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Burst Studios
EA Pacific (formerly known as Burst Studios and Westwood Pacific) was a developer formally owned by Virgin Interactive's North American operations, and was based in Irvine, California. Burst Studios was beset by production problems during its early years; Virgin Interactive's president of worldwide publishing, Brett W. Sperry, commented in 1997, "The way the Burst studio was structured made a lot of sense on paper, but for a variety of reasons, it wasn't delivering product at the end of the day." Burst Studios was acquired by Electronic Arts together with Westwood Studios and Virgin's North American publishing operations in August 1998. The company was later renamed to Westwood Pacific, under that name, the company developed or co-developed games like ''Nox'' and '' Command & Conquer: Red Alert 2''. It was later renamed to EA Pacific. Some actual Westwood Studios employees were still working with the studio. One of the senior modelers, who worked on ''Command & Conquer'' (1995), wa ...
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EA Los Angeles
Danger Close Games (formerly DreamWorks Interactive LLC and EA Los Angeles) was an American video game developer based in Los Angeles. The company was founded in March 1995 as joint venture between DreamWorks SKG and Microsoft (later moved to Microsoft Games) under the name DreamWorks Interactive, with studios in Redmond, Washington, and Los Angeles. In February 2000, the Los Angeles studio of DreamWorks Interactive was acquired by Electronic Arts and renamed EA Los Angeles, and to Danger Close Games in 2010. The studio's sole responsibility after 2010 was to develop games in the ''Medal of Honor'' franchise. When the series was put on hold in January 2013, Danger Close was shut down, with some staff moving on to DICE LA (now Ripple Effect Studios), a Los Angeles studio of DICE, another subsidiary of Electronic Arts. History As DreamWorks Interactive (1995–2000) DreamWorks SKG and Microsoft announced on March 22, 1995, that they were establishing a videogame developme ...
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Petroglyph Games
Petroglyph Games, Inc. is an American video game developer based in Las Vegas. It was founded in 2003 by Joe Bostic, Michael Legg and Steve Tall, programmers formerly of Westwood Studios, after that company was closed down earlier that year. History Petroglyph was formed on April 1, 2003. On June 25, 2004, the company moved into their own building. On November 16, 2004, Petroglyph announced a project which they were working on, a new '' Star Wars'' real-time strategy (RTS) game called '' Star Wars: Empire at War'', which was released on February 16, 2006. On September 12, 2005, it was announced that they would be working on an original military/sci-fi RTS franchise with Sega. On January 27, 2007, Petroglyph announced their second game, '' Universe at War: Earth Assault''. ''Universe at War'' was released on December 10, 2007. On April 15, 2008, Petroglyph announced that they would be working in partnership with True Games Interactive on a Free-to-Play microtransaction bas ...
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Video Game Companies Established In 1995
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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Defunct Video Game Companies Of The United States
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Nintendo 64
The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Australia. It was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. It competed primarily with the Sony PlayStation and the Sega Saturn. Development began in 1993 in partnership with Silicon Graphics, using the codename Project Reality, then a test model and arcade platform called Ultra 64. The final design was named after its 64-bit CPU, which aided in the console's 3D capabilities. Its design was mostly complete by mid-1995 and launch was delayed until 1996 for the completion of the launch games '' Super Mario 64'', ''Pilotwings 64'', and '' Saikyō Habu Shōgi'' (exclusive to Japan). The charcoal-gray console was followed by a series of color variants. Some games require th ...
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Golden Nugget 64
''Golden Nugget 64'' is a multiplayer virtual casino video game for the Nintendo 64. It was developed by Westwood Pacific, published by Electronic Arts, and was released on December 1, 1998 in North America. ''Golden Nugget 64'' is unique because it is the only gambling/casino game released in North America for the Nintendo 64. The game starts off by having the player create an account with $1000 which is saved on the controller pack. Players have the choice from one of ten different popular casino games. Each game has its own set of rules and a guide to learn how to play. Gameplay The Golden Nugget Las Vegas hotel and casino is the setting for the following games: *Blackjack: The goal of blackjack is to get the total point value of cards to 21 without going over. *Craps: The objective of craps is to bet on the outcome of dice rolls. *Five-card draw: Like most poker games, the point of five card draw is to have the best hand after the final betting round. *Roulette: The goal of r ...
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SubSpace (video Game)
''SubSpace'' is a 2D computer graphics, 2D space shooter video game created in 1995 and released in 1997 by Virgin Interactive which was a finalist for the Academy of Interactive Arts & Sciences Online Game of the Year Award in 1998. ''SubSpace'' incorporates quasi-realistic zero-friction physics into a massively multiplayer online game. It is no longer operated by VIE; instead, fans and players of the game provide servers and technical updates. The action is viewed from above, which presents challenges very different from those of a 3D computer graphics, three-dimensional game. The game has no built-in story or set of goals; players may enter a variety of server (computing), servers, each of which have differing objectives, maps, sounds, and graphics. ''SubSpace'' is considered an early entry in the massively multiplayer online game, massively multiplayer online genre due to its unprecedented player counts. History ''SubSpace'' evolved from a game originally called ''Sniper'' ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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Grand Slam (video Game)
''Grand Slam'' is a baseball video game developed by Burst Studios and published by Virgin Interactive Entertainment for the Sony PlayStation, Sega Saturn, and Microsoft Windows in 1997. Reception The PC and PlayStation versions of ''Grand Slam'' received mostly mixed reviews. Critics agreed that the pitching and batting controls, while obviously derived from golf video games, are innovative and add a new depth of control to the baseball genre. However, they lambasted the graphics and animation, often describing them as reminiscent of the 16-bit era. '' Next Generation'' said of the PlayStation version, "''Grand Slam'' has all the features and options in place, but ultimately can't make up for substandard graphics and slow pace." Other reactions to the selection of features and options were mixed; Darren Lerhman of ''GameSpot'' and '' GamePro'' both found that though they were generally ample, the absence of create-a-player and team licenses stood out, since most of the PlaySt ...
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Toonstruck
''Toonstruck'' is a graphic adventure video game developed by Burst Studios, published by Virgin Interactive Entertainment and released in 1996 for DOS. In the game, a live-action protagonist Drew Blanc, played and voiced by Christopher Lloyd, is transported into the cartoon world he created while suffering from a creative block. Blanc is accompanied by his animated sidekick Flux Wildly, voiced by Dan Castellaneta. Conceived in 1993 as a game geared towards children, ''Toonstruck'' was later re-written to be more adult-oriented. Virgin Interactive invested huge amounts of money into the game, which ended up costing in excess of US$8 million. In addition to Lloyd and Castellaneta, the cast includes several well-known actors and voice actors such as Tim Curry, David Ogden Stiers and Dom DeLuise. ''Toonstruck'' features scan-line compressed FMV that is composited with hand-drawn animated sequences produced by Burst, Nelvana and Rainbow Animation. ''Toonstruck'' was well receive ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual- CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Sega added another video display processor in early 1994 to better compete with Sony's forthcoming PlayStation. The Saturn was initially successful in Japan but failed to sell in large numbers in the United States, where it was hindered by a surprise May 1995 launch, four months before its scheduled release date. After the debut of the Ninte ...
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