Collaborative Virtual Environment
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Collaborative Virtual Environment
Collaborative virtual environments are used for collaboration and interaction of possibly many participants that may be spread over large distances. Typical examples are distributed simulations, 3D multiplayer games, collaborative engineering software, collaborative learning applications, and others. The applications are usually based on the shared virtual environment. Because of the spreading of participants and the communication latency, some data consistency model have to be used to keep the data consistent. The consistency model influences deeply the programming model of the application. One classification is introduced in based on several criteria, like centralized/distributed architecture, type of replication, and performance and consistency properties. Four types of consistency models were described, covering the most frequently used types of collaborative virtual environment architecture: * Centralized primaries : All primary replicas of each data item resides on the sam ...
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Multiplayer Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. K ...
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Consistency Model
In computer science, a consistency model specifies a contract between the programmer and a system, wherein the system guarantees that if the programmer follows the rules for operations on memory, memory will be consistent and the results of reading, writing, or updating memory will be predictable. Consistency models are used in distributed systems like distributed shared memory systems or distributed data stores (such as filesystems, databases, optimistic replication systems or web caching). Consistency is different from coherence, which occurs in systems that are cached or cache-less, and is consistency of data with respect to all processors. Coherence deals with maintaining a global order in which writes to a single location or single variable are seen by all processors. Consistency deals with the ordering of operations to multiple locations with respect to all processors. High level languages, such as C++ and Java, maintain the consistency contract by translating memory operat ...
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Centralized Primaries Consistency Model
Centralisation or centralization (see spelling differences) is the process by which the activities of an organisation, particularly those regarding planning and decision-making, framing strategy and policies become concentrated within a particular geographical location group. This moves the important decision-making and planning powers within the center of the organisation. The term has a variety of meanings in several fields. In political science, centralisation refers to the concentration of a government's power—both geographically and politically—into a centralised government. An antonym of ''centralisation'' is ''decentralisation''. Centralisation in politics History of the centralisation of authority ''Centralisation of authority'' is the systematic and consistent concentration of authority at a central point or in a person within the organization. This idea was first introduced in the Qin Dynasty of China. The Qin government was highly bureaucratic and was administe ...
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Distributed Primaries Consistency Model
Distribution may refer to: Mathematics *Distribution (mathematics), generalized functions used to formulate solutions of partial differential equations *Probability distribution, the probability of a particular value or value range of a variable **Cumulative distribution function, in which the probability of being no greater than a particular value is a function of that value *Frequency distribution, a list of the values recorded in a sample *Inner distribution, and outer distribution, in coding theory *Distribution (differential geometry), a subset of the tangent bundle of a manifold *Distributed parameter system, systems that have an infinite-dimensional state-space *Distribution of terms, a situation in which all members of a category are accounted for *Distributivity, a property of binary operations that generalises the distributive law from elementary algebra *Distribution (number theory) *Distribution problems, a common type of problems in combinatorics where the goal is ...
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Data Ownership Consistency Model
In the pursuit of knowledge, data (; ) is a collection of discrete values that convey information, describing quantity, quality, fact, statistics, other basic units of meaning, or simply sequences of symbols that may be further interpreted. A datum is an individual value in a collection of data. Data is usually organized into structures such as tables that provide additional context and meaning, and which may themselves be used as data in larger structures. Data may be used as variables in a computational process. Data may represent abstract ideas or concrete measurements. Data is commonly used in scientific research, economics, and in virtually every other form of human organizational activity. Examples of data sets include price indices (such as consumer price index), unemployment rates, literacy rates, and census data. In this context, data represents the raw facts and figures which can be used in such a manner in order to capture the useful information out of it. Dat ...
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Active Replication Consistency Model
Active may refer to: Music * ''Active'' (album), a 1992 album by Casiopea * Active Records, a record label Ships * ''Active'' (ship), several commercial ships by that name * HMS ''Active'', the name of various ships of the British Royal Navy * USCS ''Active'', a US Coast Survey ship in commission from 1852 to 1861 * USCGC ''Active'', the name of various ships of the US Coast Guard * USRC ''Active'', the name of various ships of the US Revenue Cutter Service * USS ''Active'', the name of various ships of the US Navy Computers and electronics * Active Enterprises, a defunct video game developer * Sky Active, the brand name for interactive features on Sky Digital available in the UK and Ireland * Active (software), software used for open publishing by Indymedia; see Independent Media Center Sciences * Thermodynamic activity, measure of an effective concentration of a species in a mixture. * Activation, in chemistry the process whereby something is prepared for a su ...
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Distributed Interactive Simulation
Distributed Interactive Simulation (DIS) is an IEEE standard for conducting real-time platform-level wargaming across multiple host computers and is used worldwide, especially by military organizations but also by other agencies such as those involved in space exploration and medicine. History The standard was developed over a series of "DIS Workshops" at the Interactive Networked Simulation for Training symposium, held by the University of Central Florida's Institute for Simulation and Training (IST). The standard itself is very closely patterned after the original SIMNET distributed interactive simulation protocol, developed by Bolt, Beranek and Newman (BBN) for Defense Advanced Research Project Agency (DARPA) in the early through late 1980s. BBN introduced the concept of dead reckoning to efficiently transmit the state of battle field entities. In the early 1990s, IST was contracted by the United States Defense Advanced Research Project Agency to undertake research in support ...
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DOOM
Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * Lorna Doom, the bassist for American punk-rock band Germs * MF Doom (1971–2020), hip-hop musician and producer * Omar Doom (born 1976), American actor, musician and artist * Alexander Doom (born 1997), Belgian sprinter Geographical features * Doom Island, in Sorong, West Papua, Indonesia * Doom Mons, a mountain range and peak on Titan, Saturn's moon * Doom Mountain, on Vancouver Island, British Columbia, Canada Arts, entertainment, and media Entertainment franchise * Doom (franchise), ''Doom'' (franchise), a series of first-person shooter video games and spin-off media, created by id Software ** Doom (1993 video game), ''Doom'' (1993 video game), the first installment ** Doom (2016 video game), ''Doom'' (2016 video game), the fourth ...
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Age Of Empires
''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was ''Age of Empires'', released in 1997. Nine total games within the series have been released so far as of October 28, 2021. ''Age of Empires'' focused on events in Europe, Africa and Asia, spanning from the Stone Age to the Iron Age; the expansion game explored the formation and expansion of the Roman Empire. The sequel, '' Age of Empires II: The Age of Kings'', was set in the Middle Ages, while its expansion focused partially on the Spanish conquest of the Aztec Empire. The subsequent three games of ''Age of Empires III'' explored the early modern period, when Europe was colonizing the Americas and several Asian nations were on the decline. Another installment, ''Age of Empires Online'', takes a different approach as a free-to-play online game utilizing Games for Windows Live. A spin-off game, ''Age of My ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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