Cross Chess
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Cross Chess
Cross chess is a chess variant invented by George R. Dekle Sr. in 1982. The game is played on a board comprising 61 cross-shaped cells, with players each having an extra rook, knight, and pawn in addition to the standard number of chess pieces. Pieces move in the context of a gameboard with hexagonal cells, but Cross chess has its own definition of and . Cross chess was included in ''World Game Review'' No. 10 edited by Michael Keller. Hexagonal features The cross chess board geometry has the same features as hexagon-based chessboards; however, diagonals and ranks are defined differently in cross chess from Gliński's and Shafran's hexagonal variants, resulting in move possibilities more akin to standard chess. (E.g., a bishop has six diagonal move directions in Glinski's hex chess, whereas a cross chess bishop has four directions; a rook has six directions in Glinski's, whereas along ranks and on the cross chess board, it has four.) As with hex-based boards, three cell c ...
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Cross Chess Gameboard And Init Config
A cross is a geometrical figure consisting of two intersecting lines or bars, usually perpendicular to each other. The lines usually run vertically and horizontally. A cross of oblique lines, in the shape of the Latin letter X, is termed a saltire in heraldic terminology. The cross has been widely recognized as a symbol of Christianity from an early period.''Christianity: an introduction''
by Alister E. McGrath 2006 pages 321-323
However, the use of the cross as a religious symbol predates Christianity; in the ancient times it was a pagan religious symbol throughout Europe and western Asia. The effigy of a man hanging on a cross was set up in the fields to protect the crops. It often appeared in conjunction with the female-genital circle or oval, to signify the sacred marriage, as in Egyptian amu ...
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Shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, while ...
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Chess Variants
A chess variant is a game related to, derived from, or inspired by chess. Such variants can differ from chess in many different ways. "International" or "Western" chess itself is one of a family of games which have related origins and could be considered variants of each other. Chess developed from '' chaturanga'', from which other members of this family, such as ''shatranj'', Tamerlane chess, '' shogi'', and ''xiangqi'' also evolved. Many chess variants are designed to be played with the equipment of regular chess. Most variants have a similar public-domain status as their parent game, but some have been made into commercial proprietary games. Just as in traditional chess, chess variants can be played over the board, by correspondence, or by computer. Some internet chess servers facilitate the play of some variants in addition to orthodox chess. In the context of chess problems, chess variants are called heterodox chess or fairy chess. Fairy chess variants tend to be created ...
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Shogi Variant
A shogi variant is a game related to or derived from shogi (Japanese chess). Many shogi variants have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest. A few of these variants are still regularly played, though none are as popular as shogi itself. The drop rule, often considered the most notable feature of shogi, is absent from most shogi variants, which therefore play more like other forms of chess, with the board becoming less crowded as pieces are exchanged. This is especially true for variants larger than shogi itself − in fact, the largest well-known variant that features the drop rule is the 11×11 game wa shogi. Predecessors of modern shogi Some form of chess had almost certainly reached Japan by the 9th century, if not earlier, but the earliest surviving Japanese description of the rules of chess dates from the early 12th century, during the Heian period. Unfortunately, this description does not ...
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Hexshogi
Hexshogi is a shogi variant for two players created by George R. Dekle Sr. in 1986. The gameboard comprises 85 hexagonal cells. The game is in all respects the same as shogi, except that piece moves have been transfigured for the hexagonal board-cell geometry. Hexshogi was included in ''World Game Review'' No. 10 edited by Michael Keller. Game rules Hexshogi has the same types and numbers of pieces as shogi, and all normal shogi rules apply, including a similar initial setup (see diagram), drops, promotion, check, checkmate, and impasse. As in shogi, pieces capture the same as they move. But the hexagonal geometry implies special move patterns for the pieces. Piece moves The diagrams show how the unpromoted pieces move. As in shogi, a dragon king (promoted rook) moves as a rook, or as a king. A dragon horse (promoted bishop) moves as a bishop or a king. See also * Gliński's hexagonal chess * Also by George Dekle: ** Trishogi – a variant with triangular cells ** ...
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Triangular Chess
Triangular chess is a chess variant for two players invented by George R. Dekle Sr. in 1986. The game is played on a hexagon-shaped gameboard comprising 96 triangular cells. Each player commands a full set of chess pieces in addition to three extra pawns and a unicorn. Triangular chess and its variation tri-chess were included in ''World Game Review'' No. 10 edited by Michael Keller. Game rules The starting setup is as shown. As in chess, White moves first, and the object is checkmate. Other standard conventions apply as well, including castling, the pawn's initial two-step move, the ''en passant'' capture, and promotion at the last . The triangular geometry, however, implies special move patterns for the pieces. Piece moves * A rook moves in a straight line starting through a cell edge. (Three directions are possible.) * A bishop moves in a straight line starting through a cell vertex. (Three directions.) * The queen moves as a rook or bishop. (Six directions.) * The king mo ...
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White And Black In Chess
In chess, the player who moves first is called White and the player who moves second is called Black. Their pieces are the white pieces and the black pieces. The pieces are often not literally white and black, but some other colors, usually a light color and a dark color. The 64 squares of the chessboard, which is colored in a checkered pattern, are likewise the "white squares" or "light squares", and "black squares" or "dark squares"; they are usually of contrasting light and dark color rather than literally white and black. For example, the squares on vinyl boards may be off-white ("buff") and green, while those on wood boards are often light brown and dark brown. white: 1. There are 16 light-colored pieces and 32 squares called white. 2. When capitalized, the word refers to the player of the white pieces. An entry in the ''Glossary of terms in the Laws of Chess'' at the end of the current FIDE laws appears for black, too. In old chess writings, the sides are often called Red ...
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Promotion (chess)
In chess, promotion is the replacement of a pawn with a new piece when the pawn is moved to its last . The player replaces the pawn immediately with a queen, rook, bishop, or knight of the same . The new piece does not have to be a previously captured piece. Promotion is mandatory; the pawn cannot remain as a pawn. Promotion to a queen is known as queening; promotion to any other piece is known as underpromotion. Promotion is almost always to a queen, as it is the most powerful piece. Underpromotion might be done for various reasons, such as to avoid stalemate or for tactical reasons related to the knight's unique movement pattern. Promotion or the threat of it often decides the result in an endgame. Rules When a pawn is promoted, it is removed from the board, and the new piece is placed on the square of promotion. A piece may be promoted to regardless of whether it has been captured. Consequently, a player might have two or more queens, or three or more rooks, bishops, or kni ...
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Castling
Castling is a move in chess. It consists of moving the king two squares toward a rook on the same and then moving the rook to the square that the king passed over. Castling is permitted only if neither the king nor the rook has previously moved; the squares between the king and the rook are vacant; and the king does not leave, cross over, or finish on a square attacked by an enemy piece. Castling is the only move in chess in which two pieces are moved at once. Castling with the is called ''kingside castling'', and castling with the is called ''queenside castling''. In both algebraic and descriptive notations, castling kingside is written as 0-0 and castling queenside as 0-0-0. Castling originates from the ''king's leap'', a two-square king move added to European chess between the 14th and 15th centuries, and took on its present form in the 17th century. Local variations in castling rules were common, however, persisting in Italy until the late 19th century. Castling does not ...
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Shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, while ...
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Chess Variant
A chess variant is a game related to, derived from, or inspired by chess. Such variants can differ from chess in many different ways. "International" or "Western" chess itself is one of a family of games which have related origins and could be considered variants of each other. Chess developed from '' chaturanga'', from which other members of this family, such as ''shatranj'', Tamerlane chess, '' shogi'', and ''xiangqi'' also evolved. Many chess variants are designed to be played with the equipment of regular chess. Most variants have a similar public-domain status as their parent game, but some have been made into commercial proprietary games. Just as in traditional chess, chess variants can be played over the board, by correspondence, or by computer. Some internet chess servers facilitate the play of some variants in addition to orthodox chess. In the context of chess problems, chess variants are called heterodox chess or fairy chess. Fairy chess variants tend to be created ...
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