Breath Of Death VII
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Breath Of Death VII
''Breath of Death VII: The Beginning'' is an indie turn-based role-playing video game developed and published by Zeboyd Games. It was released on April 22, 2010, for Xbox Live Arcade, and on July 13, 2011, for Windows. It was later bundled with its spiritual successor, '' Cthulhu Saves the World'', as a compilation pack. Despite the title, the game is standalone and unconnected to any other games. A parody of 16-bit Japanese role-playing games, it takes place in a post-apocalyptic world in which humans have gone extinct. The main character, an undead skeleton knight named Dem, is accompanied by other undead party members in a quest to stop an evil force. ''Breath of Death'' was positively received by critics, who commended its gameplay, story and low price, but also called it overly basic and generic. Gameplay The player must travel through dungeons, which have random encounters. Battles are first-person and menu-based. Health is fully recovered after battles, while MP m ...
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Zeboyd Games
Zeboyd Games is a Indie developer of 8-bit and 16-bit-style indie role-playing games . Zeboyd is run and its games are created by Robert Boyd and William Stiernberg. The studio got its start with ''Breath of Death VII'' and ''Cthulhu Saves the World''; later made the third and fourth installments in the '' Penny Arcade Adventures'' series; and has since switched to the 16-bit style RPG '' Cosmic Star Heroine'' and ''Cthulhu Saves Christmas''. Interactive Novels ''Epiphany in Spaaace!'' ''Epiphany In Spaaace!'' is an interactive novel released on October 20, 2009 on Xbox Live Indie Games parodying sci-fi through the ongoing travails of Philemon K. Bort (possible Captain of the U.S.S. Epiphany, one of the latest additions to the Universal Galactic Space Corps fleet). It has sold about 500-700 copies. ''Molly the Were-Zompire'' The interactive novel ''Molly the Were-Zompire'' was released on Xbox Live Indie Games on December 10, 2009. It's the story of Molly Desper, who is turne ...
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Magic (game Terminology)
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like

Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Video Games About Skeletons
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Turn-based Role-playing Video Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game '' Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time stra ...
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