Cheney's Algorithm
Cheney's algorithm, first described in a 1970 ACM paper by C.J. Cheney, is a stop and copy method of tracing garbage collection In computer programming, tracing garbage collection is a form of automatic memory management that consists of determining which objects should be deallocated ("garbage collected") by tracing which objects are ''reachable'' by a chain of referenc ... in computer software systems. In this scheme, the heap is divided into two equal halves, only one of which is in use at any one time. Garbage collection is performed by copying live objects from one semispace (the from-space) to the other (the to-space), which then becomes the new heap. The entire old heap is then discarded in one piece. It is an improvement on the previous stop-and-copy technique. Cheney's algorithm reclaims items as follows: * Object references on the stack. Object references on the stack are checked. One of the two following actions is taken for each object reference that points to an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |
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Association For Computing Machinery
The Association for Computing Machinery (ACM) is a US-based international learned society for computing. It was founded in 1947 and is the world's largest scientific and educational computing society. The ACM is a non-profit professional membership group, reporting nearly 110,000 student and professional members . Its headquarters are in New York City. The ACM is an umbrella organization for academic and scholarly interests in computer science (informatics). Its motto is "Advancing Computing as a Science & Profession". History In 1947, a notice was sent to various people: On January 10, 1947, at the Symposium on Large-Scale Digital Calculating Machinery at the Harvard computation Laboratory, Professor Samuel H. Caldwell of Massachusetts Institute of Technology spoke of the need for an association of those interested in computing machinery, and of the need for communication between them. ..After making some inquiries during May and June, we believe there is ample interest to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |
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Stop And Copy
In computer programming, tracing garbage collection is a form of automatic memory management that consists of determining which objects should be deallocated ("garbage collected") by tracing which objects are ''reachable'' by a chain of references from certain "root" objects, and considering the rest as "garbage" and collecting them. Tracing is the most common type of garbage collection – so much so that "garbage collection" often refers to the tracing method, rather than others such as reference counting – and there are a large number of algorithms used in implementation. Reachability of an object Informally, an object is reachable if it is referenced by at least one variable in the program, either directly or through references from other reachable objects. More precisely, objects can be reachable in only two ways: # A distinguished set of roots: objects that are assumed to be reachable. Typically, these include all the objects referenced from anywhere in the call stack ( ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |
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Tracing Garbage Collection
In computer programming, tracing garbage collection is a form of automatic memory management that consists of determining which objects should be deallocated ("garbage collected") by tracing which objects are ''reachable'' by a chain of references from certain "root" objects, and considering the rest as "garbage" and collecting them. Tracing is the most common type of garbage collection – so much so that "garbage collection" often refers to the tracing method, rather than others such as reference counting – and there are a large number of algorithms used in implementation. Reachability of an object Informally, an object is reachable if it is referenced by at least one variable in the program, either directly or through references from other reachable objects. More precisely, objects can be reachable in only two ways: # A distinguished set of roots: objects that are assumed to be reachable. Typically, these include all the objects referenced from anywhere in the call stac ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |
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Memory Management
Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of Resource management (computing), resource management applied to computer memory. The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed. This is critical to any advanced computer system where more than a single Process (computing), process might be underway at any time. Several methods have been devised that increase the effectiveness of memory management. Virtual memory systems separate the memory addresses used by a process from actual physical addresses, allowing separation of processes and increasing the size of the virtual address space beyond the available amount of Random-access memory, RAM using paging or swapping to secondary storage. The quality of the virtual memory manager can have an extensive effect on overall system C ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |
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Breadth-first
Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were encountered but not yet explored. For example, in a chess endgame, a chess engine may build the game tree from the current position by applying all possible moves and use breadth-first search to find a win position for White. Implicit trees (such as game trees or other problem-solving trees) may be of infinite size; breadth-first search is guaranteed to find a solution node if one exists. In contrast, (plain) depth-first search (DFS), which explores the node branch as far as possible before backtracking and expanding other nodes, may get lost in an infinite branch and never make it to the solution node. Iterative deepening depth-first search avo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon] |