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Bubble System
The Bubble System is an arcade system board designed by Konami and used across many arcade games in 1985. Konami announced coin-op arcade video games for the system on January 12, 1985. The Bubble System introduced a unique new form of data storage for arcade-style video games. It used bubble memory cartridges, a sort of non-mechanical magnetic storage system. It was said to have a higher reliability than mechanical floppy disks or tape drives. Konami used a modified version of their new G400 BIOS for this project. The main CPU was a Motorola 68000 at 10 MHz. There was a separate Zilog Z80 for sound control, which drove two AY-3-8910s, a custom Konami SCC (K005289), and a Sanyo VLM5030 speech synthesizer. It had a Scramble wiring harness. Bubble Software can be identified by its booting sequence. First, a synthesized voice speaks the phrase "Presented by Konami. Getting ready", followed by a countdown from fifty (which often ends before reaching zero). The screen then displays "W ...
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Arcade System Board
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the late 1990s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to mid-1980s. This golden age includes ''Space Invaders'', ''Pac-Man'', and ''Donkey Kong''. The arcade industry had a resurgence from the earl ...
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Cable Harness
A cable harness, also known as a wire harness, wiring harness, cable assembly, wiring assembly or wiring loom, is an assembly of electrical cables or wires which transmit signals or electrical power. The cables are bound together by a durable material such as rubber, vinyl, electrical tape, conduit, a weave of extruded string, or a combination thereof. Commonly used in automobiles, as well as construction machinery, cable harnesses provide several advantages over loose wires and cables. For example, many aircraft, automobiles and spacecraft contain many masses of wires which would stretch over several kilometers if fully extended. By binding the many wires and cables into a cable harness, the wires and cables can be better secured against the adverse effects of vibrations, abrasions, and moisture. By constricting the wires into a non-flexing bundle, usage of space is optimized, and the risk of a short is decreased. Since the installer has only one harness to install (as opposed to ...
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Konami GX400
Konami GX400 is an arcade system board by Konami that made its debut in 1985. Nemesis specifications *Main CPU: Motorola 68000 @ 9.216 MHz *Sound CPU: Zilog Z80 *Sound Chip: 2x AY-3-8910 PSG or YM2151, VLM5030 and K005289 List of Konami GX400 games *''Black Panther'' (1987) *''City Bomber'' (1987) *''Galactic Warriors'' (1985) *''Gradius (video game)'' (1985) *''Hyper Crash'' (1987) *''Konami GT'' (1985) *'' Nyan Nyan Panic'' (1988) *''Salamander'' (1986) *''TwinBee'' (1985) See also *Bubble System The Bubble System is an arcade system board designed by Konami and used across many arcade games in 1985. Konami announced coin-op arcade video games for the system on January 12, 1985. The Bubble System introduced a unique new form of data storag ... External linksHardware and game information GX400 at System 16: The Arcade Museum {{konami-stub Konami arcade system boards 68k-based arcade system boards ...
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Konami GT
''Konami GT'', originally known as ''Konami RF2 - Red Fighter'', is a 1985 racing video game developed and released by Konami, using their GX400 arcade architecture. The player drives a sports car which must reach various checkpoints without running out of fuel. A turbo mode (activated by the gear shift) increases the car's speed but uses more fuel and puts the player at a higher risk of hitting an obstacle. Fuel power-ups can be found on the road which the player must pick up to make it to the final checkpoint. The original title ''RF2'' is a reference to Konami's 1984 arcade game ''Road Fighter'', and thus this may be considered an unofficial sequel. ''RF2'' was a commercial success in Japanese arcades. The series was followed in 1996 by official sequel ''Midnight Run - Road Fighter 2''. ''Konami GT'' was made available on Microsoft's ''Game Room'' service for its Xbox 360 console and for Windows-based PCs on October 6, 2010. Reception In Japan, ''Game Machine'' listed '' ...
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Galactic Warriors
is a 1985 fighting arcade video game developed and published by Konami. It is Konami's second fighting game released after their 1985 arcade-hit ''Yie Ar Kung-Fu''. It is also the first fighting game with multiple playable characters with different move sets, as well as the first mecha-based fighting game. Gameplay The game is controlled with an 8-way joystick and three buttons: the attack button, the guard button, and the weapon selection button. There are six stages, each with different themes and environmental effects based on gravity. Some other features introduced in ''Galactic Warriors'' that were used in later fighting games include block damage, air-blocking, the ability to shoot/throw projectiles, the ability to execute multiple attacks while airborne, a modern health bar (as opposed to a health meter with notches like in Capcom's ''Mega Man'' series that made their debut two years later), the ability to switch between armed and unarmed and attacks of varying levels of ...
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TwinBee (video Game)
is a vertically scrolling shooter released by Konami as an arcade video game in 1985 in Japan. Along with Sega's ''Fantasy Zone'', released a year later, ''TwinBee'' is credited as an early archetype of the " cute 'em up" type in its genre. It was the first game to run on Konami's Bubble System hardware. ''TwinBee'' was ported to the Family Computer and MSX in 1986 and has been included in numerous compilations released in later years. The original arcade game was released outside Japan for the first time in the Nintendo DS compilation '' Konami Classics Series: Arcade Hits''. A mobile phone version was released for i-mode Japan phones in 2003 with edited graphics. Various ''TwinBee'' sequels were released for the arcade and home console markets following the original game, some which spawned audio drama and anime adaptations in Japan. Gameplay ''TwinBee'' can be played by up to 2-players simultaneously. The player takes control of a cartoon-like anthropomorphic spacecraft, wi ...
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Gradius (video Game)
is a side-scrolling shooter video game developed and published by Konami. The first game in the Gradius, ''Gradius'' series, it was originally released as a coin-operated arcade game in 1985. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to purchase additional weapons. The arcade version of ''Gradius'' was initially released internationally outside Japan under the title of ''Nemesis'', but subsequent home releases have since used the original title. During development, it had the working title ''Scramble 2'', as it was originally intended to be a follow-up to Konami's earlier shooter ''Scramble (video game), Scramble'' (1981). Home versions were released for various platforms, such as the Nintendo Entertainment System, Famicom/NES, the MSX home computer, and the TurboGrafx-16, PC Engine. It was a major 1986 in video games, suc ...
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Arcade Hits
Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * Arcade (architecture), a series of adjoining arches * Shopping mall, one or more buildings forming a complex of shops, also sometimes called a shopping arcade Arcade or The Arcade may also refer to: Places Greece *Arcades (Crete), a town and city-state of ancient Crete, Greece Italy * Arcade, Italy, a town and commune in the region of Veneto United States * Arcade Building (Asheville, North Carolina) * Arden-Arcade, California * Arcade, Georgia, a city in Jackson County * Arcade (village), New York * Arcade (town), New York * The Arcade (Oak Bluffs, Massachusetts), a historic site in Oak Bluffs, Massachusetts * The Arcade (Providence, Rhode Island), a historic shopping center * Arcade, Texas Arts and entertainment Books and comics ...
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Bemani
, stylized as BEMANI, is Konami's music video game division. Originally named the Games & Music Division (G.M.D.), it changed its name in honor of its first and most successful game, ''Beatmania'', and expanded into other music-based games, most notably rhythm games such as ''Dance Dance Revolution'', ''Guitar Freaks'', and ''Drum Mania''. Bemani games Since 1997, Konami has released many different series of music games under the Bemani brand. Each series has a unique way of playing the game and detaches players from the typical hand held controller of modern game systems by using their whole body to control the game. ''Dance Dance Revolution'' lets players dance with their feet, ''Beatmania'' gives players a DJ style mixing board complete with turntable, ''ParaParaParadise'' is controlled with the players hands and arm by setting off motion sensors during the dance routine, and ''GuitarFreaks'' & ''DrumMania'' let players use simplified instruments to create music. Below are t ...
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Keyboardmania
''Keyboardmania'' (alternately ''KEYBOARD MANIA'', and abbreviated KBM) is a rhythm video game created by the Bemani division of Konami. In this game up to two players use 24-key keyboards to play the piano or keyboard part of a selected song. Notes are represented on-screen by small bars that scroll downward above an image of the keyboard itself. The goal is to play the matching key when a note bar descends to the red play point line. The arcade cabinet has two screens - one for each player. There is also a simulator called ''DoReMi Mania'', which uses *. pms files. However, players can use a midi-to-pms converter to simplify editing. Arcade release ''Keyboardmania'' has three Japanese arcade releases: *Keyboardmania (February 6, 2000) *Keyboardmania 2ndMIX (October 6, 2000) *Keyboardmania 3rdMIX (March 15, 2001) Super linking session Keyboardmania 3rdMIX has a linking feature with Drummania 4thMIX/GUITARFREAKS 5thMIX and Drummania 5thMIX/GUITARFREAKS 6thMIX with a dozen songs ...
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Electromagnetic Field
An electromagnetic field (also EM field or EMF) is a classical (i.e. non-quantum) field produced by (stationary or moving) electric charges. It is the field described by classical electrodynamics (a classical field theory) and is the classical counterpart to the quantized electromagnetic field tensor in quantum electrodynamics (a quantum field theory). The electromagnetic field propagates at the speed of light (in fact, this field can be identified ''as'' light) and interacts with charges and currents. Its quantum counterpart is one of the four fundamental forces of nature (the others are gravitation, weak interaction and strong interaction.) The field can be viewed as the combination of an electric field and a magnetic field. The electric field is produced by stationary charges, and the magnetic field by moving charges (currents); these two are often described as the sources of the field. The way in which charges and currents interact with the electromagnetic field is des ...
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Read-only Memory
Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing software that is rarely changed during the life of the system, also known as firmware. Software applications (like video games) for programmable devices can be distributed as plug-in cartridges containing ROM. Strictly speaking, ''read-only memory'' refers to memory that is hard-wired, such as diode matrix or a mask ROM integrated circuit (IC), which cannot be electronically changed after manufacture. Although discrete circuits can be altered in principle, through the addition of bodge wires and/or the removal or replacement of components, ICs cannot. Correction of errors, or updates to the software, require new devices to be manufactured and to replace the installed device. Floating-gate ROM semiconductor memory in the form of erasab ...
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