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Chekhov's Gun
Chekhov's gun (Chekhov's rifle; russian: Чеховское ружьё) is a narrative principle that states that every element in a story must be necessary, and irrelevant elements should be removed. Alternatively explained, suppose a writer features a gun in a story; if the writer features it, there ''must'' be a reason for it, such as it being fired sometime later in the plot. All elements must eventually come into play at some point in the story. Background The principle is recorded in letters by Anton Chekhov several times, with some variation; it was advice for young playwrights. Ernest Hemingway mocked the principle in his essay "The art of the short story", giving the example of two characters that are introduced and then never mentioned again in his short story "Fifty Grand". Hemingway valued inconsequential details, but conceded that readers will inevitably seek symbolism and significance in them. Writer Andrea Phillips noted that assigning a single role for every detail ...
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Narrative
A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller (genre), thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these. The word derives from the Latin verb ''narrare'' (to tell), which is derived from the adjective ''gnarus'' (knowing or skilled). Narration (i.e., the process of presenting a narrative) is a rhetorical modes, rhetorical mode of discourse, broadly defined (and paralleling argumentation, description, and exposition (narrative), exposition), is one of four rhetorical modes of discourse. More narrowly defined, it is the fiction-writing mode in which a narrator communicates directly to an audience. The school of literary criticism known as Russian formalism has applied metho ...
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Plot Device
A plot device or plot mechanism is any narrative technique, technique in a narrative used to move the Plot (narrative), plot forward. A clichéd plot device may annoy the reader and a contrived or arbitrary device may confuse the reader, causing a loss of the suspension of disbelief. However, a well-crafted plot device, or one that emerges naturally from the setting or characters of the story, may be entirely accepted, or may even be unnoticed by the audience. Stories using plot devices Many stories, especially in the fantasy genre, feature an object or objects with some great magical power, such as a crown, sword, or jewel. Often what drives the plot is the hero's need to find the object and use it for good, before the villain can use it for evil, or if the object has been broken by the villains, to retrieve each piece that must be gathered from each antagonist to restore it, or, if the object itself is evil, to destroy it. In some cases destroying the object will lead to the ...
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Plot (narrative)
In a literary work, film, or other narrative, the plot is the sequence of events in which each event affects the next one through the principle of cause-and-effect. The causal events of a plot can be thought of as a series of events linked by the connector "and so". Plots can vary from the simple—such as in a traditional ballad—to forming complex interwoven structures, with each part sometimes referred to as a subplot or ''imbroglio''. Plot is similar in meaning to the term ''storyline''. In the narrative sense, the term highlights important points which have consequences within the story, according to American science fiction writer Ansen Dibell. The term ''plot'' can also serve as a verb, referring to either the writer's crafting of a plot (devising and ordering story events), or else to a character's planning of future actions in the story. The term ''plot'', however, in common usage (for example, a "movie plot") can mean a narrative summary or story synopsis, rather th ...
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Metaphors Referring To War And Violence
A metaphor is a figure of speech that, for rhetorical effect, directly refers to one thing by mentioning another. It may provide (or obscure) clarity or identify hidden similarities between two different ideas. Metaphors are often compared with other types of figurative language, such as antithesis, hyperbole, metonymy, and simile. One of the most commonly cited examples of a metaphor in English literature comes from the "All the world's a stage" monologue from ''As You Like It'': All the world's a stage, And all the men and women merely players; They have their exits and their entrances And one man in his time plays many parts, His Acts being seven ages. At first, the infant... :—William Shakespeare, ''As You Like It'', 2/7 This quotation expresses a metaphor because the world is not literally a stage, and most humans are not literally actors and actresses playing roles. By asserting that the world is a stage, Shakespeare uses points of comparison between the world and a s ...
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Narrative Techniques
A narrative technique (known for literary fictional narratives as a literary technique, literary device, or fictional device) is any of several specific methods the creator of a narrative uses to convey what they want —in other words, a strategy used in the making of a narrative to relay information to the audience and particularly to develop the narrative, usually in order to make it more complete, complex, or interesting. Literary techniques are distinguished from literary elements, which exist inherently in works of writing. Setting } from Homer's epic poem ''Odyssey'', whose role is carried by Leopold Bloom, much of the setting is described realistically, with great attention to detail. The locations within Dublin also represent locations in the Odyssey. Bloom's home is at 7 Eccles Street, and at the same time, Ithaca, the home of Odysseus. The Post office, Westland Row and Sweny's pharmacy on Lombard Street represent the Dublin location for Episode 5, Lotus Eaters; th ...
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Anticlimactic
The climax (from the Ancient Greek language, Greek word ''κλῖμαξ'', meaning "staircase" and "ladder") or turning point of a narrative, narrative work is its point of highest tension and drama, or it is the time when the action starts during which the solution is given. The climax of a story is a literary element. Examples The punch line of a joke is an analogy for the climax of a fictional narrative, though the absence of any falling action is an essential difference, which may reflect the nature of humor as opposed to the nature of drama. In non-fictional narrative genres, even though the author does not have the same freedom to control the action and "plot" as in works of fiction, the selection of subject matter, degree of detail, and emphasis permit an author to create similar structures, i.e., to construct a dramatization. In the play ''Hippolytus (play), Hippolytus'', by Greek playwright Euripides, the climax arrives when Phaedra (mythology), Phaedra hears Hippo ...
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Anecdote
An anecdote is "a story with a point", such as to communicate an abstract idea about a person, place, or thing through the concrete details of a short narrative or to characterize by delineating a specific quirk or trait. Occasionally humorous, anecdotes differ from jokes because their primary purpose is not simply to provoke laughter but to reveal a truth more general than the brief tale itself. Anecdotes may be real or fictional; the anecdotal digression is a common feature of literary works and even oral anecdotes typically involve subtle exaggeration and dramatic shape designed to entertain the listener. An anecdote is always presented as the recounting of a real incident involving actual people and usually in an identifiable place. In the words of Jürgen Hein, they exhibit "a special realism" and "a claimed historical dimension" . Etymology and usage The word ''anecdote'' (in Greek: ἀνέκδοτον "unpublished", literally "not given out") comes from Procopius of ...
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Shaggy Dog Story
In its original sense, a shaggy dog story or yarn is an extremely long-winded anecdote characterized by extensive narration of typically irrelevant incidents and terminated by an anticlimax. Shaggy dog stories play upon the audience's preconceptions of joke-telling. The audience listens to the story with certain expectations, which are either simply not met or met in some entirely unexpected manner. A lengthy shaggy dog story derives its humour from the fact that the joke-teller held the attention of the listeners for a long time (such jokes can take five minutes or more to tell) for no reason at all, as the long-awaited resolution is essentially meaningless, with the joke as a whole playing upon humans' search for meaning. The nature of their delivery is reflected in the English idiom '' spin a yarn'', by way of analogy with the production of yarn. Archetypal story The eponymous shaggy dog story serves as the archetype of the genre. The story builds up a repeated emphasizi ...
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Red Herring
A red herring is a figurative expression referring to a logical fallacy in which a clue or piece of information is or is intended to be misleading, or distracting from the actual question. Red herring may also refer to: Animals * Red herring (fish), a type of kipper made from dried, smoked, and salted fish Art, entertainment, and media * ''Red Herring'' (magazine), a former magazine focused on new technology businesses; now a website devoted to same * Red Herring, a character in the cartoon series ''A Pup Named Scooby-Doo'' * ''Red Herring'', a 2012 film starring Holly Valance * ''Red Herring'' (play), a 2000 play by Michael Hollinger * "Red Herring", a trance single by the band Union Jack * Red Herring Artists, an artist's collective based in Brighton, England * Boxer James Red Herring was also known in the ring simply as Red Herring. Business * Red herring prospectus A red herring prospectus, as a first or preliminary prospectus, is a document submitted by a company (issuer) ...
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Occam's Razor
Occam's razor, Ockham's razor, or Ocham's razor ( la, novacula Occami), also known as the principle of parsimony or the law of parsimony ( la, lex parsimoniae), is the problem-solving principle that "entities should not be multiplied beyond necessity". It is generally understood in the sense that with competing theories or explanations, the simpler one, for example a model with fewer parameters, is to be preferred. The idea is frequently attributed to English Franciscan friar William of Ockham (), a scholastic philosopher and theologian, although he never used these exact words. This philosophical razor advocates that when presented with competing hypotheses about the same prediction, one should select the solution with the fewest assumptions, and that this is not meant to be a way of choosing between hypotheses that make different predictions. Similarly, in science, Occam's razor is used as an abductive heuristic in the development of theoretical models rather than as a rigoro ...
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MacGuffin
In fiction, a MacGuffin (sometimes McGuffin) is an object, device, or event that is necessary to the plot and the motivation of the characters, but insignificant, unimportant, or irrelevant in itself. The term was originated by Angus MacPhail for film, adopted by Alfred Hitchcock, and later extended to a similar device in other fiction. The MacGuffin technique is common in films, especially thrillers. Usually, the MacGuffin is revealed in the first act, and thereafter declines in importance. It can reappear at the climax of the story but may actually be forgotten by the end of the story. Multiple MacGuffins are sometimes derisively identified as plot coupons. History and use The use of a MacGuffin as a plot device predates the name MacGuffin. The Holy Grail of Arthurian legend has been cited as an early example of a MacGuffin. The Holy Grail is the desired object that is essential to initiate and advance the plot. The final disposition of the Grail is never revealed, suggesting ...
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Foreshadowing
Foreshadowing is a narrative device in which a storyteller gives an advance hint of what is to come later in the story. Foreshadowing often appears at the beginning of a story, and it helps develop or subvert the audience's expectations about upcoming events. The writer may implement foreshadowing in many different ways. Some of these ways include: character dialogues, plot events, and changes in setting. Even the title of a work or a chapter can act as a clue that suggests what is going to happen. Foreshadowing in fiction creates an atmosphere of suspense in a story, so that the readers are interested and want to know more. This literary device is generally used to build anticipation in the minds of readers about what might happen next, thus adding dramatic tension to a story. Moreover, foreshadowing can make extraordinary and bizarre events appear credible, some events are predicted in order to make the audience feel anticipated for them. Hints may be about future events, ch ...
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