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Catwoman (video Game)
''Catwoman'' is an action-adventure video game based on the 2004 film of the same name based on the fictional character. It features the likeness of the film's lead actress Halle Berry, while the character's voice is provided by actress Jennifer Hale. This would end up being developer Argonaut Software's final game in 19 years (not counting '' Star Fox 2'', which was completed in 1995, but wasn't released until 2017) until the company's relaunch in 2024. Gameplay The game is third person action platformer where the player must use the heroine's cat-like strength and agility to travel through various environments and defeat various enemies. There is also sense exploration in the game, similar to the '' Tomb Raider'' series. Catwoman can climb up walls and swing from metal poles to navigate through the environment. Catwoman must also solve puzzles at certain parts of the game to advance further. The game also features a combat system for when fighting enemies. The player is a ...
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Argonaut Games
Argonaut Games PLC was a British video game developer founded in 1982, most notable for the development of the Super NES video game ''Star Fox'' and its supporting Super FX hardware, as well as for developing '' Croc: Legend of the Gobbos'' and the ''Starglider'' series. The company was liquidated in late 2004, and ceased to exist in early 2007. History Founded as Argonaut Software by teenager Jez San in 1982, the company name is a play on his name (J. San) and the mythological story of '' Jason and the Argonauts''. Its head offices were in Colindale, London,Company Summary


. Argonaut Gam ...
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Argonaut Software
Argonaut Games PLC was a British video game developer founded in 1982, most notable for the development of the Super NES video game ''Star Fox'' and its supporting Super FX hardware, as well as for developing '' Croc: Legend of the Gobbos'' and the ''Starglider'' series. The company was liquidated in late 2004, and ceased to exist in early 2007. History Founded as Argonaut Software by teenager Jez San in 1982, the company name is a play on his name (J. San) and the mythological story of '' Jason and the Argonauts''. Its head offices were in Colindale, London,Company Summary


. Argonaut Ga ...
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Intellectual Property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, copyrights, trademarks, and trade secrets. The modern concept of intellectual property developed in England in the 17th and 18th centuries. The term "intellectual property" began to be used in the 19th century, though it was not until the late 20th century that intellectual property became commonplace in the majority of the world's legal systems."property as a common descriptor of the field probably traces to the foundation of the World Intellectual Property Organization (WIPO) by the United Nations." in Mark A. Lemley''Property, Intellectual Property, and Free Riding'', Texas Law Review, 2005, Vol. 83:1031, page 1033, footnote 4. The main purpose of intellectual property law is to encourage the creation of a wide variety of intellectual goo ...
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Harry Potter And The Philosopher's Stone (PlayStation Video Game)
''Harry Potter and the Philosopher's Stone'' (released in the United States as ''Harry Potter and the Sorcerer's Stone'') is a 2001 video game developed by Argonaut Games and published by Electronic Arts for the PlayStation. Based on the 1997 novel of the same name, the player controls Harry Potter, who must navigate his first year in the Hogwarts School of Witchcraft and Wizardry and eventually confront the villainous Lord Voldemort. The game received mixed reviews, with critics saying that the game's license would be the only thing to draw in fans. The PlayStation version sold 8 million copies by May 2003, which would become Argonaut's best-selling game and one of the  best-selling PlayStation video games of all time. Gameplay The player controls the character Harry Potter from a third-person perspective. The game is split into seven sections, four of which can be revisited freely and explored to find collectables. Collectables in the game are either Bertie Bott's Eve ...
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Warner Bros
Warner Bros. Entertainment Inc. (commonly known as Warner Bros. or abbreviated as WB) is an American film and entertainment studio headquartered at the Warner Bros. Studios complex in Burbank, California, and a subsidiary of Warner Bros. Discovery. Founded in 1923 by four brothers, Harry, Albert, Sam, and Jack Warner, the company established itself as a leader in the American film industry before diversifying into animation, television, and video games and is one of the "Big Five" major American film studios, as well as a member of the Motion Picture Association (MPA). The company is known for its film studio division the Warner Bros. Pictures Group, which includes Warner Bros. Pictures, New Line Cinema, the Warner Animation Group, Castle Rock Entertainment, and DC Studios. Among its other assets, stands the television production company Warner Bros. Television Studios. Bugs Bunny, a cartoon character created by Tex Avery, Ben Hardaway, Chuck Jones, Bob Givens and ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Vivendi Universal Games
Vivendi Games was an American video game publisher and holding company based in Los Angeles. It was founded in 1996 as CUC Software, the publishing subsidiary of CUC International, after the latter acquired video game companies Davidson & Associates and Sierra On-Line. Between 1997 and 2001, the company switched parents and names multiple times before ending up organized under Vivendi Universal (later renamed Vivendi). On July 10, 2008, Vivendi Games merged with Activision to create Activision Blizzard. History CUC/Cendant On February 21, 1996, CUC International announced its intention to acquire Davidson & Associates (including Blizzard Entertainment) and Sierra On-Line, two American video game companies, in a stock swap. The deal closed on July 24, 1996. CUC International previously only operated membership shopping clubs, wherefore analysts were surprised by the company's move into the software industry. Subsequently, following the acquisitions, CUC International estab ...
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Malice (2004 Video Game)
''Malice'' is a platform game developed by Argonaut Games and published by Mud Duck Productions in North America and Evolved Games in Europe, and was released in 2004 for the Xbox and PlayStation 2. The game's development cycle proved to be quite troublesome, with a change in publishers, cancellation and an eventual revival, the game's planned 2002 release would eventually be delayed to a Summer 2004 release. ''Malice'' was met with mixed reviews, and was Argonaut's last title released before the company filed for administration that year. Plot The game is about the return of a goddess named Malice, who attempts to defeat the evil Dog God with the help of the Metal Guardian; the Keeper of Universe, who needs to find eight Logic Keys to locate the Dog God. Characters * Malice is a redheaded goddess. Malice tried to save her world from the Dog God, an evil villain that seeks to destroy world after world. Malice failed, dying after having her head bitten off by the Dog God. I ...
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Tie-in Game
A tie-in work is a work of fiction or other product based on a media property such as a film, video game, television series, board game, web site, role-playing game or literary property. Tie-ins are authorized by the owners of the original property, and are a form of cross-promotion used primarily to generate additional income from that property and to promote its visibility. Types Common tie-in products include literary works, which may be novelizations of a media property, original novels or story collections inspired by the property, or republished previously existing books, such as the novels on which a media property was based, with artwork or photographs from the property. According to publishing industry estimates, about one or two percent of the audience of a film will buy its novelization, making these relatively inexpensively produced works a commercially attractive proposition in the case of blockbuster film franchises. Although increasingly also a domain of previo ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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Combo (video Gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga a ...
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Tomb Raider
''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, then by Square Enix Europe after Square Enix's acquisition of Eidos in 2009, the franchise focuses on the fictional British archaeologist Lara Croft, who travels around the world searching for lost artefacts and infiltrating dangerous tombs and ruins. Gameplay generally focuses on exploration of environments, solving puzzles, navigating hostile environments filled with traps, and fighting enemies. Additional media has been developed for the franchise in the form of film adaptations, comics and novels. Development of the original ''Tomb Raider'' game began in 1994; it was released two years later. Its critical and commercial success prompted Core Design to develop a new game annually for the next four years, which put a strain on staff. The ...
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