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Computational Models
A computational model uses computer programs to simulate and study complex systems using an algorithmic or mechanistic approach and is widely used in a diverse range of fields spanning from physics, engineering, chemistry and biology to economics, psychology, cognitive science and computer science. The system under study is often a complex nonlinear system for which simple, intuitive analytical solutions are not readily available. Rather than deriving a mathematical analytical solution to the problem, experimentation with the model is done by adjusting the parameters of the system in the computer, and studying the differences in the outcome of the experiments. Operation theories of the model can be derived/deduced from these computational experiments. Examples of common computational models are weather forecasting models, earth simulator models, flight simulator models, molecular protein folding models, Computational Engineering Models (CEM), and neural network models. Se ...
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Computational Physics
Computational physics is the study and implementation of numerical analysis to solve problems in physics. Historically, computational physics was the first application of modern computers in science, and is now a subset of computational science. It is sometimes regarded as a subdiscipline (or offshoot) of theoretical physics, but others consider it an intermediate branch between theoretical and experimental physics — an area of study which supplements both theory and experiment. Overview In physics, different theories based on mathematical models provide very precise predictions on how systems behave. Unfortunately, it is often the case that solving the mathematical model for a particular system in order to produce a useful prediction is not feasible. This can occur, for instance, when the solution does not have a closed-form expression, or is too complicated. In such cases, numerical approximations are required. Computational physics is the subject that deals with these ...
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Agent-based Model
An agent-based model (ABM) is a computational model for simulating the actions and interactions of autonomous agents (both individual or collective entities such as organizations or groups) in order to understand the behavior of a system and what governs its outcomes. It combines elements of game theory, complex systems, emergence, computational sociology, multi-agent systems, and evolutionary programming. Monte Carlo methods are used to understand the stochasticity of these models. Particularly within ecology, ABMs are also called individual-based models (IBMs). A review of recent literature on individual-based models, agent-based models, and multiagent systems shows that ABMs are used in many scientific domains including biology, ecology and social science. Agent-based modeling is related to, but distinct from, the concept of multi-agent systems or multi-agent simulation in that the goal of ABM is to search for explanatory insight into the collective behavior of agents ...
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Microscale And Macroscale Models
Microscale models form a broad class of computational models that simulate fine-scale details, in contrast with macroscale models, which amalgamate details into select categories. Microscale and macroscale models can be used together to understand different aspects of the same problem. Applications Macroscale models can include ordinary differential equation, ordinary, partial differential equation, partial, and integro-differential equation, integro-differential equations, where categories and Flow (mathematics), flows between the categories determine the dynamics, or may involve only algebraic equations. An abstract macroscale model may be combined with more detailed microscale models. Connections between the two scales are related to multiscale modeling. One mathematical technique for multiscale modeling of nanomaterials is based upon the use of multiscale Green's function. In contrast, microscale models can simulate a variety of details, such as individual bacteria in biof ...
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Programming Language Theory
Programming language theory (PLT) is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification of formal languages known as programming languages. Programming language theory is closely related to other fields including linguistics, mathematics, and software engineering. History In some ways, the history of programming language theory predates even the development of programming languages. The lambda calculus, developed by Alonzo Church and Stephen Cole Kleene in the 1930s, is considered by some to be the world's first programming language, even though it was intended to ''Model of computation, model'' computation rather than being a means for programmers to ''Computer programming, describe'' algorithms to a computer system. Many modern functional programming languages have been described as providing a "thin veneer" over the lambda calculus, and many are described easily in terms of it. The first programming lan ...
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Ontology (information Science)
In information science, an ontology encompasses a representation, formal naming, and definitions of the categories, properties, and relations between the concepts, data, or entities that pertain to one, many, or all domains of discourse. More simply, an ontology is a way of showing the properties of a subject area and how they are related, by defining a set of terms and relational expressions that represent the entities in that subject area. The field which studies ontologies so conceived is sometimes referred to as ''applied ontology''. Every academic discipline or field, in creating its terminology, thereby lays the groundwork for an ontology. Each uses ontological assumptions to frame explicit theories, research and applications. Improved ontologies may improve problem solving within that domain, interoperability of data systems, and discoverability of data. Translating research papers within every field is a problem made easier when experts from different countries mainta ...
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Membrane Computing
Membrane computing (or MC) is an area within computer science that seeks to discover new computational models from the study of biological cells, particularly of the cellular membranes. It is a sub-task of creating a cellular model. Membrane computing deals with distributed and parallel computing models, processing multisets of symbol objects in a localized manner. Thus, evolution rules allow for evolving objects to be encapsulated into compartments defined by membranes. The communications between compartments and with the environment play an essential role in the processes. The various types of membrane systems are known as P systems after Gheorghe Păun who first conceived the model in 1998. An essential ingredient of a P system is its membrane structure, which can be a hierarchical arrangement of membranes, as in a cell, or a net of membranes (placed in the nodes of a graph), as in a tissue or a neural net. P systems are often depicted graphically with drawings. The intu ...
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Cognitive Model
A cognitive model is a representation of one or more cognitive processes in humans or other animals for the purposes of comprehension and prediction. There are many types of cognitive models, and they can range from box-and-arrow diagrams to a set of equations to software programs that interact with the same tools that humans use to complete tasks (e.g., computer mouse and keyboard). In terms of information processing, cognitive modeling is modeling of human perception, reasoning, memory and action. Relationship to cognitive architectures Cognitive models can be developed within or without a cognitive architecture, though the two are not always easily distinguishable. In contrast to cognitive architectures, cognitive models tend to be focused on a single cognitive phenomenon or process (e.g., list learning), how two or more processes interact (e.g., visual search and decision making), or making behavioral predictions for a specific task or tool (e.g., how instituting a new softw ...
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Decision Field Theory
Decision field theory (DFT) is a dynamic-cognitive approach to human decision making. It is a cognitive model that describes how people actually make decisions rather than a rational or normative theory that prescribes what people should or ought to do. It is also a dynamic model of decision-making rather than a static model, because it describes how a person's preferences evolve across time until a decision is reached rather than assuming a fixed state of preference. The preference evolution process is mathematically represented as a stochastic process called a diffusion process. It is used to predict how humans make decisions under uncertainty, how decisions change under time pressure, and how choice context changes preferences. This model can be used to predict not only the choices that are made but also decision or response times. The paper "Decision Field Theory" was published by Jerome R. Busemeyer and James T. Townsend in 1993.Busemeyer, J. R., & Johnson, J. G. (2008). ...
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Data-driven Model
Data-driven models are a class of computational models that primarily rely on historical data collected throughout a system's or process' lifetime to establish relationships between input, internal, and output variables. Commonly found in numerous articles and publications, data-driven models have evolved from earlier statistical models, overcoming limitations posed by strict assumptions about probability distributions. These models have gained prominence across various fields, particularly in the era of big data, artificial intelligence, and machine learning, where they offer valuable insights and predictions based on the available data. Background These models have evolved from earlier statistical models, which were based on certain assumptions about probability distributions that often proved to be overly restrictive. The emergence of data-driven models in the 1950s and 1960s coincided with the development of digital computers, advancements in artificial intelligence researc ...
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Computational Linguistics
Computational linguistics is an interdisciplinary field concerned with the computational modelling of natural language, as well as the study of appropriate computational approaches to linguistic questions. In general, computational linguistics draws upon linguistics, computer science, artificial intelligence, mathematics, logic, philosophy, cognitive science, cognitive psychology, psycholinguistics, anthropology and neuroscience, among others. Computational linguistics is closely related to mathematical linguistics. Origins The field overlapped with artificial intelligence since the efforts in the United States in the 1950s to use computers to automatically translate texts from foreign languages, particularly Russian scientific journals, into English. Since rule-based approaches were able to make arithmetic (systematic) calculations much faster and more accurately than humans, it was expected that lexicon, morphology, syntax and semantics can be learned using explicit rules, a ...
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Artificial Neural Network
In machine learning, a neural network (also artificial neural network or neural net, abbreviated ANN or NN) is a computational model inspired by the structure and functions of biological neural networks. A neural network consists of connected units or nodes called '' artificial neurons'', which loosely model the neurons in the brain. Artificial neuron models that mimic biological neurons more closely have also been recently investigated and shown to significantly improve performance. These are connected by ''edges'', which model the synapses in the brain. Each artificial neuron receives signals from connected neurons, then processes them and sends a signal to other connected neurons. The "signal" is a real number, and the output of each neuron is computed by some non-linear function of the sum of its inputs, called the '' activation function''. The strength of the signal at each connection is determined by a ''weight'', which adjusts during the learning process. Typically, ne ...
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Reversible Computing
Reversible computing is any model of computation where every step of the process is time-reversible. This means that, given the output of a computation, it's possible to perfectly reconstruct the input. In systems that progress deterministically from one state to another, a key requirement for reversibility is a one-to-one correspondence between each state and its successor. Reversible computing is considered an unconventional approach to computation and is closely linked to quantum computing, where the principles of quantum mechanics inherently ensure reversibility (as long as quantum states are not measured or " collapsed"). Reversibility There are two major, closely related types of reversibility that are of particular interest for this purpose: physical reversibility and logical reversibility. A process is said to be ''physically reversible'' if it results in no increase in physical entropy; it is isentropic. There is a style of circuit design ideally exhibiting thi ...
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