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Characters Of The Overwatch Franchise
The Overwatch franchise, a series of first-person shooter games developed by Blizzard Entertainment consists of 38 playable characters across both games. The original 2016 game, ''Overwatch'', featured 32 playable characters known as heroes and a number of supporting characters as part of the game's narrative, which is told through animated media and digital comics outside of the game. Its sequel, ''Overwatch 2'', was released in October 2022 and replaced ''Overwatch''. The sequel builds upon the same hero roster and added more characters, currently consisting of 38 heroes. However, as ''Overwatch 2'' had been developed to be a faster game with five-versus-five teams rather than six-versus-six, several of the characters had tweaks or major rebuilds within ''Overwatch 2'', as well as different character designs. The story of ''Overwatch'' takes place on Earth in the "near future" in the years after the "Omnic Crisis," a period in which robots (called "omnics") rose up in rebell ...
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Overwatch Characters
The 2016 first-person shooter video game ''Overwatch'', developed by Blizzard Entertainment, features 32 playable characters known as heroes and a number of supporting characters as part of the game's narrative, which is told through Overwatch animated media, animated media and Overwatch (digital comic series), digital comics outside of the game. Its sequel, ''Overwatch 2'', was released in October 2022 and replaced ''Overwatch''. The sequel builds upon the same hero roster and added more characters, launching with 35 heroes. However, as ''Overwatch 2'' had been developed to be a faster game with five-versus-five teams rather than six-versus-six, several of the characters had tweaks or major rebuilds within ''Overwatch 2''. The story of ''Overwatch'' takes place on Earth in the "near future" in the years after the "Omnic Crisis," a period in which robots (called "omnics") rose up in rebellion worldwide, and the United Nations formed an elite group called Overwatch to combat th ...
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Loot Box
In video games, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or Loot (video gaming), loot, ranging from simple customization options for a player's Avatar (computing), avatar or character to game-changing equipment such as weapons and armor. A loot box is typically a form of Video game monetization, monetisation, with players either buying the boxes directly or receiving the boxes during play and later buying "keys" with which to redeem them. These systems may also be known as ''gacha'' (based on – capsule toys) and integrated into gacha game, ''gacha'' games. Loot box concepts originated from loot systems in massively multiplayer online role-playing games, and from the monetisation of free-to-play mobile gaming. They first appeared in 2004 through 2007, and have appeared in many free-to-play games and in some full-priced titles since then. They are seen by d ...
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Titan (Blizzard Entertainment Project)
''Titan'' was the project name for a cancelled Blizzard Entertainment massively multiplayer online game. With speculation regarding the game beginning in 2007, Blizzard revealed little information besides that it would be completely new and not be based on the company's then-current three main franchises. The game was internally canceled by Blizzard in May 2013, though publicly they announced that the project would be delayed as they took the title in a different direction. Its official cancellation was made in September 2014. Internally, about forty members of the ''Titan'' project used the developed assets to craft a new game which became ''Overwatch''. Gameplay The exact details of how ''Titan'' would have played are not known, but Blizzard's Jeff Kaplan, who served on the ''Titan'' development team and later became the director for ''Overwatch'', identified that the game was a class-based shooter game. Players would have selected a character from several classes, which gra ...
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Massively Multiplayer Online Role-playing Game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player character, character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from Online game, single-player or small Multiplayer online game, multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's video game publisher, publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 ...
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Source Filmmaker
Source Filmmaker (often abbreviated as SFM) is a 3D computer graphics software toolset published by Valve for creating animated films, utilizing the Source game engine. Source Filmmaker has been used to create many community-based animated shorts for popular Source games, including ''Team Fortress 2'', the ''Left 4 Dead'' series, and ''Half-Life 2''. On June 27, 2012, Valve released a free, open beta version of SFM via Steam. Overview Source Filmmaker is a tool for animating, editing, and rendering 3D animated videos using assets from different games which use the Source platform, including sounds, models, and backdrops. SFM also allows for the creation of still images, art, and posters. SFM provides three different user interfaces and a "work camera" for previewing an active scene. The three interfaces are used for creating clips, controlling animation, and fine-tuned adjustments which include: *The Clip Editor; for recording, editing, and arranging shots. They hold the user' ...
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Overwatch And Pornography
Blizzard Entertainment's 2016 video game ''Overwatch'' inspired a notable amount of fan-made pornography. The game's distinct and colorful character designs drew the attention of many online content creators, resulting in sexually explicit fanart. Character models were ripped from the beta versions of the game and subsequently spread, edited, and animated on the Internet. Animated pornography shorts and sexualized imagery featuring official character models constitute the main content of ''Overwatch'' pornography. Original pornography fan artists (animators and illustrators) are most commonly based on social media platforms such as Twitter, Reddit, and Tumblr, while they upload their works to file hosting services like MEGA, Gfycat, Webmshare, and Google Drive. Pornographic content is created primarily through Valve's Source Filmmaker (SFM) and Blender. ''Overwatch'' pornography usually consists of short pieces of video featuring characters such as Tracer, D.Va, and Mei. Bli ...
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PornHub
Pornhub is a Canadian-owned internet pornography website. It is one of several pornographic video-streaming websites owned by MindGeek. , Pornhub is the 10th-most-trafficked website in the world and the second-most-trafficked adult website after XVideos. Pornhub was launched in Montreal, Canada, in 2007. Pornhub also has an office and servers in Limassol, Cyprus. In March 2010, the company was bought by MindGeek (known then as Manwin), which owns numerous other pornographic websites. The site is available internationally but has been blocked by some individual countries such as India, mainland China, the Philippines, Pakistan and Sri Lanka. It offers virtual reality porn, amongst other products, and hosts the Pornhub Awards annually. Incidents have been reported of Pornhub hosting non-consensual pornography. The company has been criticized for slow or inadequate responses to some of these incidents, including the hosting of the high-profile channel GirlsDoPorn, which was clo ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Technological Singularity
The technological singularity—or simply the singularity—is a hypothetical future point in time at which technological growth becomes uncontrollable and irreversible, resulting in unforeseeable changes to human civilization. According to the most popular version of the singularity hypothesis, I. J. Good, I.J. Good's #Intelligence explosion, intelligence explosion model, an upgradable intelligent agent will eventually enter a "runaway reaction" of self-improvement cycles, each new and more intelligent generation appearing more and more rapidly, causing an "explosion" in intelligence and resulting in a powerful superintelligence that qualitatively far surpasses all human intelligence.Vinge, Vernor"The Coming Technological Singularity: How to Survive in the Post-Human Era", in ''Vision-21: Interdisciplinary Science and Engineering in the Era of Cyberspace'', G. A. Landis, ed., NASA Publication CP-10129, pp. 11–22, 1993. The first person to use the concept of a "singularity" in t ...
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Team Fortress 2
''Team Fortress 2'' is a 2007 multiplayer first-person shooter, first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 ''Team Fortress'' Mod (video gaming), mod for ''Quake (video game), Quake'' and its 1999 remake, ''Team Fortress Classic''. The game was released in October 2007 as part of ''The Orange Box'' for Windows and the Xbox 360, and ported to the PlayStation 3 in December 2007. It was released as a standalone game for Windows in April 2008, and updated to support Mac OS X in June 2010 and Linux in February 2013. It is distributed online through Valve's digital retailer Steam (service), Steam, with Electronic Arts managing retail and console editions. Players join one of two teams—RED and BLU—and choose one of nine character classes to play as in game modes such as capture the flag and King of the Hill (game), king of the hill. Development was led by John Cook and Robin Walker (game designer), Robin Walker, the developer ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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