Cram (game Show)
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Cram (game Show)
''Cram'' is an American game show which aired on Game Show Network in 2003. The show featured two teams, each composed of two contestants. For 24 hours before taping, the contestants were sequestered, sleep deprived at a storefront (located at the then named Kodak Theatre on Hollywood Boulevard, which is now called the Dolby Theatre). Contestants were then escorted to Sony Pictures Studios, in Culver City, California, where the actual gameplay would commence; with the intent of the contestants staying awake, and "cramming" various material such as trivia questions and jokes, which they would then answer on the show while attempting physical stunts in an attempt to stay awake. Graham Elwood was the show's host, with assistance from Berglind Icey, Arturo Gil, and Andrea Hutchman. Format The Rant Two teams, each with two members each, forming a pre-existing relationship, are introduced to the audience. To start, both teams were given a default consolation of 100 points. Round one ...
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Game Show
A game show is a genre of broadcast viewing entertainment (radio, television, internet, stage or other) where contestants compete for a reward. These programs can either be participatory or Let's Play, demonstrative and are typically directed by a game show host, host, sharing the rules of the program as well as commentating and narrating where necessary. The history of game shows dates back to the invention of television as a medium. On most game shows, contestants either have to answer questions or solve puzzles, typically to win either money or prizes. Game shows often reward players with prizes such as cash, trips and goods and services provided by the show's sponsor. History 1930s–1950s Game shows began to appear on radio and television in the late 1930s. The first television game show, ''Spelling Bee (game show), Spelling Bee'', as well as the first radio game show, ''Information Please'', were both broadcast in 1938; the first major success in the game show genre was ...
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Freeze Frame Shot
In film and video, a freeze frame is when a single frame of content shows repeatedly on the screen—"freezing" the action. This can be done in the content itself, by printing (on film) or recording (on video) multiple copies of the same source frame. This produces a static shot that resembles a still photograph. ''Freeze frame'' is a term in live stage performance, for a technique in which actors freeze at a particular point to enhance a scene or show an important moment in production. Spoken word may enhance the effect, with a narrator or one or more characters telling their personal thoughts regarding the situation. Examples Film *The first known freeze frame was in director Alfred Hitchcock's 1928 film ''Champagne''. *An early use of the freeze frame in classic Hollywood cinema was Frank Capra's 1946 Christmas film ''It's A Wonderful Life'' where the first appearance of the adult George Bailey (played by James Stewart) on-screen is shown as a freeze frame. *A memorable freez ...
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2003 American Television Series Debuts
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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Television Shows Set In Los Angeles
Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertising, entertainment, news, and sports. Television became available in crude experimental forms in the late 1920s, but only after several years of further development was the new technology marketed to consumers. After World War II, an improved form of black-and-white television broadcasting became popular in the United Kingdom and the United States, and television sets became commonplace in homes, businesses, and institutions. During the 1950s, television was the primary medium for influencing public opinion.Diggs-Brown, Barbara (2011''Strategic Public Relations: Audience Focused Practice''p. 48 In the mid-1960s, color broadcasting was introduced in the U.S. and most other developed countries. The availability of various types of archival stora ...
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2000s American Game Shows
S, or s, is the nineteenth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''ess'' (pronounced ), plural ''esses''. History Origin Northwest Semitic šîn represented a voiceless postalveolar fricative (as in 'ip'). It originated most likely as a pictogram of a tooth () and represented the phoneme via the acrophonic principle. Ancient Greek did not have a phoneme, so the derived Greek letter sigma () came to represent the voiceless alveolar sibilant . While the letter shape Σ continues Phoenician ''šîn'', its name ''sigma'' is taken from the letter ''samekh'', while the shape and position of ''samekh'' but name of ''šîn'' is continued in the '' xi''. Within Greek, the name of ''sigma'' was influenced by its association with the Greek word (earlier ) "to hiss". The original name of the letter "sigma" may have been ''san'', but due to the complica ...
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Game Show Network Original Programming
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. K ...
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Pluto TV
Pluto TV is a free, ad-supported video streaming service owned and operated by the Paramount Streaming division of Paramount Global. Co-founded by Tom Ryan, Ilya Pozin and Nick Grouf in 2013 and based in Los Angeles, California, in the United States, and parts of the rest of the Americas, and Europe, Pluto is an advertiser-supported video-on-demand (AVOD) service that primarily offers a selection of programming content through digital linear channels designed to emulate the experience of traditional broadcast programming (sometimes known as a free ad-supported streaming television or "FAST" service). The service's revenue is generated from video advertisements seen during programming within ad breaks structured similarly to those found on conventional television. Pluto TV licenses its content directly from providers, and as of March 2020 had deals with 170 content partners providing more than 250 channels and 100,000 unique hours worth of programming. Its content is available ...
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WinTuition
''WinTuition'' is an American game show created as an original series for Game Show Network, on which it originally ran from December 9, 2002 to April 1, 2003, with repeats until January 4, 2004. The game had a school-oriented theme in which three contestants competed to answer questions on general school-based subjects in an attempt to win a $50,000 college fund, hence the name of the show. The show was hosted by Marc Summers and announced by Burton Richardson. Henry Winkler served as the show's executive producer. ''WinTuition'' would end up being the final game show that Summers would emcee. History ''WinTuition'' went into production and first aired on GSN in late 2002. The show was produced by Henry Winkler and hosted by Marc Summers. Lisa Kennedy Montgomery (then known by her stage name of Kennedy), who at the time was the host of '' Friend or Foe?'', hosted one episode in 2003 as part of an April Fool's Day April Fools' Day or All Fools' Day is an annual custom ...
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Marc Summers
Marc Summers (born Marc Berkowitz; November 11, 1951) is an American television personality, comedian, game show host, producer, and talk show host. He is best known for hosting '' Double Dare'' for Nickelodeon, and ''Unwrapped'' for Food Network; he was the executive producer for both '' Dinner: Impossible'' and '' Restaurant: Impossible'' also for Food Network. Early career Summers was born Marc Berkowitz in Indianapolis, Indiana, to a Jewish family. He attended Westlane Middle School and North Central High School in Indianapolis and Grahm Junior College in Boston. After consulting with Rabbi Weitzman of Indianapolis Hebrew Congregation about whether to pursue a career as a rabbi or as an entertainer, Rabbi Weitzman told Summers, "As a rabbi, you can help a small congregation a lot, but as a performer you can help a lot of people a little." Summers decided he preferred to help a lot of people, which set his path to becoming a performer. In the beginning of his career he was ...
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Lingo (American Game Show)
''Lingo'' is an American television game show with multiple international adaptations. In it, contestants compete to decode five-letter words given the first letter, similarly to Jotto, with each correctly guessed word earning number draws to attempt filling in a Bingo card. Three ''Lingo'' series have aired in the United States. The first was aired in daily syndication from September 28, 1987 until March 25, 1988, and taped at the BCTV studios in the Vancouver suburb of Burnaby, British Columbia; initially hosted by Michael Reagan, series creator Ralph Andrews took over beginning in February 1988. On August 5, 2002, Game Show Network (GSN) premiered a revival of ''Lingo'', which was hosted by Chuck Woolery and ran for six seasons through 2007. On June 6, 2011, GSN premiered a second revival hosted by comedian Bill Engvall, running for one season. On February 11, 2022, CBS announced that it had ordered a primetime revival of ''Lingo'' from Objective Media Group, with RuPaul as ...
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April Fool's Day
April Fools' Day or All Fools' Day is an annual custom on 1 April consisting of practical jokes and hoaxes. Jokesters often expose their actions by shouting "April Fools!" at the recipient. Mass media can be involved in these pranks, which may be revealed as such the following day. The custom of setting aside a day for playing harmless pranks upon one's neighbour has been relatively common in the world historically. Origins Although the origins of April Fools’ is unknown, there are many theories surrounding it. A disputed association between 1 April and foolishness is in Geoffrey Chaucer's ''The Canterbury Tales'' (1392). In the " Nun's Priest's Tale", a vain cock Chauntecleer is tricked by a fox on "Since March began thirty days and two," i.e. 32 days since March began, which is 1 April. However, it is not clear that Chaucer was referencing 1 April since the text of the "Nun's Priest's Tale" also states that the story takes place on the day when the sun is "in the sign of ...
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High Wire
Tightrope walking, also called funambulism, is the skill of walking along a thin wire or rope. It has a long tradition in various countries and is commonly associated with the circus. Other skills similar to tightrope walking include slack rope walking and slacklining. Types Tightwire is the skill of maintaining balance while walking along a tensioned wire between two points. It can be done either using a balancing tool (umbrella, fan, balance pole, etc.) or "freehand", using only one's body to maintain balance. Typically, tightwire performances either include dance or object manipulation. Object manipulation acts include a variety of props in their acts, such as clubs, rings, hats, or canes. Tightwire performers have even used wheelbarrows with passengers, ladders, and animals in their act. The technique to maintain balance is to keep the performer's centre of mass above their support point—usually their feet. Highwire is a form of tightwire walking but performed at much ...
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