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Compile (software Company)
was a Japanese video game developer, most notable for having developed the ''Puyo Puyo'' series, a franchise derived from the ''Madō Monogatari'' series. On 6 November 2003, the company suffered from bankruptcy. As a result, key staff moved to Compile Heart, the company's spiritual successor, whereas shoot-'em-up staff moved to MileStone Inc. The Compile trademark is being used as a brand label by Compile Heart to promote merchandise and games based on Compile properties. As of 2010, Compile Heart entered into a licensing deal with D4 Enterprise to create new video games based on franchises from Compile properties. This agreement does not affect the rights to the ''Puyo Puyo'' series as Sega retains ownership of the property. In April 2016, Niitani started a new successor company to Compile, Compile Maru. The company launched the game '' Nyoki Nyoki: Tabidachi Hen'' for Nintendo 3DS on the Nintendo eShop with a follow-up scheduled for Nintendo Switch. ''Puyo Puyo'' Comp ...
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Compile Heart
is a Japanese video game developer founded on June 2, 2006 as a subsidiary of Idea Factory. The company was formerly managed by Compile's former executive Masamitsu "Moo" Niitani, most well known as the creator of the ''Madou Monogatari'' and ''Puyo Puyo'' series, before his retirement in December 2012. Compile Heart is primarily known for its ''Hyperdimension Neptunia'' and ''Record of Agarest War'' brands. As of 2010, the company managed to acquire a licensing deal with D4 Enterprise (the copyright holder of most property rights under Compile) to create new video games based on franchises from the defunct developer. This does not affect the rights to the ''Puyo Puyo'' series which D4 does not own and remains the property of Sega. Games * CH Selection (Compile Heart Selection) is similar to "The Best" (JP) or "Greatest Hits" (US), but use specially for Compile Heart's games. Projects Compile Heart has announced a project titled ''Galapagos RPG'', that aims to create new RPGs ...
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Nintendo EShop
The Nintendo eShop is a digital distribution service powered by the Nintendo Network for the Wii U and Nintendo 3DS, and by a dedicated online infrastructure for the Nintendo Switch. Launched in June 2011 on the Nintendo 3DS, the eShop was enabled by the release of a system update that added the functionality to the Nintendo 3DS's HOME Menu. It is the successor to both the Wii Shop Channel and DSi Shop. Unlike on the Nintendo 3DS, the eShop was made available on the launch date of the Wii U, although a system update is required in order to access it. It is also a multitasking application, which means it is easily accessible even when a game is already running in the background through the system software, though this feature is exclusive to the Wii U and the Nintendo Switch. The Nintendo eShop features downloadable games, demos, applications, streaming videos, consumer rating feedback, and other information on upcoming game releases. A limited variant of the Nintendo eShop fo ...
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Battle Garegga
is a vertically scrolling shoot'em up arcade game developed by Raizing and published by Eighting in 1996. It was later ported to the Sega Saturn in 1998, and an updated version, ''Battle Garegga Rev.2016'' was released in 2016. It was followed by a spiritual successor titled '' Battle Bakraid'' in 1999. Gameplay In addition to the player's main shot, picking up green Option power-ups will add up to four support pods to the craft. The formation of these Options can be changed to one of five presets and there are additional secret formations that can be accessed by dropping a certain number of power-ups before picking up the next. Both shot and options are fired by holding the A button. Upon killing a regular enemy on the ground, a red Small Bomber token will appear. Picking up enough of these gives the player one Large Bomber token, but the player can use their remaining Small Bombers without a Large Bomber in stock; the duration or strength of the bomb will merely be reduc ...
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Sorcer Striker
''Sorcer Striker'' is a 1993 in video gaming, 1993 Shoot 'em up#Types, vertically scrolling shooter arcade game originally developed by Raizing (now known as Eighting) and published by Able Corporation in Japan and Europe. In the game, players assume the role from one of the four bounty hunters to overthrow the Goblin empire led by King Gobligan and reclaim the bounty placed by King Codwenna of Violent Kingdom over Gobligan's head. It is the first entry in the ''Mahō Daisakusen'' trilogy, which includes ''Kingdom Grand Prix'' and ''Dimahoo'', and the first video game to be created by Raizing. ''Sorcer Striker'' served as the debut project of Raizing, a development company founded by former Naxat Soft and Compile (company), Compile staff who previously worked on the ''Aleste'' series. Though first released in arcades, the game was later Porting#Porting in gaming, ported to other Video game#Platforms, platforms, each one featuring various changes compared to the original version a ...
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Eighting
, stylized as 8ing, is a Japanese video game developer and publisher. It was formerly known as . It is known for its shoot 'em ups and its licensed fighting games. History Raizing and Eighting were formed in part by former staff of Compile, to create arcade games. The development was done by Raizing, while sales and distribution were done by Eighting. Their first game, Mahou Daisakusen/Sorcer Striker was released in 1993. After the arcade developer Toaplan closed their doors, some of their staff went to Raizing, while others began the offshoot companies Cave, Takumi, and Gazelle, all of which were noted for their strong support of the shoot 'em up genre, and the "danmaku" (or "manic") subgenre in particular. Raizing continued to use arcade hardware based on Toaplan's units for years after Toaplan's demise. The company featured a handful of former Compile employees, mainly those who worked on ''Musha Aleste'', including Yuichi Toyama (a.k.a. "Healthy"), Kazuyuki Nakashima, a ...
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Puyo Pop Fever
is a puzzle video game developed by Sonic Team and published by Sega. It is the fifth main installment in the ''Puyo Puyo'' puzzle game series and the second ''Puyo Puyo'' game to be programmed by Sonic Team after ''Puyo Pop'' (which was released just after the series' original developer, Compile, went bankrupt). This was the start of the what can be considered a reboot of the ''Puyo Puyo'' franchise, with this entry's plot revolving around Professor Accord losing her flying cane. Sega, which acquired the series' rights from Compile in 1998, published all the Japanese releases of the game, and also published the arcade and GameCube versions internationally. The game was scarcely released internationally, and certain versions were released by other publishers in those areas. Only the arcade, GameCube, and Nintendo DS versions were released in North America. Europe received all three versions plus the PlayStation 2, Xbox, Game Boy Advance, and PlayStation Portable versions. The Drea ...
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Sonic Team
is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running '' Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''. The initial team, formed in 1990, comprised staff from Sega's Consumer Development division, including programmer Yuji Naka, artist Naoto Ohshima, and level designer Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of their first game, '' Sonic the Hedgehog,'' for the Sega Genesis. The game was a major success and contributed to millions of Genesis sales. The next ''Sonic'' games were developed by Naka and Yasuhara in America at Sega Technical Institute, while Ohshima worked on ''Sonic CD'' in Japan. Naka returned to Japan in late 1994 to become the head of CS3, later renamed R&D No. 8. During this time, the division took on the Sonic Team brand but developed games ...
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Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlight, frontlit screen, the Game Boy Advance SP, in 2003. Game Boy Advance SP#Backlit model (AGS-101), A newer revision of the redesign was released in 2005, with a backlight, backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005. As of June 2010, 81.51 million units of the Game Boy Advance series have been sold worldwide. Its successor, the Nintendo DS, was released in November 2004 and is backward compatible with Game B ...
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Neo Geo Pocket Color
The is a 16-bit color handheld video game console manufactured by SNK. It is a successor to SNK's monochrome Neo Geo Pocket handheld which debuted in 1998 in Japan, with the Color being fully backward compatible. The Neo Geo Pocket Color was released on March 16, 1999 in Japan, August 6, 1999 in North America, October 1, 1999 in Europe, and on October 15, 1999 in United Kingdom, entering markets all dominated by Nintendo, competing with Nintendo's Game Boy Color. After a good sales start in both the U.S. and Japan with 14 launch titles (a record at the time), subsequent low retail support in the U.S., lack of communication with third-party developers by SNK's American management, the popularity of Nintendo's ''Pokémon'' franchise and anticipation of the 32-bit Game Boy Advance, and strong competition from Bandai's WonderSwan in Japan, led to a sales decline in both regions. Meanwhile, SNK had been in financial trouble for at least a year; the company soon collapsed, and was p ...
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Puyo Puyo (series)
''Puyo Puyo'' (ぷよぷよ), previously known as ''Puyo Pop'' outside Japan, is a series of Tile-matching video game, tile-matching video games created by Compile (software company), Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. ''Puyo Puyo'' was created as a spin-off franchise to ''Madō Monogatari'' (''Sorcery Saga''), a series of first-person dungeon crawler role-playing games by Compile from which the ''Puyo Puyo'' characters originated. Gameplay Generally, the objective of ''Puyo Puyo'' games is to defeat your opponent by causing the third column from the left of their side of the screen to become filled with ''Puyo''. Puyo are round, slime-like creatures that, in most variations of the game, fall from the top of the screen in groups of two, three, and four. The pieces can be moved, dropped, and rotated as they fall. The piece falls until it reaches another Puyo or the bottom of the screen. When four or more Puyo of t ...
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Kirby's Avalanche
''Kirby's Avalanche'', known in Europe as ''Kirby's Ghost Trap'', is a puzzle video game developed by Compile and Banpresto and published by Nintendo for the Super Nintendo Entertainment System. It was released on February 1, 1995 in Europe and on April 25, 1995 in North America. It is a Western release of the Japanese '' Super Puyo Puyo'' featuring characters from the ''Kirby'' series. There was not a Japanese release, and the game remains the only ''Kirby'' title not released there. In Europe and Australia, the game was re-released on the Wii's Virtual Console service on July 27, 2007 and in North America on September 24, 2007. The game was re-released for the Nintendo Switch Online service on July 21, 2022. Gameplay The gameplay is the same as seen in ''Super Puyo Puyo'', with groups of two colored blobs fall from the top of the screen. The player must rotate and move the groups before they touch the bottom of the screen or the pile, so that matching-colored blobs touch from ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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