Continuous Obsolescence
Continuous obsolescence or perpetual revolution is a phenomenon where industry trends, or other items that do not immediately correspond to technical needs, mandate a continual readaptation of a system. Such work does not increase the usefulness of the system, but is required for the system to continue fulfilling its functions.AntiPatterns: refactoring software, architectures, and projects in crisis. Brown, William J. 1998, Wiley. P 69 Unintentional reasons Continuous obsolescence may be unintentional. One type of largely unintentional case of continuous obsolescence occurs when the rising demand for graphics- and experience-intensive video games collides with a long development time for a new title. While a game may promise to be acceptable or even revolutionary if released on schedule, a delay exposes it to the risk of being unable to compete with better games released during the delay (e.g. '' Daikatana''), or of being continually rewritten to take advantage of better technolo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Daikatana
''Daikatana'' is a 2000 first-person shooter game developed by Ion Storm. It was published by Eidos Interactive for Microsoft Windows and Kemco for Nintendo 64. Players control a swordsmaster who travels through various time periods in an effort to obtain the eponymous Daikatana, a powerful sword tied to the fate of the world. ''Daikatana'' was directed by Ion Storm co-founder John Romero, a co-developer of the influential first-person shooters ''Wolfenstein 3D'' (1992), '' Doom'' (1993), and '' Quake'' (1996). Announced in 1997 as Romero's first game after leaving id Software, it underwent a troubled development that saw a change in its engine, release date delays, and the departure of several staff members. The protracted development, combined with promotion that focused on Romero's involvement over the game itself, resulted in negative publicity for ''Daikatana'' prior to its release. Released in May 2000, ''Daikatana'' received mostly negative reviews for its outdated gra ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Duke Nukem Forever
''Duke Nukem Forever'' is a 2011 first-person shooter game developed by Gearbox Software and published by 2K Games for Windows, PlayStation 3, and Xbox 360. It is the fourth main installment in the ''Duke Nukem'' series and the sequel to '' Duke Nukem 3D'' (1996). Players control Duke Nukem as he comes out of retirement to battle an alien invasion. Like its predecessor, ''Duke Nukem Forever'' features pop culture references, toilet humor, and adult content. ''Duke Nukem Forever'' began development under 3D Realms and underwent a severely protracted development that lasted more than 14 years. Announced in 1997 following the success of ''Duke Nukem 3D'', it was delayed several times, which was attributed to engine changes, understaffing, and a lack of a development plan. After 3D Realms downsized in 2009, ''Duke Nukem Forever'' was finished by Triptych Games, Gearbox Software and Piranha Games. It holds the Guinness world record for the longest development for a video game ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Anti-pattern
An anti-pattern in software engineering, project management, and business processes is a common response to a recurring problem that is usually ineffective and risks being highly counterproductive. The term, coined in 1995 by computer programmer Andrew Koenig, was inspired by the book ''Design Patterns'' (which highlights a number of design patterns in software development that its authors considered to be highly reliable and effective) and first published in his article in the ''Journal of Object-Oriented Programming''. A further paper in 1996 presented by Michael Ackroyd at the Object World West Conference also documented anti-patterns. It was, however, the 1998 book ''AntiPatterns'' that both popularized the idea and extended its scope beyond the field of software design to include software architecture and project management. Other authors have extended it further since to encompass environmental/organizational/cultural anti-patterns. Definition According to the authors of '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Microsoft
Microsoft Corporation is an American multinational corporation, multinational technology company, technology corporation producing Software, computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washington, United States. Its best-known software products are the Microsoft Windows, Windows line of operating systems, the Microsoft Office Productivity software#Office suite, suite, and the Internet Explorer and Microsoft Edge, Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface lineup of touchscreen personal computers. Microsoft ranked No. 21 in the 2020 Fortune 500 rankings of the largest United States corporations by total revenue; it was the world's List of the largest software companies, largest software maker by revenue as of 2019. It is one of the Big Tech, Big Five American information technology companies, alongside Alphabet ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Microsoft Office
Microsoft Office, or simply Office, is the former name of a family of client software, server software, and services developed by Microsoft. It was first announced by Bill Gates on August 1, 1988, at COMDEX in Las Vegas. Initially a marketing term for an office suite (bundled set of productivity applications), the first version of Office contained Microsoft Word, Microsoft Excel, and Microsoft PowerPoint. Over the years, Office applications have grown substantially closer with shared features such as a common spell checker, Object Linking and Embedding data integration and Visual Basic for Applications scripting language. Microsoft also positions Office as a development platform for line-of-business software under the Office Business Applications brand. It contains a word processor ( Word), a spreadsheet program (Excel) and a presentation program ( PowerPoint), an email client ( Outlook), a database management system (Access), and a desktop publishing app ( P ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Planned Obsolescence
In economics and industrial design, planned obsolescence (also called built-in obsolescence or premature obsolescence) is a policy of planning or designing a product with an artificially limited useful life or a purposely frail design, so that it becomes obsolete after a certain pre-determined period of time upon which it decrementally functions or suddenly ceases to function, or might be perceived as unfashionable. The rationale behind this strategy is to generate long-term sales volume by reducing the time between repeat purchases (referred to as "shortening the replacement cycle"). It is the deliberate shortening of a lifespan of a product to force people to purchase functional replacements. Planned obsolescence tends to work best when a producer has at least an oligopoly. Before introducing a planned obsolescence, the producer has to know that the customer is at least somewhat likely to buy a replacement from them (see brand loyalty). In these cases of planned obsolescenc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Anti-patterns
An anti-pattern in software engineering, project management, and business processes is a common response to a recurring problem that is usually ineffective and risks being highly counterproductive. The term, coined in 1995 by computer programmer Andrew Koenig, was inspired by the book '' Design Patterns'' (which highlights a number of design patterns in software development that its authors considered to be highly reliable and effective) and first published in his article in the ''Journal of Object-Oriented Programming''. A further paper in 1996 presented by Michael Ackroyd at the Object World West Conference also documented anti-patterns. It was, however, the 1998 book '' AntiPatterns'' that both popularized the idea and extended its scope beyond the field of software design to include software architecture and project management. Other authors have extended it further since to encompass environmental/organizational/cultural anti-patterns. Definition According to the authors o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |