Broker Pattern
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Broker Pattern
The broker pattern is an architectural pattern that can be used to structure distributed software systems with decoupled components that interact by remote procedure calls. A broker component is responsible for coordinating communication, such as forwarding requests, as well as transmitting results and exceptions. Definition The broker pattern is an architecture pattern that involves the use of an intermediary software entity, called a "broker", to facilitate communication between two or more software components. The broker acts as a "middleman" between the components, allowing them to communicate without being aware of each other's existence. In the broker pattern, the broker is responsible for receiving messages from one component and forwarding them to the appropriate recipient. The components that communicate through the broker are known as servers or clients. The broker may also perform additional tasks, such as filtering, modifying messages, ensuring a quality of service ...
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Architectural Pattern
An architectural pattern is a general, reusable solution to a commonly occurring problem in software architecture within a given context. The architectural patterns address various issues in software engineering, such as computer hardware performance limitations, high availability and minimization of a business risk. Some architectural patterns have been implemented within software frameworks. The use of the word "pattern" in the software industry was influenced by similar concepts as expressed in traditional architecture, such as Christopher Alexander's ''A Pattern Language'' (1977) which discussed the practice in terms of establishing a pattern lexicon, prompting the practitioners of computer science to contemplate their own design lexicon. Usage of this metaphor within the software engineering profession became commonplace after the publication of ''Design Patterns'' (1994) by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides—now commonly known as the "Gang of F ...
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Distributed Software
A distributed system is a system whose components are located on different networked computers, which communicate and coordinate their actions by passing messages to one another from any system. Distributed computing is a field of computer science that studies distributed systems. The components of a distributed system interact with one another in order to achieve a common goal. Three significant challenges of distributed systems are: maintaining concurrency of components, overcoming the lack of a global clock, and managing the independent failure of components. When a component of one system fails, the entire system does not fail. Examples of distributed systems vary from SOA-based systems to massively multiplayer online games to peer-to-peer applications. A computer program that runs within a distributed system is called a distributed program, and ''distributed programming'' is the process of writing such programs. There are many different types of implementations for t ...
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Remote Procedure Call
In distributed computing, a remote procedure call (RPC) is when a computer program causes a procedure (subroutine) to execute in a different address space (commonly on another computer on a shared network), which is coded as if it were a normal (local) procedure call, without the programmer explicitly coding the details for the remote interaction. That is, the programmer writes essentially the same code whether the subroutine is local to the executing program, or remote. This is a form of client–server interaction (caller is client, executor is server), typically implemented via a request–response message-passing system. In the object-oriented programming paradigm, RPCs are represented by remote method invocation (RMI). The RPC model implies a level of location transparency, namely that calling procedures are largely the same whether they are local or remote, but usually, they are not identical, so local calls can be distinguished from remote calls. Remote calls are usually orde ...
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Quality Of Service
Quality of service (QoS) is the description or measurement of the overall performance of a service, such as a telephony or computer network, or a cloud computing service, particularly the performance seen by the users of the network. To quantitatively measure quality of service, several related aspects of the network service are often considered, such as packet loss, bit rate, throughput, transmission delay, availability, jitter, etc. In the field of computer networking and other packet-switched telecommunication networks, quality of service refers to traffic prioritization and resource reservation control mechanisms rather than the achieved service quality. Quality of service is the ability to provide different priorities to different applications, users, or data flows, or to guarantee a certain level of performance to a data flow. Quality of service is particularly important for the transport of traffic with special requirements. In particular, developers have introduced Voice ...
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Information Security
Information security, sometimes shortened to InfoSec, is the practice of protecting information by mitigating information risks. It is part of information risk management. It typically involves preventing or reducing the probability of unauthorized/inappropriate access to data, or the unlawful use, disclosure, disruption, deletion, corruption, modification, inspection, recording, or devaluation of information. It also involves actions intended to reduce the adverse impacts of such incidents. Protected information may take any form, e.g. electronic or physical, tangible (e.g. paperwork) or intangible (e.g. knowledge). Information security's primary focus is the balanced protection of the confidentiality, integrity, and availability of data (also known as the CIA triad) while maintaining a focus on efficient policy implementation, all without hampering organization productivity. This is largely achieved through a structured risk management process that involves: * identifying inform ...
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Message Broker
A message broker (also known as an integration broker or interface engine) is an intermediary computer program module that translates a message from the formal messaging protocol of the sender to the formal messaging protocol of the receiver. Message brokers are elements in telecommunication or computer networks where software applications communicate by exchanging formally-defined messages. Message brokers are a building block of message-oriented middleware (MOM) but are typically not a replacement for traditional middleware like MOM and remote procedure call (RPC). Overview A message broker is an architectural pattern for message validation, transformation, and routing. It mediates communication among applications, minimizing the mutual awareness that applications should have of each other in order to be able to exchange messages, effectively implementing decoupling. Purpose The primary purpose of a broker is to take incoming messages from applications and perform some actio ...
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RabbitMQ
RabbitMQ is an open-source message-broker software (sometimes called message-oriented middleware) that originally implemented the Advanced Message Queuing Protocol (AMQP) and has since been extended with a plug-in architecture to support Streaming Text Oriented Messaging Protocol (STOMP), MQ Telemetry Transport (MQTT), and other protocols. Written in Erlang, the RabbitMQ server is built on the Open Telecom Platform framework for clustering and failover. Client libraries to interface with the broker are available for all major programming languages. The source code is released under the Mozilla Public License. History Originally developed by Rabbit Technologies Ltd. which started as a joint venture between LShift and CohesiveFT in 2007, RabbitMQ was acquired in April 2010 by SpringSource, a division of VMware. The project became part of Pivotal Software in May 2013. The project consists of: *The RabbitMQ exchange server *Gateways for AMQP, HTTP, STOMP, and MQTT protocols ...
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MQTT
MQTT (originally an initialism of MQ Telemetry Transport) is a lightweight, publish-subscribe, machine to machine network protocol for Message queue/Message queuing service. It is designed for connections with remote locations that have devices with resource constraints or limited network bandwidth. It must run over a transport protocol that provides ordered, lossless, bi-directional connections—typically, TCP/IP. It is an open OASIS standard and an ISO recommendation (ISO/IEC 20922). History Andy Stanford-Clark ( IBM) and Arlen Nipper (then working for Eurotech, Inc.) authored the first version of the protocol in 1999. It was used to monitor oil pipelines within the SCADA industrial control system. The goal was to have a protocol that is bandwidth-efficient, lightweight and uses little battery power, because the devices were connected via satellite link which, at that time, was extremely expensive. Historically, the "MQ" in "MQTT" came from the IBM MQ (then 'MQSeries') pro ...
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Publish–subscribe Pattern
In software architecture, publish–subscribe is a messaging pattern where senders of messages, called publishers, do not program the messages to be sent directly to specific receivers, called subscribers, but instead categorize published messages into classes without knowledge of which subscribers, if any, there may be. Similarly, subscribers express interest in one or more classes and only receive messages that are of interest, without knowledge of which publishers, if any, there are. Publish–subscribe is a sibling of the message queue paradigm, and is typically one part of a larger message-oriented middleware system. Most messaging systems support both the pub/sub and message queue models in their API; e.g., Java Message Service (JMS). This pattern provides greater network scalability and a more dynamic network topology, with a resulting decreased flexibility to modify the publisher and the structure of the published data. Message filtering In the publish-subscribe mod ...
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Cross-cutting Concern
In aspect-oriented software development, cross-cutting concerns are aspects of a program that affect several modules, without the possibility of being encapsulated in any of them. These concerns often cannot be cleanly decomposed from the rest of the system in both the design and implementation, and can result in either ''scattering'' (code duplication), ''tangling'' (significant dependencies between systems), or both. For instance, if writing an application software, application for handling Electronic health record, medical records, the indexing of such records is a core concern, while Data logging, logging a history of changes to the record database or user database, or an authentication system, would be cross-cutting concerns since they interact with more parts of the program. Background Cross-cutting concerns are parts of a program that rely on or must affect many other parts of the system. They form the basis for the development of aspect (computer science), aspects. Such ...
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