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Cry Havoc (1981 Board Game)
''Cry Havoc'' is a medieval two-player wargame published by Standard Games and Publications in 1981, and later by Jeux Rexton and then ''Eurogames''. Gameplay ''Cry Havoc'' is a wargame with a medieval setting. Several scenarios are included in the game that set up a variety of combatants on each side, including peasants, sergeants, billmen, men-at-arms, knights and various other "character" classes. For example, in the scenario called "Peasant Revolt", 11 peasants, 19 yeoman and six pack mules are arrayed against 13 mounted and heavily armoured knights. The game comes with two colour maps, three rulebooks, and 228 counters printed on thin cardstock. Related publications The ''Cry Havoc'' system was later expanded with the publication of the following games: * ''Samurai Blades'' or ''Samurai'' (warfare in medieval Japan). * ''Siege'' (expansion to ''Cry Havoc'' with siege rules). * ''Outremer'' or ''Croisades'' (the Crusades, ''Croisades'' being the French edition with expa ...
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Man-to-man Wargame
A man-to-man wargame (also known as a skirmish wargame) is a wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perception, skill-at-arms, etc. The game is designed so that a knowledge of military tactics, especially at the small unit or squad level, will facilitate successful gameplay. Man-to-man wargames offer an extreme challenge to the designer, as fewer variables or characteristics inherent in the units being simulated are directly quantifiable. Modern commercial board wargaming stayed away from man-to-man subjects for many years, though once the initial attempts were made to address the subject, it has evolved into a popular topic among wargamers. Man-to-man wargames have been a popular pastime for PC and console gamers, though "true" man-to-man combat simulators are much more rare than action-adventure oriented first person shooters. Early role-playing games wer ...
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Dark Blades
''Dark Blades'' is a medieval fantasy wargame published in 1986 by Standard Games and Publications that is based on the '' Cry Havoc'' rules system. Gameplay ''Dark Blades'' is a fantasy board wargame for beginners, based on the '' Cry Havoc'' game system. Set on the island of Labyrinthia, the game includes an account of the hero Dark Blades and his band of fellow adventurers, upon which the included scenarios and maps are based. Components include * two hex maps: a river beside a watermill, and a natural amphitheatre called "The Arena" * a map of the island of Labyrinthia, for campaign play * more than 200 counters * 24 spell cards * a 40-page rulebook with 4 scenarios related to the story of Dark Blades * 2 quick reference sheets * a Beginner's Guide to wargaming * 10-sided die * a sheet with general introduction and background Publication history Standard Games and Publications published the complex fantasy wargame ''Cry Havoc!'' in 1981, and over the next four years releas ...
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Board Wargames Set In The Middle Ages
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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Board Games Introduced In 1981
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game ** Chessboard ** Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence softw ...
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Casus Belli (magazine)
''Casus Belli'' is a French magazine about role-playing games, published in different formats since 1980. It contains news, reviews, interviews, features, and role-playing game materials. The magazine was published by Excelsior Publications until 1999, by Arkana Press in 2000–2006, and by Casus Belli Presse in 2010–2011, and has been published by Black Book Éditions since 2011. Since 2020, it also has the online video companion ''Casus TV'', which is produced in collaboration with ''Tric Trac''. History ''Casus Belli'' has been released in different forms since 1980, originally under editor-in-chief François Marcela-Froideval and published by Excelsior Publications; for its first few issues, it was a short, black-and-white publication, before changing to a larger format printed in color. In this incarnation, it became the leading role-playing game magazine on the French market. The artists working on this edition included the cartoonist Tignous. The magazine ended publicat ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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Ken Rolston
Ken Rolston is an American computer game and role-playing game (pen and paper), role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. In February 2007, he elected to join the staff of computer games company Big Huge Games to create a new role-playing game.: 13 February 2007 press release Rolston has a master's degree from New York University, and is a member of the Science Fiction and Fantasy Writers of America. He has been a professional games designer since 1982. Tabletop role-playing games Ken Rolston spent twelve years as an award-winning designer of tabletop role-playing games. His credits include games and supplements for ''Paranoia (role-playing game), Paranoia'', ''RuneQuest'', ''Warhammer Fantasy Roleplay'', ''Editions of Dungeons & Dragons#Advanced Dungeons & Dragons, Advanced Dungeons & Dragons'', and ''Dungeons & Dragons''. Rolston was a ''Basic Role-Playing'' writer for Chaosium. Rolston had al ...
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Cry Havoc - Book 1
Crying is the dropping of tears (or welling of tears in the eyes) in response to an emotional state, or pain. Emotions that can lead to crying include sadness, anger, and even happiness. The act of crying has been defined as "a complex secretomotor phenomenon characterized by the shedding of tears from the lacrimal apparatus, without any irritation of the ocular structures", instead, giving a relief which protects from conjunctivitis. A related medical term is lacrimation, which also refers to non-emotional shedding of tears. Various forms of crying are known as ''sobbing'', ''weeping'', ''wailing'', ''whimpering'', ''bawling'', and ''blubbering''. For crying to be described as sobbing, it usually has to be accompanied by a set of other symptoms, such as slow but erratic inhalation, occasional instances of breath holding and muscular tremor. A neuronal connection between the lacrimal gland and the areas of the human brain involved with emotion has been established. Tear ...
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Medieval Fantasy
Historical fantasy is a category of fantasy and genre of historical fiction that incorporates fantastic elements (such as magic (fantasy), magic) into a more "realistic" narrative. There is much crossover with other subgenres of fantasy; those classed as Arthurian, Celtic, or Dark Ages (historiography), Dark Ages could just as easily be placed in historical fantasy. Stories fitting this classification generally take place prior to the 20th century. Films of this genre may have plots set in biblical times or classical antiquity. They often have plots based very loosely on mythology or legends of Greek-Roman history, or the surrounding cultures of the same era. Overview Historical fantasy usually takes one of four common approaches: # Magic in fiction, Magic, mythical creatures such as dragons or other supernatural elements, such as magic rings co-exist invisibly with the mundane world, with the majority of people being unaware of it. In this, it has a close similarity to conte ...
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Anglo-Saxons
The Anglo-Saxons were a Cultural identity, cultural group who inhabited England in the Early Middle Ages. They traced their origins to settlers who came to Britain from mainland Europe in the 5th century. However, the ethnogenesis of the Anglo-Saxons happened within Britain, and the identity was not merely imported. Anglo-Saxon identity arose from interaction between incoming groups from several Germanic peoples, Germanic tribes, both amongst themselves, and with Celtic Britons, indigenous Britons. Many of the natives, over time, adopted Anglo-Saxon culture and language and were assimilated. The Anglo-Saxons established the concept, and the Kingdom of England, Kingdom, of England, and though the modern English language owes somewhat less than 26% of its words to their language, this includes the vast majority of words used in everyday speech. Historically, the Anglo-Saxon period denotes the period in Britain between about 450 and 1066, after Anglo-Saxon settlement of Britain, th ...
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Standard Games And Publications
Standard may refer to: Symbols * Colours, standards and guidons, kinds of military signs * Standard (emblem), a type of a large symbol or emblem used for identification Norms, conventions or requirements * Standard (metrology), an object that bears a defined relationship to a unit of measure used for calibration of measuring devices * Standard (timber unit), an obsolete measure of timber used in trade * Breed standard (also called bench standard), in animal fancy and animal husbandry * BioCompute Standard, a standard for next generation sequencing * ''De facto'' standard, product or system with market dominance * Gold standard, a monetary system based on gold; also used metaphorically for the best of several options, against which the others are measured * Internet Standard, a specification ratified as an open standard by the Internet Engineering Task Force * Learning standards, standards applied to education content * Standard displacement, a naval term describing the ...
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