ex'' that embodies the choice and consequence philosophy while combining elements of the first-person shooter, role-playing, and adventure game genres. In addition to ''Deus Ex,'' Spector is known for his work while employed by Looking Glass Studios, where he was involved in the creation of several acclaimed titles including '' Ultima Underworld'', '' Ultima Underworld II, System Shock'', and '' Thief: The Dark Project''. He is employed by OtherSide Entertainment, where he was part of the development team for the stalled '' System Shock 3''. Early life Spe ...
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Mankind Divided – VR Experience
Humans (''Homo sapiens'') or modern humans are the most common and widespread species of primate, and the last surviving species of the genus ''Homo''. They are great apes characterized by their hairlessness, bipedalism, and high intelligence. Humans have large brains, enabling more advanced cognitive skills that facilitate successful adaptation to varied environments, development of sophisticated tools, and formation of complex social structures and civilizations. Humans are highly social, with individual humans tending to belong to a multi-layered network of distinct social groups — from families and peer groups to corporations and political states. As such, social interactions between humans have established a wide variety of values, social norms, languages, and traditions (collectively termed institutions), each of which bolsters human society. Humans are also highly curious: the desire to understand and influence phenomena has motivated humanity's development of s ...
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