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Datamost Games
Datamost was an American computer book publisher and computer game company founded by David Gordon and based in Chatsworth, California. Datamost operated in the early 1980s producing games and other software mainly for the Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ..., Commodore 64 and Atari 8-bit computers, with some for the IBM PC. It also published educational and reference materials related to home computers and computer programming. Video games Publications * ''How to Program the Apple II Using 6502 Assembly Language'' (1981Using 6502 Assembly Language by Randy Hyde , PDFby Randy Hyde * ''The Elementary Commodore-64'' (1982) by William B. Sanders, Ph.D. * ''How to Write an Apple Program'' (1982) by Ed Faulk * ''Designing Apple Games with Pizazz'' (1983) b ...
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Chatsworth, Los Angeles
Chatsworth is a suburban neighborhood in Los Angeles, California, in the San Fernando Valley. The area around the town was home to Native Americans, who left caves containing rock art. Chatsworth was explored and colonized by the Spanish Empire, Spanish beginning in the 18th century in the United States, 18th century. The land was part of a Spanish land grant, Rancho Ex-Mission San Fernando. After the United States took over the land following the Mexican–American War, it was the largest such grant in California. Chatsworth has seven public and eight private schools. There are large open-space and smaller recreational parks as well as a public library and a transportation center. Landmarks in the town include the former Chatsworth Reservoir and the Santa Susana Field Laboratory. The neighborhood has one of the lowest population densities in Los Angeles and a relatively high income level. Chatsworth is the home of the Iverson Movie Ranch, a 500-acre area which was the most fil ...
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Snack Attack
''Snack Attack'' is a maze video game developed by Dan Illowsky for the Apple II and published by Datamost in 1981. ''Snack Attack'' is a Pac-Man clone, ''Pac-Man'' clone. Gameplay The player controls the Snacker, a small, white, fish-like character, and moves through a maze to "eat" all the gumdrops scattered throughout. Gumdrop Guards, four enemies that patrol the maze, attempt to catch the Snacker. There are green and purple barriers that can only be crossed by the Snacker and the Guards, respectively. The character can move in four directions, allowing the player to escape the Gumdrop Guards. By eating one of several "magic stars" in the maze, the Snacker gains a set of sharp teeth and can briefly eat the guards for bonus points, sending them back to their home base to regenerate. Occasionally, a giant jack-o-lantern appears and can be eaten for bonus points. Once all the gumdrops have been cleared, the player begins the next maze at a faster speed. The game cycles throug ...
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Nightraiders
''Nightraiders'' is a scrolling shooter designed by Peter Filiberti and published in 1983 by Datamost for Atari 8-bit computers. It was inspired by the 1982 arcade video game ''Zaxxon'', but scrolls vertically instead of diagonally. Gameplay The object of ''Nightraiders'' is to reach and destroy the enemy base. The player's ship can be moved back and forth along the bottom of the screen, firing laser cannons to destroy enemy tanks, bridges and other structures. The ship constantly consumes fuel, which can be replenished by shooting at alien fuel canisters. At the end of each stage is an alien base which must be destroyed to move to the next level. Reception ''The Addison-Wesley Book of Atari Software 1984'' reviewer gave the game a poor rating (D) and found it dull with very little to hold interest. Vincent Puglia reviewed the game in the July 1984 issue of ''Electronic Games ''Electronic Games'' was the first dedicated video game magazine published in the United Stat ...
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Monster Smash
''Monster Smash'' (stylized in-game as ''Monster Smash!'') is an action game written by Dave Eisler and published by Datamost in 1983 for the Apple II and Atari 8-bit computers. A Commodore 64 port followed in 1984. The music in the Atari 8-bit version was written by Gary Gilbertson and praised by reviewers. An earlier version of the game was published by The Software Farm in 1982 as ''Monster Mash''. Gameplay The aim of ''Monster Smash'' is to capture all the monsters that are roaming around a local graveyard. The player must trap the monsters by opening and closing various gates and then smash them using the gravestones. If any monster reaches the right side of the screen it escapes, and if the player lets too many of them escape, as shown by a meter, the game ends. Once a certain number of monsters have been captured the player moves to the next level. In higher levels human visitors are introduced and the player must allow them to safely pass through a graveyard, while busy ...
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Cosmic Tunnels
''Cosmic Tunnels'' is a space-themed action game written by Tim Ferris and published by Datamost in 1983 for Atari 8-bit computers and in 1984 for the Commodore 64. Datamost also sold the game with '' Cohen's Towers'' as a "twin pack". It was re-released in 1986 by Databyte in the United Kingdom. Gameplay The object of the game is to collect energy bars from four different asteroids. To do this the player needs to complete four different stages. The first stage expects the player to maneuver his spacecraft from its home base to one of the four gates at the top of the screen, while avoiding falling meteors. Once through the gate, the ship enters a space warp, where the player is confronted with mines that must be shot, or they will drain the ship's energy. This stage of the game lasts 25 seconds, with the mines progressively moving faster. After leaving the tunnel, the player must successfully land on the asteroid's landing platform, while avoiding missiles fired by the enemy ba ...
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Conquering Worlds
''Conquering Worlds'' is a strategy video game for the Apple II published by in 1983 Datamost. Gameplay ''Conquering Worlds'' is a game in which the player is the Supreme Commander who takes control of enemy planets in the star system. Reception James A. McPherson reviewed the game for ''Computer Gaming World'', and stated that "The scenario for ''Conquering Worlds'' is not new, and only slightly different in overall concept from other games. It is similar to ''Galactic Attack'' and ''Titan Empire''. If you own either of the two games, you will find ''Conquering Worlds'' to be similar." References {{reflist External linksReviewin ''Softalk''1984 Software Encyclopediafrom ''Electronic Games''Review
in ''Electronic Fun with Computers & Games'' 1983 video games Apple II games Apple II-only games Datamost games Turn-based strategy video games Video games developed in the United States Video games set in outer space ...
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Cohen's Towers
''Cohen's Towers'' is a platform game written by Frank Cohen and released by Datamost in 1983 for Atari 8-bit computers and Commodore 64. It was re-released in 1986 by Databyte in the United Kingdom. Gameplay In ''Cohen's Towers'' the player plays the part of Allen, starting his new job as a mail boy. He has to collect mail parcels one at the time from different floors and deliver them to any of the three available 'mail drops'. To move up and down between the floors the player can use different elevators, but if he stays on one for too long a falling plant pot will knock him off. The player's work is also hindered by a dog pursuing him on most of the floors, or a sleepwalker. Once the player collected and deposited all the parcels in the building, the Boss shows up and takes him to the next one. There are three different buildings in the game – Fanda, Datamost, and Cohen's Tower – each one harder to complete. Music The game's music is one of the first examples of adapti ...
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Cavern Creatures
''Cavern Creatures'' is a vertically scrolling shooter for the Apple II written by Paul Lowrance and published by Datamost in 1983. The title screen artwork is by Art Huff. The game is similar to the 1981 game ''Caverns of Mars'' for the Atari 8-bit computers. Gameplay The player controls a small craft, navigating it through a series of winding caverns and tunnels while shooting or avoiding obstacles. The caverns scroll from the bottom of the screen to the top at a fixed speed, so the player must always move forward. The obstacles filling the tunnels are mostly the eponymous "creatures" and appear as simple icons like smiley faces, floppy diskettes, birds, eyes, apples, bunches of grapes, ''Pac-Man'' ghosts, baseball hats, turrets, etc. Many of these objects are animated, but they do not actually move about. The player's craft fires bolts of energy simultaneously in three directions (left, right and forward) that destroy the creatures but consume the ship's energy, tracked ...
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Anteater (video Game)
''Anteater'' (''The Anteater'' in Britain, ''Ameisenbär'' in Germany) is an arcade video game designed by Chris Oberth and released in 1982 by Tago Electronics. The player steers the tongue of the eponymous creature through a maze, retracting it when dangers approach. Though the arcade game was not a hit, it spawned a number of direct clones for home computers; Sierra's '' Oils Well'' became better known than the original. Oberth wrote an Apple II version of his own game for Datamost using a different title. Gameplay image:Anteater arcade.png, left, The anteater extending its tongue in a new level full of ant larvae (red dots) The player controls an anteater that elongates its tongue through a maze-like ant colony in search of ants. Only the tip of the tongue can eat an ant. If an ant touches any other part of the tongue, then the player loses a life. Pressing the second button quickly retracts the anteater's tongue. Worms can only be eaten from behind. Eating queen ants at th ...
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Wizardry (video Game Series)
''Wizardry'' is a series of role-playing video games originally created by American publisher Sir-Tech. The series was influential in the evolution of modern role-playing video games alongside '' Ultima'' and '' Might and Magic''. The original ''Wizardry'' was a significant influence on early console role-playing games such as '' Shin Megami Tensei'', '' Dragon Slayer'', '' the Shining series'', ''Fire Emblem'', ''Final Fantasy'' and '' Dragon Quest''. Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech was ''Wizardry 8'', released in 2001. There have since been various spin-off titles developed for the Japanese market. Development ''Wizardry'' began as a simple dungeon crawl by Andrew C. Greenberg and Robert Woodhead. It was written when they were students at Cornell University and published by Sir-Tech. The game was influenced by earlier games from the PLATO system, most notably ''Oubliette''. The ...
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Tubeway
''Tubeway'' (sometimes stylized as ''Tubeway ] ') is a video game for the Apple II programmed by David Arthur Van Brink and published by Tempest''. Gameplay thumb">The third level ''Tubeway'' is a paddles to move a small white crosshair around the top of a "tube" or wall while firing down at the computer-controlled opponents attempting to scale their way up it. The opponents, known as the Tubeway Army (one of several references to Gary Numan in the game), consist of triangular green ''homers'' (100 points) and triangular blue ''seekers'' (200 points), both of which can return fire. A special opponent called ''the germ'' occasionally emerges from a white box in the lower left corner of the screen. The goal of the game is to clear as many levels as possible before running out of lives. An extra life is granted every 20,000 points. Reception In an 8 out of 10 review, the January 1983 ''Arcade Express'' newsletter mentioned the similarity to ''Tempest'', but called it "just ...
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Tharolian Tunnels
''Tharolian Tunnels'' is a fixed shooter for the Apple II family of computers programmed by Rod Nelsen and published by Datamost in 1982. The game is similar to ''Space Invaders''. Premise ''Softdisk'' magazine, issue 76, gives this brief description of game's premise: "Free the planet Tharolia from rule by maniacal machines." Similar in style to ''Space Invaders'' and Datamost's ''Cavern Creatures ''Cavern Creatures'' is a vertically scrolling shooter for the Apple II written by Paul Lowrance and published by Datamost in 1983. The title screen artwork is by Art Huff. The game is similar to the 1981 game ''Caverns of Mars'' for the Atari 8- ...'', the game puts you in control of a single armed spacecraft pitted against numerous waves of attacking aliens. Gameplay The player first selects from three levels of difficulty—1) Pilot, 2) Captain, or 3) Commander—and then faces the first challenge, an attack by a slowly descending formation of aliens. This level closely paral ...
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