Cat's Paw (adventure)
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Cat's Paw (adventure)
''Cat's Paw'' is a role-playing game adventure published by TSR in 1984 for the '' Marvel Super Heroes'' role-playing game. Plot summary ''Cat's Paw'' is a scenario set in Canada featuring Alpha Flight vs. The Leader and his minions. ''Cat's-Paw'' consists of a sixteen-page adventure, and includes character cards for the members of Alpha Flight, a large map sheet, and game statistics for the heroes inside the covers. The player characters must stop an attempt to sabotage the hydroelectric James Bay Project. Jeff Grubb explains in a paragraph in the introduction to ''Cat's Paw'' that other characters can be substituted for Alpha Flight. Publication history MH5 ''Cat's Paw'' was written by Jeff Grubb, with a cover by John Byrne and illustrations by Jeff Butler, and was published by TSR, Inc., in 1984 as a 16-page book, a large color map, and an outer folder. Reception Marcus L. Rowland reviewed ''Cat's Paw'' for ''White Dwarf'' #69, rating it 6/10 overall. He jokingly notes t ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Jeff Butler
Jeff Butler (born February 26, 1958, in Madison, Wisconsin) is an American illustrator and comic book artist. Butler worked with the art department of TSR, Inc. for 5 years, illustrating products for the ''Dungeons & Dragons'' fantasy role-playing game and the '' Marvel Super Heroes'' role playing game, as well as Dragonlance novels. Early life Jeff Butler was born in Madison, Wisconsin on February 26, 1958. He grew up playing sports, "But I was always drawing things when I was young. I was a mischievous little boy, and my mother used to stick me in the corner with paper and a pencil and tell me to draw to keep me quiet. Then came the comic books when I was a little older, much to the chagrin of my father. Mom thought the comic books were teaching me to read, but my father, who is a sportswriter for a Madison newspaper, thought they were no good for me." Butler elaborates on his comics pastime, "At first, I read all the DC Comics I could get my hands on, and then moved on to ...
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in an ...
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Fantastic Four
The Fantastic Four is a superhero team appearing in American comic books published by Marvel Comics. The team debuted in ''The Fantastic Four'' #1 ( cover dated Nov. 1961), helping usher in a new level of realism in the medium. It was the first superhero team created by artist/co-plotter Jack Kirby and editor/co-plotter Stan Lee, who developed a collaborative approach to creating comics with this title. The four characters traditionally associated with the Fantastic Four, who gained superpower (ability), superpowers after exposure to cosmic rays during a scientific mission to outer space, are: Reed Richards, Mister Fantastic (Reed Richards), a scientific genius and the leader of the group, who can stretch his body into incredible lengths and shapes; the Invisible Woman (Susan "Sue" Storm), who eventually married Reed, who can render herself invisible and project powerful invisible force fields and blasts; the Human Torch (Johnny Storm), Sue's younger brother, who can generate fl ...
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Imagine (AD&D Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and ''Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Imagi ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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Marcus L
Marcus, Markus, Márkus or Mărcuș may refer to: * Marcus (name), a masculine given name * Marcus (praenomen), a Roman personal name Places * Marcus, a main belt asteroid, also known as (369088) Marcus 2008 GG44 * Mărcuş, a village in Dobârlău Commune, Covasna County, Romania * Marcus, Illinois, an unincorporated community * Marcus, Iowa, a city * Marcus, South Dakota, an unincorporated community * Marcus, Washington, a town * Marcus Island, Japan, also known as Minami-Tori-shima * Mărcuș River, Romania * Marcus Township, Cherokee County, Iowa Other uses * Markus, a beetle genus in family Cantharidae * ''Marcus'' (album), 2008 album by Marcus Miller * Marcus (comedian), finalist on ''Last Comic Standing'' season 6 * Marcus Amphitheater, Milwaukee, Wisconsin * Marcus Center, Milwaukee, Wisconsin * Marcus & Co., American jewelry retailer * Marcus by Goldman Sachs, an online bank * USS ''Marcus'' (DD-321), a US Navy destroyer (1919-1935) See also * Marcos (disambiguation ...
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John Byrne (comics)
John Lindley Byrne (; born July 6, 1950) is a British-born American writer and artist of superhero comics. Since the mid-1970s, Byrne has worked on many major superheroes; with noted work on Marvel Comics' ''X-Men'', ''She-Hulk'' and ''Fantastic Four''. Byrne also facilitated the 1986 relaunch of DC Comics' ''Superman'' franchise, the first issue of which featured comics' first variant cover. Coming into the comics profession as penciller, inker, letterer and writer on his earliest work, Byrne began co-plotting the ''X-Men'' comics during his tenure on them, and launched his writing career in earnest with ''Fantastic Four'' (where he also served as penciler and inker). During the 1990s he produced a number of creator-owned works, including ''Next Men'' and ''Danger Unlimited''. He scripted the first issues of Mike Mignola's ''Hellboy'' series and produced a number of ''Star Trek comics'' for IDW Publishing. Hailed as one of the most prolific and influential comic book artists ev ...
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Marvel Super Heroes (role-playing Game)
''Marvel Super Heroes'' (MSHRPG) is a role playing game set in the Marvel Universe, first published by TSR as the boxed set '' Marvel Super Heroes: The Heroic Role-Playing Game'' under license from Marvel Comics in 1984. In 1986, TSR published the '' Marvel Superheroes Advanced Game'', an expanded edition. Jeff Grubb designed both editions, and Steve Winter wrote both editions. Both use the same game system. The game lets players assume the roles of Marvel superheroes such as Spider-Man, Daredevil, Hulk, Captain America, the Fantastic Four, and the X-Men.Michael A. Martin, "Superhero Role-Playing Games" in Gina Renée Misiroglu and David A. Roach, ''The Superhero Book: The Ultimate Encyclopedia Of Comic-Book Icons And Hollywood Heroes''. Visible Ink Press, 2004, (pp. 512-515). Grubb designed the game to be easily understood, and the simplest version, found in the 16-page "Battle Book" of the Basic Set, contains a bare-bones combat system sufficient to resolve comic book style s ...
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Jeff Grubb
Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ''Forgotten Realms'' setting with Ed Greenwood. His written works include '' The Finder's Stone Trilogy'', the ''Spelljammer'' and '' Jakandor'' campaign settings, and contributions to ''Dragonlance'' and the computer game ''Guild Wars Nightfall'' (2006). Personal life Grubb was born in Pittsburgh, Pennsylvania. He met Kate Novak in high school, and married her in 1983. His first year of employment involved work with air pollution control devices. Beginnings in role-playing games Grubb became a wargaming enthusiast during his high school years. He started to play Avalon Hill wargames including ''PanzerBlitz'' and ''Blitzkrieg'', and the SPI game, ''Frigate''. As a freshman, he attended the campus war-gaming club and was introduced to the r ...
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James Bay Project
The James Bay Project (french: projet de la Baie-James) refers to the construction of a series of hydroelectric power stations on the La Grande River in northwestern Quebec, Canada by state-owned utility Hydro-Québec, and the diversion of neighbouring rivers into the La Grande watershed. It is located between James Bay to the west and Labrador to the east, and its waters flow from the Laurentian Plateau of the Canadian Shield. The project covers an area the size of New York State and is one of the largest hydroelectric systems in the world. It has cost upwards of US$20 billion to build and has an installed generating capacity of 16,527 megawatts. If fully expanded to include all of the original planned dams, as well as the additional James Bay II projects, the system would generate a total of 27,000 MW, making it the largest hydroelectric system in the world. It has been built since 1974 by James Bay Energy () for Hydro-Québec. Located in a region inhabited by Cree and Inuit ...
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