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Banpresto Games
(formerly Coreland Technology Inc.) was a Japanese video game developer and publisher headquartered in Shinagawa, Tokyo. It had a branch in Hong Kong named Banpresto H.K., which was headquartered in the New Territories. Banpresto was a partly-owned subsidiary of toymaker Bandai from 1989 to 2006, and a wholly-owned subsidiary of Bandai Namco Holdings from 2006 to 2008. In addition to video games, Banpresto produced toys, keyrings, apparel, and plastic models. Banpresto was founded by Japanese businessman Yasushi Matsuda as Hoei International in April 1977. Its poor reputation led to its name being changed to Coreland Technology in 1982, becoming a contractual developer for companies such as Sega. Coreland was majority-acquired by Bandai in 1989 following severe financial difficulties and renamed Banpresto, becoming Bandai's arcade game division. Banpresto focused primarily on producing games with licensed characters, such as Ultraman and Gundam. Its sharing of Bandai's library of ...
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Kabushiki Gaisha
A or ''kabushiki kaisha'', commonly abbreviated K.K. or KK, is a type of defined under the Companies Act of Japan. The term is often translated as "stock company", " joint-stock company" or "stock corporation". The term ''kabushiki gaisha'' in Japan refers to any joint-stock company regardless of country of origin or incorporation; however, outside Japan the term refers specifically to joint-stock companies incorporated in Japan. Usage in language In Latin script, ''kabushiki kaisha'', with a , is often used, but the original Japanese pronunciation is ''kabushiki gaisha'', with a , owing to rendaku. A ''kabushiki gaisha'' must include "" in its name (Article 6, paragraph 2 of the Companies Act). In a company name, "" can be used as a prefix (e.g. , '' kabushiki gaisha Dentsū'', a style called , ''mae-kabu'') or as a suffix (e.g. , '' Toyota Jidōsha kabushiki gaisha'', a style called , ''ato-kabu''). Many Japanese companies translate the phrase "" in their name as "Company, ...
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Video Game Development
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video gam ...
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Tanashi, Tokyo
was a city located in the western portion of Tokyo Metropolis, Japan. Tanashi means the land without rice. Because of the area's elevation relative to the Tamagawa River, traditional irrigation and rice farming was impossible. Hence, the area was named Tanashi. At the time of its merger, the city had an estimated population of 78,165 and a density of 11,495 persons per km2. The total area was 6.8 km2. The area of modern Tanashi prospered during the Edo period as a post station on the Ome Kaido and Tokorozawa Kaido, and was part of ancient Musashi Province. After the Meiji Restoration it came under the jurisdiction of the short-lived prefectures of Shinagawa (1868) and Irima (1871), before becoming part of Kanagawa in 1872. During the early Meiji period (1878) cadastral reform, it became the town of Tanashi within Kitatama District in Kanagawa. The entire district was transferred to the administrative control of Tokyo Metropolis in 1893. Tanashi was connected to central ...
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List Of Crossovers In Video Games
Crossovers in video games occur when otherwise separated fictional characters, stories, settings, universes, or media in a video game meet and interact with each other. These may exist as a gimmick if two separate games in question are developed by the same company. Otherwise, they may exist as a gag from a rival company. The following is a list of games in which crossovers appear in either the form of a cameo of any kind, a guest character, or the theme of "crossover" in general in a video game itself. Many crossover games include third-party companies. First and second-party crossovers This list includes crossovers and cameos of characters from video games owned by one company and close affiliates. These can range from a character simply appearing as a playable character or boss in the game, as a special guest character, or a major crossover where two or more franchises encounter. Third-party crossovers This list includes video games that have crossovers from two or m ...
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UFO Catcher
A claw crane, claw machine, toy crane, or skill crane is a type of arcade game known as a merchandiser, commonly found in video arcades, supermarkets, restaurants, movie theaters, shopping malls, and bowling alleys. Machine components A claw crane consists of many parts, but the basic components are a printed circuit board (PCB), power supply, currency detector, credit/timer display, joystick, wiring harness / loom, gantry assembly, coil, and claw assembly. The claw has three fingers if it is a traditional design or two fingers if it is the Asian-style "UFO" machines. Rarely, there are four. Claw machine gantry assemblies typically consist of two main moving carriages. The first controls the movement along the forward and back axis. This is the long moving set of rails. On these rails sits the gantry carriage, or gantry box. This is the actual component the claw is suspended from, and it contains the motors for sideways movement, alongside the motor and pulleys for the moveme ...
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Model Kits
Model building is a hobby and career that involves the creation of physical models either from kits or from materials and components acquired by the builder. The kits contain several pieces that need to be assembled in order to make a final model. Most model-building categories have a range of common scales that make them manageable for the average person both to complete and display. A model is generally considered physical representations of an object and maintains accurate relationships between all of its aspects. The model building kits can be classified according to skill levels that represent the degree of difficulty for the hobbyist. These include skill level 1 with snap-together pieces that do not require glue or paint; skill level 2, which requires glue and paint; and, skill level 3 kits that include smaller and more detailed parts. Advanced skill levels 4 and 5 kits ship with components that have extra-fine details. Particularly, level 5 requires expert-level skills. ...
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Sailor Moon
is a Japanese manga series written and illustrated by Naoko Takeuchi. It was originally serialized in Kodansha's ''shōjo'' manga magazine ''Nakayoshi'' from 1991 to 1997; the 52 individual chapters were published in 18 volumes. The series follows the adventures of a schoolgirl named Usagi Tsukino as she transforms into Sailor Moon to search for a magical artifact, the . She leads a group of comrades, the Sailor Soldiers, called Sailor Guardians in later editions, as they battle against villains to prevent the theft of the Silver Crystal and the destruction of the Solar System. The manga was adapted into an anime series produced by Toei Animation and broadcast in Japan from 1992 to 1997. Toei also developed three animated feature films, a television special, and three short films based on the anime. A live-action television adaptation, ''Pretty Guardian Sailor Moon'', aired from 2003 to 2004, and a second anime series, ''Sailor Moon Crystal'', began simulcasting in 2014. ...
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Lost Decade (Japan)
The was a period of economic stagnation in Japan caused by the asset price bubble's collapse in late 1991. The term originally referred to the 1990s, but the 2000s (Lost 20 Years, 失われた20年) and the 2010s (Lost 30 Years, 失われた30年) have been included by commentators as the phenomenon continued. From 1991 to 2003, the Japanese economy, as measured by GDP, grew only 1.14% annually, while average real growth rate between 2000 to 2010 was about 1%, both well below other industrialized nations. Debt levels continued to rise in response to the Global Financial Crisis in Great Recession in 2008, the Tōhoku Earthquake and Tsunami and Fukushima Nuclear Disaster in 2011, and with the COVID-19 pandemic, the subsequent recession in 2020 further damaged the Japanese economy. Broadly impacting the entire Japanese economy, over the period of 1995 to 2007, GDP fell from $5.33 trillion to $4.36 trillion in nominal terms, real wages fell around 5%, while the country experien ...
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Super Robot Wars (video Game)
''Super Robot Wars'', known in Japan as is a series of tactical role-playing video games produced by Bandai Namco Entertainment, formerly Banpresto. Starting out as a spinoff of the '' Compati Hero'' series, the main feature of the franchise is having a story that crosses over several popular mecha anime, manga and video games, allowing characters and mecha from different titles to team up or battle one another. The first game in the franchise was released for the Game Boy on April 20, 1991. Later spawning numerous games that were released on various consoles and handhelds. Due to the nature of crossover games and licensing involved, only a few games have been released outside Japan, and in English. The franchise celebrated its 25th anniversary in 2016, and its 30th anniversary in 2021. Games Most are standalone games, whose background stories may involve the plots of the included series, but no other ''Super Robot Wars'' titles. However, there are at least five main continu ...
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Family Computer
The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on Game cartridges, cartridges. The Game controller, controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the List of million-selling game consoles, best-selling consoles of its time and helped revitalize the US game industry foll ...
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Gundam
is a Japanese military fiction media franchise. Created by Yoshiyuki Tomino and Sunrise (now Bandai Namco Filmworks), the franchise features giant robots, or mecha, with the name "Gundam". The franchise began on April 7, 1979, with ''Mobile Suit Gundam'', a TV series that defined the "real robot" mecha anime genre by featuring giant robots called mobile suits (including the original titular mecha) in a militaristic setting. The popularity of the series and its merchandise spawned a franchise that includes 50 TV series, films and OVAs as well as manga, novels and video games, along with a whole industry of plastic model kits known as Gunpla which makes up 90 percent of the Japanese character plastic-model market. Academics in Japan have viewed the series as inspiration; in 2008, the virtual Gundam Academy was planned as the first academic institution based on an animated TV series. As of March 2020, the franchise is fully owned by Bandai Namco Holdings through subsi ...
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Ultraman
''Ultraman'', also known as the , is the collective name for all media produced by Tsuburaya Productions featuring Ultraman, his many brethren, and the myriad monsters. Debuting with ''Ultra Q'' and then ''Ultraman'' in 1966, the series is one of the most prominent ''tokusatsu'' superhero genre productions from Japan, along with the Toei-produced series '' Kamen Rider'', ''Super Sentai'' and the ''Metal Heroes''. The series is also one of the most well-known examples of the '' kaiju'' genre, along with Toho's ''Godzilla'' series and Daiei Film's ''Gamera'' series. However, the series also falls into the ''Kyodai'' Hero subgenre of ''tokusatsu'', a subgenre it also helped popularise. In Japan, the Ultraman brand generated in merchandising revenue from 1966 to 1987, equivalent to more than adjusted for inflation. Ultraman was the world's third top-selling licensed character in the 1980s, largely due to his popularity in Asia. References to Ultraman are abundant in Japanese po ...
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