Datamost Games
   HOME





Datamost Games
Datamost was an American computer book publisher and computer game company founded by David Gordon and based in Chatsworth, California. Datamost operated in the early 1980s producing games and other software mainly for the Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ..., Commodore 64 and Atari 8-bit computers, with some for the IBM PC. It also published educational and reference materials related to home computers and computer programming. Video games Publications * ''How to Program the Apple II Using 6502 Assembly Language'' (1981Using 6502 Assembly Language by Randy Hyde , PDFby Randy Hyde * ''The Elementary Commodore-64'' (1982) by William B. Sanders, Ph.D. * ''How to Write an Apple Program'' (1982) by Ed Faulk * ''Designing Apple Games with Pizazz'' (1983) b ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Chatsworth, Los Angeles
Chatsworth is a suburban neighborhood in Los Angeles, California, in the San Fernando Valley. The area around the town was home to Native Americans, who left caves containing rock art. Chatsworth was explored and colonized by the Spanish Empire, Spanish beginning in the 18th century in the United States, 18th century. The land was part of a Spanish land grant, Rancho Ex-Mission San Fernando. After the United States took over the land following the Mexican–American War, it was the largest such grant in California. Chatsworth has seven public and eight private schools. There are large open-space and smaller recreational parks as well as a public library and a transportation center. Landmarks in the town include the former Chatsworth Reservoir and the Santa Susana Field Laboratory. The neighborhood has one of the lowest population densities in Los Angeles and a relatively high income level. Chatsworth is the home of the Iverson Movie Ranch, a 500-acre area which was the most fil ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Snack Attack
''Snack Attack'' is a maze video game developed by Dan Illowsky for the Apple II and published by Datamost in 1981. ''Snack Attack'' is a Pac-Man clone, ''Pac-Man'' clone. Gameplay The player controls the Snacker, a small, white, fish-like character, and moves through a maze to "eat" all the gumdrops scattered throughout. Gumdrop Guards, four enemies that patrol the maze, attempt to catch the Snacker. There are green and purple barriers that can only be crossed by the Snacker and the Guards, respectively. The character can move in four directions, allowing the player to escape the Gumdrop Guards. By eating one of several "magic stars" in the maze, the Snacker gains a set of sharp teeth and can briefly eat the guards for bonus points, sending them back to their home base to regenerate. Occasionally, a giant jack-o-lantern appears and can be eaten for bonus points. Once all the gumdrops have been cleared, the player begins the next maze at a faster speed. The game cycles throug ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Nightraiders
''Nightraiders'' is a scrolling shooter designed by Peter Filiberti and published in 1983 by Datamost for Atari 8-bit computers. It was inspired by the 1982 arcade video game ''Zaxxon'', but scrolls vertically instead of diagonally. Gameplay The object of ''Nightraiders'' is to reach and destroy the enemy base. The player's ship can be moved back and forth along the bottom of the screen, firing laser cannons to destroy enemy tanks, bridges and other structures. The ship constantly consumes fuel, which can be replenished by shooting at alien fuel canisters. At the end of each stage is an alien base which must be destroyed to move to the next level. Reception ''The Addison-Wesley Book of Atari Software 1984'' reviewer gave the game a poor rating (D) and found it dull with very little to hold interest. Vincent Puglia reviewed the game in the July 1984 issue of ''Electronic Games ''Electronic Games'' was the first dedicated video game magazine published in the United Stat ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Monster Smash
''Monster Smash'' (stylized in-game as ''Monster Smash!'') is an action game written by Dave Eisler and published by Datamost in 1983 for the Apple II and Atari 8-bit computers. A Commodore 64 port followed in 1984. The music in the Atari 8-bit version was written by Gary Gilbertson and praised by reviewers. An earlier version of the game was published by The Software Farm in 1982 as ''Monster Mash''. Gameplay The aim of ''Monster Smash'' is to capture all the monsters that are roaming around a local graveyard. The player must trap the monsters by opening and closing various gates and then smash them using the gravestones. If any monster reaches the right side of the screen it escapes, and if the player lets too many of them escape, as shown by a meter, the game ends. Once a certain number of monsters have been captured the player moves to the next level. In higher levels human visitors are introduced and the player must allow them to safely pass through a graveyard, while busy ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Cosmic Tunnels
''Cosmic Tunnels'' is a space-themed action game written by Tim Ferris and published by Datamost in 1983 for Atari 8-bit computers and in 1984 for the Commodore 64. Datamost also sold the game with '' Cohen's Towers'' as a "twin pack". It was re-released in 1986 by Databyte in the United Kingdom. Gameplay The object of the game is to collect energy bars from four different asteroids. To do this the player needs to complete four different stages. The first stage expects the player to maneuver his spacecraft from its home base to one of the four gates at the top of the screen, while avoiding falling meteors. Once through the gate, the ship enters a space warp, where the player is confronted with mines that must be shot, or they will drain the ship's energy. This stage of the game lasts 25 seconds, with the mines progressively moving faster. After leaving the tunnel, the player must successfully land on the asteroid's landing platform, while avoiding missiles fired by the enemy ba ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Conquering Worlds
''Conquering Worlds'' is a strategy video game for the Apple II published by in 1983 Datamost. Gameplay ''Conquering Worlds'' is a game in which the player is the Supreme Commander who takes control of enemy planets in the star system. Reception James A. McPherson reviewed the game for ''Computer Gaming World'', and stated that "The scenario for ''Conquering Worlds'' is not new, and only slightly different in overall concept from other games. It is similar to ''Galactic Attack'' and ''Titan Empire''. If you own either of the two games, you will find ''Conquering Worlds'' to be similar." References {{reflist External linksReviewin ''Softalk''1984 Software Encyclopediafrom ''Electronic Games''Review
in ''Electronic Fun with Computers & Games'' 1983 video games Apple II games Apple II-only games Datamost games Turn-based strategy video games Video games developed in the United States Video games set in outer space ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Cohen's Towers
''Cohen's Towers'' is a platform game written by Frank Cohen and released by Datamost in 1983 for Atari 8-bit computers and Commodore 64. It was re-released in 1986 by Databyte in the United Kingdom. Gameplay In ''Cohen's Towers'' the player plays the part of Allen, starting his new job as a mail boy. He has to collect mail parcels one at the time from different floors and deliver them to any of the three available 'mail drops'. To move up and down between the floors the player can use different elevators, but if he stays on one for too long a falling plant pot will knock him off. The player's work is also hindered by a dog pursuing him on most of the floors, or a sleepwalker. Once the player collected and deposited all the parcels in the building, the Boss shows up and takes him to the next one. There are three different buildings in the game – Fanda, Datamost, and Cohen's Tower – each one harder to complete. Music The game's music is one of the first examples of adapti ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE