Chiller (video Game)
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Chiller (video Game)
''Chiller'' is a light gun arcade game released in 1986 by Exidy. An unlicensed port was released for the Nintendo Entertainment System in 1990 by American Game Cartridges in the US, and in Australia by HES (Home Entertainment Suppliers), with the option of using either the standard controller or the NES Zapper. In the game, the player takes on the role of an unseen torturer who must maim, mutilate, and murder restrained non-player characters in a variety of dungeon settings. Few of the NPCs in the game are capable of fighting back, with the challenge element lying in how quickly the player can cause each of the victims to die. Gameplay The game consists of four main levels: the ''torture chamber'', the ''rack room'', the ''haunted house hallway'', and the ''graveyard''. If enough score is accumulated by completing these levels successfully, a final ''bonus round'' is unlocked, which consists of a target practice where objects traveling at increasingly high speeds must be sh ...
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Exidy
Exidy was a developer and manufacturer of coin-operated amusements. The company was founded by H.R. "Pete" Kauffman and Samuel Hawes in 1973. The name "Exidy" was a portmanteau of the words "Excellence in Dynamics". Notable games released by Exidy include ''Circus (video game), Circus'', ''Death Race (1976 game), Death Race'', ''Star Fire'', ''Venture (video game), Venture'', ''Pepper II'', ''Mouse Trap (video game), Mouse Trap'', ''Targ (video game), Targ'' and ''Spectar''. Game history Pete Kauffman (1923 – 2015) was a marketing executive at Ramtek (company) in 1972 and was one of several employees of the company who played the original Atari ''Pong'' prototype at Andy Capps Tavern in Sunnyvale, California. Believing coin-operated video games would become a major business, he left Ramtek in late 1973 to establish Exidy with Ampex engineer Samuel Hawes. Exidy found competing with larger video game companies such as Atari, Inc. difficult. The company's Lila Zinter claimed in 1 ...
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Medieval Torture Devices
A list of torture methods and devices includes: Psychological torture methods *Being subjected to long periods of interrogation *Blackmailing *Chinese water torture *Exploitation of phobias; e.g., mock execution, leaving arachnophobes in a room full of spiders *Castor oil *Forced nudity *Music torture *Pharmacological torture *Sensory deprivation *Sensory overload *Sleep deprivation *Solitary confinement/ Isolation *Threat of permanent, severe disfigurement *Tickle torture *Waterboarding * White room torture Physical torture methods Instruments of torture Note that the line between "torture method" and "torture device" is often blurred, particularly when a specifically named implement is but one component of a method. Also, many devices that can be used for torture have mainstream uses, completely unrelated to torture. Medieval and early modern instruments of torture Chair of Torture Appearance There are many variants of the chair, though they all have one thing i ...
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Unauthorized Video Games
Authorization or authorisation (see spelling differences) is the function of specifying access rights/privileges to resources, which is related to general information security and computer security, and to access control in particular. More formally, "to authorize" is to define an access policy. For example, human resources staff are normally authorized to access employee records and this policy is often formalized as access control rules in a computer system. During operation, the system uses the access control rules to decide whether access requests from (authenticated) consumers shall be approved (granted) or disapproved (rejected). Resources include individual files or an item's data, computer programs, computer devices and functionality provided by computer applications. Examples of consumers are computer users, computer software and other hardware on the computer. Overview Access control in computer systems and networks rely on access policies. The access control process ...
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Exidy Games
Exidy was a developer and manufacturer of coin-operated amusements. The company was founded by H.R. "Pete" Kauffman and Samuel Hawes in 1973. The name "Exidy" was a portmanteau of the words "Excellence in Dynamics". Notable games released by Exidy include ''Circus'', '' Death Race'', '' Star Fire'', ''Venture'', ''Pepper II'', ''Mouse Trap'', '' Targ'' and ''Spectar''. Game history Pete Kauffman (1923 – 2015) was a marketing executive at Ramtek (company) in 1972 and was one of several employees of the company who played the original Atari ''Pong'' prototype at Andy Capps Tavern in Sunnyvale, California. Believing coin-operated video games would become a major business, he left Ramtek in late 1973 to establish Exidy with Ampex engineer Samuel Hawes. Exidy found competing with larger video game companies such as Atari, Inc. difficult. The company's Lila Zinter claimed in 1983 that "Exidy is an innovator, but ... we have a hard time breaking through the politics of getting a game ...
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Arcade Video Games
Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * Arcade (architecture), a series of adjoining arches * Shopping mall, one or more buildings forming a complex of shops, also sometimes called a shopping arcade Arcade or The Arcade may also refer to: Places Greece *Arcades (Crete), a town and city-state of ancient Crete, Greece Italy * Arcade, Italy, a town and commune in the region of Veneto United States * Arcade Building (Asheville, North Carolina) * Arden-Arcade, California * Arcade, Georgia, a city in Jackson County * Arcade (village), New York * Arcade (town), New York * The Arcade (Oak Bluffs, Massachusetts), a historic site in Oak Bluffs, Massachusetts * The Arcade (Providence, Rhode Island), a historic shopping center * Arcade, Texas Arts and entertainment Books an ...
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1986 Video Games
The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 **Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. **Spain and Portugal enter the European Community, which becomes the European Union in 1993. *January 11 – The Sir Leo Hielscher Bridges, Gateway Bridge in Brisbane, Australia, at this time the world's longest prestressed concrete free-cantilever bridge, is opened. *January 13–January 24, 24 – South Yemen Civil War. *January 20 – The United Kingdom and France announce plans to construct the Channel Tunnel. *January 24 – The Voyager 2 space probe makes its first encounter with Uranus. *January 25 – Yoweri Museveni's National Resistance Army Rebel group takes over Uganda after leading a five-year guerrilla war in which up to half a million people are believed to have been killed. They will later use January 26 as the official date to avoid a coincidence of ...
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Third World Country
The term "Third World" arose during the Cold War to define countries that remained non-aligned with either NATO or the Warsaw Pact. The United States, Canada, Japan, South Korea, Western European nations and their allies represented the "First World", while the Soviet Union, China, Cuba, North Korea, Vietnam and their allies represented the "Second World". This terminology provided a way of broadly categorizing the nations of the Earth into three groups based on political divisions. Strictly speaking, "Third World" was a political, rather than an economic, grouping. Since the dissolution of the Soviet Union and the end of the Cold War, the term ''Third World'' has decreased in use. It is being replaced with terms such as developing countries, least developed countries or the Global South. The concept itself has become outdated as it no longer represents the current political or economic state of the world and as historically poor countries have transited different income stages. ...
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Crossbow (video Game)
''Crossbow'' is a light gun shooter video game released in arcades by Exidy in 1983. It was later published by Absolute Entertainment for the Commodore 64 and MS-DOS, and by Atari Corporation for the Atari 2600, Atari 7800, and Atari 8-bit family starting in 1987. The game is controlled via a positional gun that resembles a full-sized crossbow. Exidy promoted ''Crossbow'' to arcade operators as being convertible to new themes released in the future. Five themed conversion kits were created, each commencing with the letter 'c': ''Cheyenne'', ''Combat'', ''Crackshot'', ''Clay Pigeon'', and the controversial ''Chiller''. Several more games were also released for the system: Hit 'n Miss, Showdown, Top Secret, and Who Dunnit. Gameplay The player protects a band of adventurers from afar by shooting objects that threaten them. The adventurers enter from the left-hand side of the screen and attempt to cross the screen unharmed. If the player helps them reach the opposite side of the ...
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Mummy
A mummy is a dead human or an animal whose soft tissues and organs have been preserved by either intentional or accidental exposure to chemicals, extreme cold, very low humidity, or lack of air, so that the recovered body does not decay further if kept in cool and dry conditions. Some authorities restrict the use of the term to bodies deliberately embalmed with chemicals, but the use of the word to cover accidentally desiccated bodies goes back to at least 1615 AD (see the section Etymology and meaning). Mummies of humans and animals have been found on every continent, both as a result of natural preservation through unusual conditions, and as cultural artifacts. Over one million animal mummies have been found in Egypt, many of which are cats. Many of the Egyptian animal mummies are sacred ibis, and radiocarbon dating suggests the Egyptian Ibis mummies that have been analyzed were from time frame that falls between approximately 450 and 250 BC. In addition to the mummies ...
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Ghost
A ghost is the soul or spirit of a dead person or animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms. The deliberate attempt to contact the spirit of a deceased person is known as necromancy, or in spiritism as a ''séance''. Other terms associated with it are apparition, haunt, phantom, poltergeist, shade, specter or spectre, spirit, spook, wraith, demon, and ghoul. The belief in the existence of an afterlife, as well as manifestations of the spirits of the dead, is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of spiritualism and ritual magic—are specifically designed to rest the spirits of the dead. Ghosts are generally described as solitary, human-like essences, though stories of ghostly armies and th ...
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Zombie
A zombie (Haitian French: , ht, zonbi) is a mythological undead corporeal revenant created through the reanimation of a corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, in which a ''zombie'' is a dead body reanimated through various methods, most commonly magic like voodoo. Modern media depictions of the reanimation of the dead often do not involve magic but rather science fictional methods such as carriers, radiation, mental diseases, vectors, pathogens, parasites, scientific accidents, etc. The English word "zombie" was first recorded in 1819, in a history of Brazil by the poet Robert Southey, in the form of "zombi"."Zombie"
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Paranormal
Paranormal events are purported phenomena described in popular culture, folk, and other non-scientific bodies of knowledge, whose existence within these contexts is described as being beyond the scope of normal scientific understanding. Notable paranormal beliefs include those that pertain to extrasensory perception (for example, telepathy), spiritualism and the pseudosciences of ghost hunting, cryptozoology, and ufology. Proposals regarding the paranormal are different from scientific hypotheses or speculations extrapolated from scientific evidence because scientific ideas are grounded in empirical observations and experimental data gained through the scientific method. In contrast, those who argue for the existence of the paranormal explicitly do not base their arguments on empirical evidence but rather on anecdote, testimony, and suspicion. The standard scientific models give the explanation that what appears to be paranormal phenomena is usually a misinterpretation, mi ...
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