C-language Reduced Instruction Set Processor
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C-language Reduced Instruction Set Processor
The AT&T Hobbit is a microprocessor design developed by AT&T Corporation in the early 1990s. It was based on the company's CRISP (C-language Reduced Instruction Set Processor) design resembling the classic RISC pipeline, and which in turn grew out of the C Machine design by Bell Labs of the late 1980s. All were optimized for running code compiled from the C programming language. The design concentrates on fast instruction decoding, indexed array access, and procedure calls. The project was ended in March 1994 because the Hobbit failed to achieve commercially viable sales. History The C Machine Project at Bell Labs had been underway since 1975 to develop computer architectures to run C programming language programs efficiently, aiming for a design that would offer an order of magnitude performance improvement over commercially available computers while remaining competitive in terms of cost. The design methodology for the C Machine architecture involved an iterative development a ...
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Microprocessor
A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, and control circuitry required to perform the functions of a computer's central processing unit (CPU). The IC is capable of interpreting and executing program instructions and performing arithmetic operations. The microprocessor is a multipurpose, Clock signal, clock-driven, Processor register, register-based, digital integrated circuit that accepts binary code, binary data as input, processes it according to instruction (computing), instructions stored in its computer memory, memory, and provides results (also in binary form) as output. Microprocessors contain both combinational logic and sequential logic, sequential digital logic, and operate on numbers and symbols represented in the binary number system. The integration of a whole CPU on ...
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EO Personal Communicator
The EO is an early commercial tablet computer that was created by Eo Inc. (later acquired by AT&T Corporation), and released in April 1993. Eo (Latin for "I go") was the hardware spin-out of GO Corporation. Officially named the AT&T EO Personal Communicator, it is similar to a large personal digital assistant with wireless communications, and competed against the Apple Newton. The unit was produced in conjunction with David Kelley Design, frog design, and the Panasonic Corporation, Matsushita, Olivetti and Marubeni corporations. Among the EO customers AT&T claimed were: New York Stock Exchange, Andersen Consulting, Lawrence Livermore Laboratories, FD Titus & Sons and F.W. Woolworth Company, Woolworths. Eo, Inc., 52 percent owned by AT&T, shut down operations on July 29, 1994, after failing to meet its revenue targets and to secure the funding to continue. It was reported that 10,000 of the computers had been sold. In 2012, PC Magazine called the AT&T EO 440, "the first true ph ...
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Complex Instruction Set Computer
A complex instruction set computer (CISC ) is a computer architecture in which single instructions can execute several low-level operations (such as a load from memory, an arithmetic operation, and a memory store) or are capable of multi-step operations or addressing modes within single instructions. The term was retroactively coined in contrast to reduced instruction set computer (RISC) and has therefore become something of an umbrella term for everything that is not RISC, where the typical differentiating characteristic is that most RISC designs use uniform instruction length for almost all instructions, and employ strictly separate load and store instructions. Examples of CISC architectures include complex mainframe computers to simplistic microcontrollers where memory load and store operations are not separated from arithmetic instructions. Specific instruction set architectures that have been retroactively labeled CISC are System/360 through z/Architecture, the PDP-1 ...
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C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ...
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Compiler
In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a lower level language, low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program.Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different Central processing unit, CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software ...
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Stack Frame
In computer science, a call stack is a stack data structure that stores information about the active subroutines and inline blocks of a computer program. This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply the "stack". Although maintenance of the call stack is important for the proper functioning of most software, the details are normally hidden and automatic in high-level programming languages. Many computer instruction sets provide special instructions for manipulating stacks. A call stack is used for several related purposes, but the main reason for having one is to keep track of the point to which each active subroutine should return control when it finishes executing. An active subroutine is one that has been called, but is yet to complete execution, after which control should be handed back to the point of call. Such activations of subroutines may be nested to any level (re ...
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Stack (data Structure)
In computer science, a stack is an abstract data type that serves as a collection of elements with two main operations: * Push, which adds an element to the collection, and * Pop, which removes the most recently added element. Additionally, a peek operation can, without modifying the stack, return the value of the last element added. The name ''stack'' is an analogy to a set of physical items stacked one atop another, such as a stack of plates. The order in which an element added to or removed from a stack is described as last in, first out, referred to by the acronym LIFO. As with a stack of physical objects, this structure makes it easy to take an item off the top of the stack, but accessing a datum deeper in the stack may require removing multiple other items first. Considered a sequential collection, a stack has one end which is the only position at which the push and pop operations may occur, the ''top'' of the stack, and is fixed at the other end, the ''bottom''. A s ...
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Superscalar
A superscalar processor (or multiple-issue processor) is a CPU that implements a form of parallelism called instruction-level parallelism within a single processor. In contrast to a scalar processor, which can execute at most one single instruction per clock cycle, a superscalar processor can execute or start executing more than one instruction during a clock cycle by simultaneously dispatching multiple instructions to different execution units on the processor. It therefore allows more throughput (the number of instructions that can be executed in a unit of time which can even be less than 1) than would otherwise be possible at a given clock rate. Each execution unit is not a separate processor (or a core if the processor is a multi-core processor), but an execution resource within a single CPU such as an arithmetic logic unit. While a superscalar CPU is typically also pipelined, superscalar and pipelining execution are considered different performance enhancement techni ...
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Instruction Pipeline
In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming Machine code, instructions into a series of sequential steps (the eponymous "Pipeline (computing), pipeline") performed by different Central processing unit#Structure and implementation, processor units with different parts of instructions processed in parallel. Concept and motivation In a pipelined computer, instructions flow through the central processing unit (CPU) in stages. For example, it might have one stage for each step of the von Neumann architecture, von Neumann cycle: Fetch the instruction, fetch the operands, do the instruction, write the results. A pipelined computer usually has "pipeline registers" after each stage. These store information from the instruction and calculations so that the logic gates of the next stage can do th ...
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Processor Register
A processor register is a quickly accessible location available to a computer's processor. Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only. In computer architecture, registers are typically addressed by mechanisms other than main memory, but may in some cases be assigned a memory address e.g. DEC PDP-10, ICT 1900. Almost all computers, whether load/store architecture or not, load items of data from a larger memory into registers where they are used for arithmetic operations, bitwise operations, and other operations, and are manipulated or tested by machine instructions. Manipulated items are then often stored back to main memory, either by the same instruction or by a subsequent one. Modern processors use either static or dynamic random-access memory (RAM) as main memory, with the latter usually accessed via one or more cache levels. Processor registers are normal ...
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Load–store Architecture
In computer engineering, a load–store architecture (or a register–register architecture) is an instruction set architecture that divides instructions into two categories: memory access ( load and store between memory and registers) and ALU operations (which only occur between registers). Some RISC architectures such as PowerPC, SPARC, RISC-V, ARM, and MIPS are load–store architectures. For instance, in a load–store approach both operands and destination for an ADD operation must be in registers. This differs from a register–memory architecture (for example, a CISC instruction set architecture such as x86 x86 (also known as 80x86 or the 8086 family) is a family of complex instruction set computer (CISC) instruction set architectures initially developed by Intel, based on the 8086 microprocessor and its 8-bit-external-bus variant, the 8088. Th ...) in which one of the operands for the ADD operation may be in memory, while the other is in a register. The ear ...
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RISC
In electronics and computer science, a reduced instruction set computer (RISC) is a computer architecture designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a complex instruction set computer (CISC), a RISC computer might require more instructions (more code) in order to accomplish a task because the individual instructions perform simpler operations. The goal is to offset the need to process more instructions by increasing the speed of each instruction, in particular by implementing an instruction pipeline, which may be simpler to achieve given simpler instructions. The key operational concept of the RISC computer is that each instruction performs only one function (e.g. copy a value from memory to a register). The RISC computer usually has many (16 or 32) high-speed, general-purpose registers with a load–store architecture in which the code for the register-register instructions (for performing ...
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