Brian Green (game Developer)
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Brian Green (game Developer)
Brian "Psychochild" Green (1973 – 6 August 2020) was an American software engineer, game developer and game designer known for his work on one of the first 3D, MMORPG's in existence, ''Meridian 59'' (released 1996). Operated now by Open Source volunteers, the Meridian 59 servers continue operation after more than nearly twenty-five years. Youth Culture and education He first used the pseudonym Psychochild (sometimes shortened to just "PC") on a MUD called Genocide. But among his most favorite MUD's was ''Kerovnia'', which he played avidly in college (as well as others, such as Highlands, Farside, and Astaria). As he describes... His interest in online game development grew out of his experience as a " wizard" working on a MUD. A "wizard", in this context, was someone who played the game and was also actively allowed to edit the game, using the game's source code, which is what Psychochild was doing with this game. Origins of the name "Psychochild" In an intervi ...
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Open Source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized software development model that encourages open collaboration. A main principle of open-source software development is peer production, with products such as source code, blueprints, and documentation freely available to the public. The open-source movement in software began as a response to the limitations of proprietary code. The model is used for projects such as in open-source appropriate technology, and open-source drug discovery. Open source promotes universal access via an open-source or free license to a product's design or blueprint, and universal redistribution of that design or blueprint. Before the phrase ''open source'' became widely adopted, developers and producers have used a variety of other terms. ''Open source'' gained ...
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Place Of Birth Missing
Place may refer to: Geography * Place (United States Census Bureau), defined as any concentration of population ** Census-designated place, a populated area lacking its own municipal government * "Place", a type of street or road name ** Often implies a dead end (street) or cul-de-sac * Place, based on the Cornish word "plas" meaning mansion * Place, a populated place, an area of human settlement ** Incorporated place (see municipal corporation), a populated area with its own municipal government * Location (geography), an area with definite or indefinite boundaries or a portion of space which has a name in an area Placenames * Placé, a commune in Pays de la Loire, Paris, France * Plače, a small settlement in Slovenia * Place (Mysia), a town of ancient Mysia, Anatolia, now in Turkey * Place, New Hampshire, a location in the United States * Place House, a 16th-century mansion largely remodelled in the 19th century, in Fowey, Cornwall * Place House, a 19th-century mansion on ...
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Video Game Programmers
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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Video Game Designers
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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MUD Developers
A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a multiplayer real-time virtual world, usually text-based or storyboard, storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language. Traditional MUDs implement a role-playing video game set in a fantasy world populated by List of species in fantasy fiction, fictional races and monsters, with players choosing character class, classes in order to gain specific skills or powers. The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. ...
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American Video Game Designers
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * ...
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Ryzom
''Ryzom'', also known as ''The Saga of Ryzom'', is a free and open source massively multiplayer online role-playing game (MMORPG) developed by Nevrax for Microsoft Windows, OS X, and Linux. Gameplay ''Ryzom'' features open world gameplay. Instead of character classes, it has a unique system for character abilities that allows players to construct custom actions like spells or attacks in detail. The game world is complex modeled, incorporating realistic effects like changing weather and seasons. Computer controlled entities ('mobs') display complex behaviors, and animals will, for example, graze in herds or hunt in packs. ''Ryzom'' offers a scenario editor that lets players design their own areas that can be uploaded and played on the official server. Skill system Each character gains levels independently in the fields of weapon-oriented fighting, magic, crafting, and harvesting simply by performing appropriate acts (killing enemies with a sword for fighting, assembling jewel ...
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EverQuest
''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North America, and by Ubisoft in Europe in April 2000. A dedicated version for macOS was released in June 2003, which operated for ten years before being shut down in November 2013. In June 2000, Verant Interactive was absorbed into Sony Online Entertainment, who took over full development and publishing duties of the title. Later, in February 2015, SOE's parent corporation, Sony Computer Entertainment, sold the studio to investment company Columbus Nova and it was rebranded as Daybreak Game Company, which continues to develop and publish ''EverQuest''. It was the first commercially successful MMORPG to employ a 3D game engine, and its success was on an unprecedented scale. ''EverQuest'' has had a wide influence on subsequent releases within the marke ...
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Camelot Unchained
''Camelot Unchained'' is an in-development fantasy massively multiplayer online role-playing game from City State Entertainment which was partially funded through Kickstarter. Leading its production is Mark Jacobs, the former designer of ''Dark Age of Camelot''. Its crowd funding campaign has raised US$4.5 million with Jacobs contributing an additional $5 million from his own assets, and raising an additional $7.5 million from investors, for a total of $17 million. The game is based on its own proprietary game engine engineered for server-side physics and large-scale battles, and as such will focus primarily on open World PVP rather than "theme park" instanced encounters or battlegrounds. ''Camelot Unchained'' entered Beta 1 phase on July 31, 2018. Currently there is no release date available for it. Gameplay ''Camelot Unchained'' is considered to be a spiritual successor to Mark Jacobs' prior game '' Dark Age of Camelot (DAoC)'' and will prominently feature a Player versus Playe ...
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City State Entertainment
Mark Jacobs is an American game designer, programmer, author and businessman, and the former GM/VP/CEO of Mythic Entertainment, Inc and after Mythic Entertainment was sold to Electronic Arts in 2006 he served as its GM/VP/CEO at EA. Best known as a lead designer of ''Dark Age of Camelot'' (2001) and ''Camelot Unchained'' (2019), he also created two early MUDs, ''Aradath'' and ''Dragon's Gate'', serving as both the designer and programmer in addition to his duties as President/CEO. He founded A.U.S.I. (Adventures Unlimited Software Inc.) in 1983 and worked on a number of computer games for systems such as the Apple II. He is also a screenwriter, having penned a number of screenplays including one based on the game Imperator Online. He is known for his strong position against "real money transfer", a.k.a. "gold selling". Jacobs left EA in June 2009 after the company decided to merge BioWare with Mythic Entertainment. Biography Jacobs attended Syracuse University and graduated ...
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EverQuest Next
''EverQuest Next'' was a planned massively multiplayer online role-playing game (MMORPG), meant to be the successor to ''EverQuest'', '' EverQuest Online Adventures'' and ''EverQuest II''. The game was in development by the Daybreak Game Company, but the project was terminated in 2016. The game was not planned to be a sequel or prequel to any of the games in the ''EverQuest'' franchise; it was planned to present to players a "parallel world" of Norrath, one in which some of the locations and characters may be familiar, but specific relationships and events can diverge from the official storylines of the other games. The developers had stated an intention to return to a style of gameplay more like the original ''EverQuest'', while retaining the advances in MMORPG design that have developed in the years since that game first launched. Development The first indication that a new game was in development appeared in a chapter written by ''EverQuest'' creative director Rich Waters in t ...
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