Clock Tower (video Game)
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Clock Tower (video Game)
is a survival horror point-and-click adventure game developed and published by Human Entertainment for the Super Famicom in 1995. It is the first installment in the ''Clock Tower'' series. The story follows orphan Jennifer Simpson soon after she is adopted by the Barrows family along with other orphaned girls. Shortly after arriving at the Barrows family manor, one of the other children is killed by a stalker called Scissorman. Jennifer must then explore the Barrows Mansion to find a way to escape while evading Scissorman, leading to one of the game's multiple endings. ''Clock Tower'' utilizes a point and click interface with the player controlling a cursor to direct Jennifer's actions. Much of ''Clock Tower''s plot and artistic style are inspired by the works of Italian horror film director Dario Argento, most notably ''Phenomena'' (1985). Director Hifumi Kono loved horror films like this and wanted the game to feel like one. Many of the game's character graphics were digitize ...
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Clock Tower (1996 Video Game)
''Clock Tower'', known in Japan as is a survival horror point-and-click adventure game developed by Human Entertainment and released for the PlayStation (console), PlayStation in 1996. It is the second game in the ''Clock Tower (series), Clock Tower'' series after the Clock Tower (1995 video game), original ''Clock Tower'', which was released exclusively in Japan for the Super Famicom one year prior. The story takes place in Norway and follows a variety of characters as they attempt to survive the return of Scissorman and uncover the mystery of his seemingly immortal state. The scenarios encountered and endings vary widely based upon the player's actions. Director Hifumi Kono was not interested in developing a sequel to the original ''Clock Tower'' at first, but was swayed after seeing the technical possibilities of the next-generation consoles. Kono had difficulty in choosing the platform to develop on, but eventually settled for the PlayStation despite its uncertain future. ...
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PlayStation Network
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Blu-ray players and high-definition televisions. This service is the account for PlayStation consoles, accounts can store games and other content. As of April 2016, over 110 million users have been documented, with 106 million of them active monthly as of the end of March 2022. PlayStation Network's services are dedicated to an online marketplace (PlayStation Store), a premium subscription service for enhanced gaming and social features (PlayStation Plus), music streaming (PlayStation Music, based on Spotify) and formerly a cloud gaming service (PlayStation Now; folded into PlayStation Plus Premium in June 2022). The service is available in 73 territories. History Launched in the year 2000, Sony's second home console, the ...
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3D Space
Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informal meaning of the term dimension. In mathematics, a tuple of numbers can be understood as the Cartesian coordinates of a location in a -dimensional Euclidean space. The set of these -tuples is commonly denoted \R^n, and can be identified to the -dimensional Euclidean space. When , this space is called three-dimensional Euclidean space (or simply Euclidean space when the context is clear). It serves as a model of the physical universe (when relativity theory is not considered), in which all known matter exists. While this space remains the most compelling and useful way to model the world as it is experienced, it is only one example of a large variety of spaces in three dimensions called 3-manifolds. In this classical example, when the three ...
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2D Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer graph ...
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Clock Tower Phenomena Comparison
A clock or a timepiece is a device used to measure and indicate time. The clock is one of the oldest human inventions, meeting the need to measure intervals of time shorter than the natural units such as the day, the lunar month and the year. Devices operating on several physical processes have been used over the millennia. Some predecessors to the modern clock may be considered as "clocks" that are based on movement in nature: A sundial shows the time by displaying the position of a shadow on a flat surface. There is a range of duration timers, a well-known example being the hourglass. Water clocks, along with the sundials, are possibly the oldest time-measuring instruments. A major advance occurred with the invention of the verge escapement, which made possible the first mechanical clocks around 1300 in Europe, which kept time with oscillating timekeepers like balance wheels., pp. 103–104., p. 31. Traditionally, in horology, the term ''clock'' was used for ...
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Catacombs
Catacombs are man-made subterranean passageways for religious practice. Any chamber used as a burial place is a catacomb, although the word is most commonly associated with the Roman Empire. Etymology and history The first place to be referred to as ''catacombs'' was the system of underground tombs between the 2nd and 3rd milestones of the Appian Way in Rome, where the bodies of the apostles Peter and Paul, among others, were said to have been buried. The name of that place in Late Latin was L.L. fem. nom. pl. n. ''catacumbas'' (sing. ''catacumba'') a word of obscure origin, possibly deriving from a proper name or a derivation of the Latin phrase ''catatumbas'', "among the tombs". The word referred originally only to the Roman catacombs, but was extended by 1836 to refer to any subterranean receptacle of the dead, as in the 18th-century Paris catacombs. The ancient Christians carved the first catacombs from soft tufa rock. (ref)" (World Book Encyclopedia, page 296) All Roman ca ...
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Kerosene
Kerosene, paraffin, or lamp oil is a combustible hydrocarbon liquid which is derived from petroleum. It is widely used as a fuel in aviation as well as households. Its name derives from el, κηρός (''keros'') meaning "wax", and was registered as a trademark by Canadian geologist and inventor Abraham Gesner in 1854 before evolving into a generic trademark. It is sometimes spelled kerosine in scientific and industrial usage. The term kerosene is common in much of Argentina, Australia, Canada, India, New Zealand, Nigeria, and the United States, while the term paraffin (or a closely related variant) is used in Chile, eastern Africa, South Africa, Norway, and in the United Kingdom. The term lamp oil, or the equivalent in the local languages, is common in the majority of Asia and the Southeastern United States. Liquid paraffin (called mineral oil in the US) is a more viscous and highly refined product which is used as a laxative. Paraffin wax is a waxy solid extracted from pet ...
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Norway
Norway, officially the Kingdom of Norway, is a Nordic country in Northern Europe, the mainland territory of which comprises the western and northernmost portion of the Scandinavian Peninsula. The remote Arctic island of Jan Mayen and the archipelago of Svalbard also form part of Norway. Bouvet Island, located in the Subantarctic, is a dependency of Norway; it also lays claims to the Antarctic territories of Peter I Island and Queen Maud Land. The capital and largest city in Norway is Oslo. Norway has a total area of and had a population of 5,425,270 in January 2022. The country shares a long eastern border with Sweden at a length of . It is bordered by Finland and Russia to the northeast and the Skagerrak strait to the south, on the other side of which are Denmark and the United Kingdom. Norway has an extensive coastline, facing the North Atlantic Ocean and the Barents Sea. The maritime influence dominates Norway's climate, with mild lowland temperatures on the se ...
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Romsdal
Romsdal is a traditional district in the Norwegian county Møre og Romsdal, located between Nordmøre and Sunnmøre. The district of Romsdal comprises Aukra, Fræna, Midsund, Molde, Nesset, Rauma, Sandøy, and Vestnes. It is named after the valley of Romsdalen, which covers part of Rauma. The largest town is Molde, which is also the seat of Møre og Romsdal County Municipality. Åndalsnes is a town located near the mouth of the river Rauma in the municipality of Rauma. The Rauma Line comes from Dombås and terminates at Åndalsnes. Naming The Old Norse form of the name was ''Raumsdalr''. The first element is the genitive case of a name ''*Raumr'', probably the old (uncompounded) name of Romsdal Fjord, again derived from the name of the river Rauma, i.e. "The Dale of Rauma". The name ''Rauma'' is itself a mystery, but a tantalizing clue may be found in the works of the Gothic historian Jordanes. He mentions a tribe called "Raumii", which might be the origin of both the land ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer grap ...
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