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Choice Of Games
Choice of Games LLC is a video game developer based in California that creates interactive fiction. They create their games in the custom-made ChoiceScript programming language, which is designed for writing multiple-choice games with a small number of variables. The company was founded by Dan Fabulich and Adam Strong-Morse in 2009. It has been noted for making games that are accessible to the visually impaired. Its games have been praised for their diverse portrayals of gender and sexuality. The company also hosts user-submitted games under the Hosted Games label on their site and app store An App Store (or app marketplace) is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not include the running of the co ... listing in exchange for a share of the profits. In late 2019 the company introduced the romance-focused label Heart's Choice. Titles ...
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as Video game programmer, programmers, Video game design#Game designer, designers, Game art design#Video game artist, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific Game engine, game engines or specific video game consoles (such as Nintendo's Nintendo Switch, Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certai ...
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Jo Graham
Jo, jo, JO, or J.O. may refer to: Arts and entertainment * ''Jo'' (film), a 1972 French comedy * ''Jo'' (TV series), a French TV series *"Jo", a song by Goldfrapp from ''Tales of Us'' *"Jo", a song by Mr. Oizo from ''Lambs Anger'' * Jo a fictional character in the ''Star Wars'' franchise People * Jo (given name) * Jô, Brazilian footballer João Alves de Assis Silva (born 1987) * Josiel Alves de Oliveira (born 1988), Brazilian footballer also known as Jô * Jō (surname), a Japanese surname * Cho (Korean name), a common Korean surname which can be romanized as Jo Codes * JO, ISO 3166 country code for Jordan * .jo, the Internet country code top-level domain for Jordan * JO, IATA code for JALways, a subsidiary of Japan Airlines Other uses * '' jō'' (), a wooden staff used in some Japanese martial arts * ''jō'' (), a Japanese unit of length equivalent to the Chinese zhang * ''jō'' (), a Japanese unit of area corresponding to the area of a standard tatami mat (1×½ ken or 1 ...
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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Video Game Companies Established In 2009
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Video Game Companies Based In California
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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American Companies Established In 2009
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * ...
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Evan J
Evan is both an English and Welsh male given name derived from "Iefan", a Welsh form for the name John. In other languages it could be compared to "Ivan", "Ian", and "Juan"; the name John itself is derived from the ancient Hebrew name Yəhôḥānān, which means "Yahweh is gracious". Evan is also the shortened version of the Greek names "Evangelos" (meaning "good messenger") and "Evander" (meaning "good man"). The name is also sparingly given to women, as with actress Evan Rachel Wood. It may be encountered as a surname, of which Evans is the most common version. Other languages also assign meaning to Evan as a word or name. It is related to the Gaelic word "Eóghan" meaning "youth" or "young warrior", and means "right-handed" in Scots. he, אֶבֶן, even literally means "rock". The old English translation of the name "Evan" could also be interpreted as "Heir of the Earth" or "The King". Popularity The popularity of the name Evan for males in the United States had risen stea ...
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Kate Heartfield
Kate Heartfield is a Canadian author of fantasy, science fiction, horror, as well as a non-fiction writer and editor. Life Heartfield was born in 1977 in Kitchener, Ontario, and grew up in Winnipeg. She received a degree in political science from the University of Ottawa and a master of journalism degree from Carleton University. She worked as an editorial board member and columnist for the ''Ottawa Citizen'' from 2004-2015, and was editorial pages editor for the paper from 2013-2015. She was nominated for Canada's Canada's National Newspaper Award in the category of Editorial Writing category in 2015. She now teaches journalism at Carleton University and creative writing online for The Loft Literary Center. She lives in rural Ottawa, Canada. Literary career Heartfield's first published fiction appeared in the March 2013 issue of ''Black Treacle''. She belongs to the Science Fiction and Fantasy Writers of America, the Historical Novel Scoeity, the Writers' Union of Canada, Otta ...
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Jordan Reyne
Jordan Reyne is an experimental musician currently residing in Toruń, Poland. Jordan's sound has been variously described as "industrial-tinged folk" and "antipodean Steampunk" yet defies any cut and dried genre description. She combines the two usually disparate genres of folk and industrial, bringing in Celtic vocal melody, historically-based narrative and the sounds of steam, iron and industrial "found sound". Several of her releases are set in the time of the Industrial Revolution. Early life Reyne came from England. Soon after her birth, her parents moved with her to New Zealand. Reyne grew up in an isolated community on the west coast of New Zealand's South Island, 30 km south of Westport. As a teenager, Reyne moved to New Zealand's North Island where she studied software engineering at the Central Institute of Technology in Wellington. She later moved to Auckland to study philosophy at the University of Auckland before leaving for Germany in 2006. Jordan remained in ...
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Andrea Phillips
Andrea Phillips (born 20 July 1974) is an American transmedia game designer and writer. She has been active in the genres of transmedia storytelling and alternate reality games (ARGs), in a variety of roles, since 2001. She has written for, designed, or substantially participated in the creation of Perplex City, the BAFTA-nominated ''Routes'' (a project of Channel 4), and ''The 2012 Experience'', a marketing campaign for the film ''2012''. Entry to alternate reality gaming Phillips came to the genre in 2001, when she co-moderated the Cloudmakers mailing list which served players of "The Beast", the ARG which revolved around the release of the movie ''A.I. Artificial Intelligence''. The Cloudmakers community encompassed thousands of players of the game and eventually included a "guide," walking players step-by-step through the game as it happened, a "journey", describing in prose the content of the game and its backstory, and a "trail", functioning as an FAQ to organize the mu ...
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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