Codex Arcanis
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Codex Arcanis
Arcanis was originally a campaign setting for the ''Dungeons & Dragons'' game, created by Henry Lopez and supported by Paradigm Concepts. It is also the name of the fictional world where the setting takes place. The setting was launched in 2001 and is known for its odd twists on the fantasy genre, as well as its wide member approval and community-based design and construction. Unlike many other fantasy roleplaying games, which focus primarily on tactical combat, the Arcanis campaigns focus on moral ambiguity and politics. While originally launched as a d20srd title, Arcanis was relaunched in 2011 with a unique rules set as detailed in Paradigm Concepts. This system uses a similar initiative system to '' Feng Shui''; a progressive clock system of initiative, with each action taking a specific number of 'ticks' of a clock rather than simply having everyone go in a predetermined order. Arcanis is set on the continent of Onara, where a crumbling Coryani Empire (reminiscent of the ...
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Codex Arcanis
Arcanis was originally a campaign setting for the ''Dungeons & Dragons'' game, created by Henry Lopez and supported by Paradigm Concepts. It is also the name of the fictional world where the setting takes place. The setting was launched in 2001 and is known for its odd twists on the fantasy genre, as well as its wide member approval and community-based design and construction. Unlike many other fantasy roleplaying games, which focus primarily on tactical combat, the Arcanis campaigns focus on moral ambiguity and politics. While originally launched as a d20srd title, Arcanis was relaunched in 2011 with a unique rules set as detailed in Paradigm Concepts. This system uses a similar initiative system to '' Feng Shui''; a progressive clock system of initiative, with each action taking a specific number of 'ticks' of a clock rather than simply having everyone go in a predetermined order. Arcanis is set on the continent of Onara, where a crumbling Coryani Empire (reminiscent of the ...
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Elf (Dungeons & Dragons)
The elf is a humanoid race in the ''Dungeons & Dragons'' fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. Elves are renowned for their grace and mastery of magic and weapons such as the bow and sword. Becoming physically mature by the age of 25 and emotionally mature at around 125, Williams, Skip. ''Races of the Wild''. Wizards of the Coast, 2005. they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races; however, their natural detachment is seen by some as introversion or xenophobia. They were usually antagonistic towards dwarves. There are numerous different subraces and subcultures of elves, including aquatic elves, dark elves (drow), deep elves (rockseer), grey elves, high elves, moon elves, sn ...
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Demons
A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in religion, occultism, literature, fiction, mythology, and folklore; as well as in media such as comics, video games, movies, anime, and television series. Belief in demons probably goes back to the Paleolithic age, stemming from humanity's fear of the unknown, the strange and the horrific. ''A Dictionary of Comparative Religion'' edited by S.G.F. Brandon 1970 In ancient Near Eastern religions and in the Abrahamic religions, including early Judaism and ancient-medieval Christian demonology, a demon is considered a harmful spiritual entity which may cause demonic possession, calling for an exorcism. Large portions of Jewish demonology, a key influence on Christianity and Islam, originated from a later form of Zoroastrianism, and was transferred to Judaism during the Persian era. Demons may or may not also be considered to be devils: minions of the Devil. In many tr ...
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Patron God
A tutelary () (also tutelar) is a deity or a spirit who is a guardian, patron, or protector of a particular place, geographic feature, person, lineage, nation, culture, or occupation. The etymology of "tutelary" expresses the concept of safety and thus of guardianship. In late Greek and Roman religion, one type of tutelary deity, the ''genius'', functions as the personal deity or ''daimon'' of an individual from birth to death. Another form of personal tutelary spirit is the familiar spirit of European folklore. Ancient Greece Socrates spoke of hearing the voice of his personal spirit or ''daimonion'': The Greeks also thought deities guarded specific places: for instance, Athena was the patron goddess of the city of Athens. Ancient Rome Tutelary deities who guard and preserve a place or a person are fundamental to ancient Roman religion. The tutelary deity of a man was his Genius, that of a woman her Juno. In the Imperial era, the Genius of the Emperor was a focus of Imperia ...
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Deity
A deity or god is a supernatural being who is considered divine or sacred. The ''Oxford Dictionary of English'' defines deity as a god or goddess, or anything revered as divine. C. Scott Littleton defines a deity as "a being with powers greater than those of ordinary humans, but who interacts with humans, positively or negatively, in ways that carry humans to new levels of consciousness, beyond the grounded preoccupations of ordinary life". Religions can be categorized by how many deities they worship. Monotheistic religions accept only one deity (predominantly referred to as "God"), whereas polytheistic religions accept multiple deities. Henotheistic religions accept one supreme deity without denying other deities, considering them as aspects of the same divine principle. Nontheistic religions deny any supreme eternal creator deity, but may accept a pantheon of deities which live, die and may be reborn like any other being. Although most monotheistic religions traditionall ...
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Human
Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, and language. Humans are highly social and tend to live in complex social structures composed of many cooperating and competing groups, from families and kinship networks to political states. Social interactions between humans have established a wide variety of values, social norms, and rituals, which bolster human society. Its intelligence and its desire to understand and influence the environment and to explain and manipulate phenomena have motivated humanity's development of science, philosophy, mythology, religion, and other fields of study. Although some scientists equate the term ''humans'' with all members of the genus ''Homo'', in common usage, it generally refers to ''Homo sapiens'', the only extant member. Anatomically moder ...
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Valinor
Valinor ( Quenya'': Land of the Valar'') or the Blessed Realms is a fictional location in J. R. R. Tolkien's legendarium, the home of the immortal Valar on the continent of Aman, far to the west of Middle-earth; he used the name Aman mainly to mean Valinor. It included Eldamar, the land of the Elves, who as immortals were permitted to live in Valinor. Aman was known somewhat misleadingly as "the Undying Lands", but the land itself does not cause mortals to live forever., #156 to Father R. Murray, SJ, November 1954 However, only immortal beings were generally allowed to reside there. Exceptions were made for the surviving bearers of the One Ring: Bilbo and Frodo Baggins and Sam Gamgee, who dwelt there for a time, and the dwarf Gimli., "The Grey Havens", and Appendix B, entry for S.R. 1482 and 1541., #249 to Michael George Tolkien, October 1963 Scholars have described the similarity of Tolkien's myth of the attempt of Númenor to capture Aman to the biblical Tower of Babel and ...
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Open Gaming License
The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics. However, they must share-alike copies and derivative works. Language of the license The OGL states that "in consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content". The OGL defines two forms of content: Open Game Content (or ''OGC'') : Product Identity (or ''PI'') : Use of another company's Product Identity is considered breach of the licensing agreement. History 3rd Edition The OGL (v1.0) was originally published by Wizards of the Coast in 2000 to license the use of portions of the third edition of ''Dungeons & Dragons'', via a System Reference Document (SRD), thus ...
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Naga (Dungeons & Dragons)
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attributes which player characters had, 2nd edition only listed intelli ...
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Human (Dungeons & Dragons)
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in which the adv ...
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Gnome (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are smaller and more tolerant of other races, nature, and of magic. Depending on the setting and subrace, they are often skilled with illusion magic or engineering. Gnomes are small humanoids, standing tall. Publication history The gnome is a player character race "often stereotyped as buffoons, illusionists, mad inventors, and many characters play them as intentionally "wacky" or "anachronistic"; a gnome often conforms to the trickster archetype, and is "predisposed towards a "good" moral alignment". Gnomes were originally introduced to ''Dungeons & Dragons'' as a new alternative to dwarves, elves, and halflings. They were developed from mythology from a number of different sources, originally being a bearded, short race similar to halflings and dwarves. The gnome's niche ...
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Earth
Earth is the third planet from the Sun and the only astronomical object known to harbor life. While large volumes of water can be found throughout the Solar System, only Earth sustains liquid surface water. About 71% of Earth's surface is made up of the ocean, dwarfing Earth's polar ice, lakes, and rivers. The remaining 29% of Earth's surface is land, consisting of continents and islands. Earth's surface layer is formed of several slowly moving tectonic plates, which interact to produce mountain ranges, volcanoes, and earthquakes. Earth's liquid outer core generates the magnetic field that shapes the magnetosphere of the Earth, deflecting destructive solar winds. The atmosphere of the Earth consists mostly of nitrogen and oxygen. Greenhouse gases in the atmosphere like carbon dioxide (CO2) trap a part of the energy from the Sun close to the surface. Water vapor is widely present in the atmosphere and forms clouds that cover most of the planet. More solar e ...
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