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Chattering Teeth (toy)
Chattering teeth, sometimes called chattery teeth, are a wind-up toy invented by Eddy Goldfarb. Originally named "Yakity Yak Talking Teeth", Goldfarb and Marvin Glass sold it to novelty company H. Fishlove & Co. who released it in 1949. Chattering teeth are a pair of mechanized teeth that, after being wound up at the back, clatter together. Reproductions are today sold at novelty stores. While some chattering teeth are equipped with walking feet, many models are not. Goldfarb's original design was awarded from the U.S. Patent Office The United States Patent and Trademark Office (USPTO) is an agency in the U.S. Department of Commerce that serves as the national patent office and trademark registration authority for the United States. The USPTO's headquarters are in Alexan .... H. Fishlove & Co., now a division of Fun, Inc. — a manufacturer of magic trick and novelty items — still produces chattering teeth based on Goldfarb's specifications. Chattering teeth are also co ...
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Wind-up Toy
A wind-up toy is an automaton toy powered by a clockwork motor. Background Automata built for the sake of art, amusement, and simulation have been described since antiquity, in cases such as Heron of Alexandria designing clockwork birds during the Hellenistic Period. Leonardo da Vinci is frequently credited with constructing a mechanical lion, which he presented to King Francois I in Lyon in 1515. Although no record of the device's original designs remain, a recreation of this piece is housed at the Château du Clos Lucé. Some misinformation exists with regards to Regiomontanus's contribution, and his supposed construction of a flight-capable mechanical eagle and fly, which are frequently credited as the first wind-up toys. This story of an eagle which flew from Nuremberg to greet Friedrich III, alongside that of a fly which could circulate the room before returning to its inventor's hand, was spread by Petrus Ramus after a visit to Nuremberg in 1571, and is apparently false ...
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Eddy Goldfarb
A. Eddy Goldfarb (born Adolph Goldfarb; September 5, 1921) is an American toy inventor. The creator of over 800 toys, he is best known for inventing Yakity Yak Talking Teeth, Battling Tops, KerPlunk, Stompers, and Vac-U-Form. He is the subject of the award winning short film '' Eddy's World''. Early life Adolph Eddy Goldfarb was born in 1921 in Chicago, Illinois, the son of Jewish immigrants from Poland and Romania. He was one of 3 children: Bernard was five years older and Bunny (Bernice) was two years younger. Even as a young child, he was interested in how things work. He recalls that when he was around five years old, his father Louis brought home a radio and when it didn't play, he gave it to Goldfarb to take apart to see how it worked. He remembers that it was one of the best toys he ever had. Louis worked as a tailor in a garment factory and sold goods on a pushcart on Maxwell Street to make extra money. Louis died in 1933 at the young age of 44 and Goldfarb's life ...
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Marvin Glass And Associates
Marvin Glass and Associates (MGA) was a toy design and engineering firm based in Chicago. Marvin Glass (1914–1974) and his employees created some of the most successful toys and games of the twentieth century such as Mr. Machine, Rock 'Em Sock 'Em Robots, Lite Brite, Ants in the Pants, Mouse Trap, Operation, Simon, Body Language, and the Evel Knievel Stunt Cycle. History Marvin Glass and Associates was founded in 1941. Its founder, Marvin Glass, was an entrepreneur and the creative force behind Marvin Glass and Associates. His salesmanship and uncanny ability to spark creativity in the designers he employed was unparalleled. In 1949, he licensed a "novelty item" to H. Fishlove & Company called Yakity Yak Talking Teeth. This item was invented by Eddy Goldfarb, who worked with Marvin Glass for a very short time after World War II. The first big hit for Marvin Glass was Mr. Machine, a toy invented by a former watchmaker named Leo Kripak. A child could take Mr. Machine apart a ...
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United States Patent And Trademark Office
The United States Patent and Trademark Office (USPTO) is an agency in the U.S. Department of Commerce that serves as the national patent office and trademark registration authority for the United States. The USPTO's headquarters are in Alexandria, Virginia, after a 2005 move from the Crystal City area of neighboring Arlington, Virginia. The USPTO is "unique among federal agencies because it operates solely on fees collected by its users, and not on taxpayer dollars". Its "operating structure is like a business in that it receives requests for services—applications for patents and trademark registrations—and charges fees projected to cover the cost of performing the services tprovide . The Office is headed by the Under Secretary of Commerce for Intellectual Property and Director of the United States Patent and Trademark Office, a position last held by Andrei Iancu until he left office on January 20, 2021. Commissioner of Patents Drew Hirshfeld is performing the funct ...
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1940s Toys
Year 194 ( CXCIV) was a common year starting on Tuesday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Septimius and Septimius (or, less frequently, year 947 ''Ab urbe condita''). The denomination 194 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Emperor Septimius Severus and Decimus Clodius Septimius Albinus Caesar become Roman Consuls. * Battle of Issus: Septimius Severus marches with his army (12 legions) to Cilicia, and defeats Pescennius Niger, Roman governor of Syria. Pescennius retreats to Antioch, and is executed by Severus' troops. * Septimius Severus besieges Byzantium (194–196); the city walls suffer extensive damage. Asia * Battle of Yan Province: Warlords Cao Cao and Lü Bu fight for control over Yan Province; the battle lasts for over 100 days ...
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Novelty Items
Novelty (derived from Latin word ''novus'' for "new") is the quality of being new, or following from that, of being striking, original or unusual. Novelty may be the shared experience of a new cultural phenomenon or the subjective perception of an individual. From the meaning of being unusual usage is derived the concept of the novelty dance (a type of dance that is popular for being unusual or humorous); the novelty song (a musical item that capitalizes on something new, unusual, or a current fad); the novelty show (a competition or display in which exhibits or specimens are in way some novel); and novelty architecture (a building or other structure that is interesting because it has an amusing design). It is also this sense that applies to a novelty item, a small manufactured adornment, toy or collectible. These, in turn are often used as promotional merchandise in marketing. The Glossary of chess#N, chess term, novelty, is used for a move in chess which has never been played bef ...
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