Cross Channel (video Game)
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Cross Channel (video Game)
''Cross Channel'', stylized as ''CROSS†CHANNEL'', is a visual novel video game developed by Flying Shine. It was originally released in 2003 for Microsoft Windows, and has later been released for consoles with various added content. An English localization was released in 2018 for Microsoft Windows. Synopsis Plot Gunjo Gakuen ("Deep Blue School") is a facility designed to gather and isolate those students with a high adaptation coefficient (indicating that the student is less likely to be able to adapt to society), determined from an adaptation exam mandated by the government. After a failed summer vacation with other members of the school's broadcasting club, Taichi Kurosu and some of the other club members return to the city, only to find that all living creatures within it except for the club members have completely vanished. In order to confirm the status of the outside world, Taichi decides to gather other club members to help Misato Miyasumi, the president of the broadcast ...
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Flying Shine
''Cross Channel'', stylized as ''CROSS†CHANNEL'', is a visual novel video game developed by Flying Shine. It was originally released in 2003 for Microsoft Windows, and has later been released for consoles with various added content. An English localization was released in 2018 for Microsoft Windows. Synopsis Plot Gunjo Gakuen ("Deep Blue School") is a facility designed to gather and isolate those students with a high adaptation coefficient (indicating that the student is less likely to be able to adapt to society), determined from an adaptation exam mandated by the government. After a failed summer vacation with other members of the school's broadcasting club, Taichi Kurosu and some of the other club members return to the city, only to find that all living creatures within it except for the club members have completely vanished. In order to confirm the status of the outside world, Taichi decides to gather other club members to help Misato Miyasumi, the president of the broadcast ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual no ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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PlayStation Vita Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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PlayStation Portable Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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PlayStation 3 Games
is a video game, video gaming brand that consists of five home video game consoles, two Handheld game console, handhelds, a Home theater PC, media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the PlayStation (console), first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the List of million-selling game consoles, best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, bec ...
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PlayStation 2 Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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Eroge
An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy video games), released the first erotic computer game with sexually explicit graphics, ''Night Life'',Retro Japanese Computers: Gaming's Final Frontier
Hardcore Gaming 101, reprinted from '''', Issue 67, 2009
an early for the



CyberFront Games
Kaga Create Co., Ltd. was a Japan-based video game developing and publishing division of Kaga Electronics. The company initially released games for the PC Engine (known as the TurboGrafx-16 in North America). It later released titles for a wide array of gaming systems, including the Nintendo Entertainment System, Game Boy, Super NES, Dreamcast, 3DO, PlayStation, Sega Saturn, and PC-FX. The company's releases mostly stopped around 2005, with their final games primarily being re-releases of PC Engine titles on the Wii Virtual Console. History Kaga's video game division was founded in 1988-06-22 under the name 'Naxat'. The company is named from the backwards spelling of Taxan, which is a brand owned by its parent company. To compete with Hudson's own Caravan video game marathon competitions in the late 80s, NAXAT held a similar competition dubbed Summer Carnival. The game for which the company is best known, Summer Carnival '92: Recca, commonly abbreviated to simply Recca, was cre ...
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Bishōjo Games
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. ''Bishōjo'' characters appear ubiquitously in media including manga, anime, and computer games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards ''bishōjo'' characters is a key concept in ''otaku'' (manga and anime fan) subculture. The development of the ''bishōjo'' aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The ''bishōjo'' character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'' ...
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