Buck Rogers – Battle For The 25th Century
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Buck Rogers – Battle For The 25th Century
''Buck Rogers – Battle for the 25th Century'' is a strategy board game published in 1988 by TSR, Inc. Gameplay The game uses the setting and themes of the 1930s Buck Rogers serials, and the design of 1950s space-race-era propaganda. The units and game-play for the game work similarly to '' Axis & Allies'', with naval units being replaced by spaceship and two different kinds of infantry instead of one. The game was produced in large quantities, but never sold well and didn't last past a second edition. The game does have some important distinctions from ''Axis & Allies'' which help differentiate it. There are several primary differences. First, unlike Axis and Allies, any area is suspect to be attacked by fighters (ships) at any time (Fighters can take land and areas). This means that there is no set area where a land invasion must creep along unless a player chooses to attack by land. Second, combat units do not hit on a set combat value, instead, the combat value is determine ...
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Strategy Game
A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in a Total War series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strate ...
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1988 In Games
This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1988. For video games, see 1988 in video gaming. Games invented or released in 1988 Game awards given in 1988 * Spiel des Jahres: ''Barbarossa'' Deaths See also * 1988 in video gaming {{DEFAULTSORT:1988 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Buck Rogers
Buck Rogers is a science fiction adventure hero and feature comic strip created by Philip Francis Nowlan first appearing in daily US newspapers on January 7, 1929, and subsequently appearing in Sunday newspapers, international newspapers, books and multiple media with adaptations including radio in 1932, Buck Rogers (serial), a serial film, Buck Rogers in the 25th Century (TV series), a television series, and other formats. The ''Buck Rogers'' strip, published 1929–1967 and syndicated by John F. Dille Co. (later called the National Newspaper Syndicate), was popular enough to inspire other newspaper syndicates to launch their own science fiction strips.Ron Goulart, "The 30s -- Boomtime for SF Heroes". ''Starlog'', January 1981 (pp. 31–35). The most famous of these imitators was ''Flash Gordon'' (King Features Syndicate, 1934–2003); others included ''Brick Bradford'' (Central Press Association, 1933–1987), ''Carl Pfeufer, Don Dixon and the Hidden Empire'' (Watkins Syndicate ...
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Axis & Allies
''Axis & Allies'' is a series of World War II strategy board games. The first version was initially published in 1981 and a second edition known colloquially as ''Axis & Allies: Classic'' was published in 1984. Played on a board depicting a Spring 1942 political map of Earth divided by territories, players take the role of one or more of the five major belligerents of World War II: the Axis powers of Germany and Japan; and the Allied powers of the Soviet Union, the United Kingdom, and the United States. Turn rotates among these belligerents, who control armies of playing pieces with which they attempt to capture enemy territories, with results determined by dice rolls. More than ten spinoff games have since been produced. Some of these editions are revised versions of the classic game, while others depict a specific theater, campaign or battle of World War II. Game development ''Axis & Allies'' was designed by Larry Harris under the prototype name ''1942'' in the late 1970s. ...
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Games International
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind ''Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, '' ...
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Milton Bradley
Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and folded in 1998. Biography Born in Vienna, Maine, in 1836, to Lewis and Fannie (Lyford) Bradley, Bradley grew up in a working class household. The family moved to Lowell, Massachusetts, in 1847. After completing high school in 1854, he found work as a draftsman and patent agent before enrolling at the Harvard School of Engineering and Applied Sciences#History, Lawrence Scientific School in Cambridge, Massachusetts. He was unable to finish his studies after moving with his family to Hartford, Connecticut, where he could not find gainful employment. In 1856, Bradley moved to Springfield, Massachusetts, where he worked as a mechanical draftsman. In 1859, Bradley went to Providence, Rhode Island, Providence, Rhode Island, to learn lithograph ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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3W (company)
World Wide Wargames, or 3W, was a wargame company founded in 1977 (as UKW, UK Wargamer) by Keith Poulter.The Wargamer Issue 9, page 10 History 3W Inc, also known as World Wide Wargames, was a wargame company that began publishing in 1977. Originally launched in England, the company moved later to California. In addition to producing boxed wargames, 3W published the magazine '' The Wargamer''. TSR published the magazine ''Strategy & Tactics'' from 1983 – 1987 and then sold the rights to 3W, who published the magazine from #112 (June, 1987) to #139; after 3W's Keith Poulter got out of the business, ''Strategy & Tactics'' was sold to Decision Games. Diverse Talents, Inc., the publishers of ''Space Gamer/Fantasy Gamer'', ''Fire and Movement'', and ''Battleplan'' magazines, was bought by World Wide Wargames, Inc. on June 1, 1988. Hobbyist magazine publisher Diverse Talents Inc. (DTI) published a third iteration of ''Space Gamer'', and after that ownership of DTI passed on to 3W wh ...
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Casus Belli (magazine)
''Casus Belli'' is a French magazine about role-playing games, published in different formats since 1980. It contains news, reviews, interviews, features, and role-playing game materials. The magazine was published by Excelsior Publications until 1999, by Arkana Press in 2000–2006, and by Casus Belli Presse in 2010–2011, and has been published by Black Book Éditions since 2011. Since 2020, it also has the online video companion ''Casus TV'', which is produced in collaboration with ''Tric Trac''. History ''Casus Belli'' has been released in different forms since 1980, originally under editor-in-chief François Marcela-Froideval and published by Excelsior Publications; for its first few issues, it was a short, black-and-white publication, before changing to a larger format printed in color. In this incarnation, it became the leading role-playing game magazine on the French market. The artists working on this edition included the cartoonist Tignous. The magazine ended publicat ...
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Board Games Introduced In 1988
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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Licensed Board Games
A license (or licence) is an official permission or permit to do, use, or own something (as well as the document of that permission or permit). A license is granted by a party (licensor) to another party (licensee) as an element of an agreement between those parties. In the case of a license issued by a government, the license is obtained by applying for it. In the case of a private party, it is by a specific agreement, usually in writing (such as a lease or other contract). The simplest definition is "A license is a promise not to sue," because a license usually either permits the licensed party to engage in an activity which is illegal, and subject to prosecution, without the license (e.g. fishing, driving an automobile, or operating a broadcast radio or television station), or it permits the licensed party to do something that would violate the rights of the licensing party (e.g. make copies of a copyrighted work), which, without the license, the licensed party could be ...
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