Breaking The Ice (role-playing Game)
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Breaking The Ice (role-playing Game)
''Breaking the Ice'' is an indie role-playing game by Emily Care Boss. It's a game for two players where the player characters go on three dates together to see if they will become a couple. Setting The setting and genre are created collaboratively by the two players before the game begins, and suggestions from the book are everything from modern romantic comedies to Romeo and Juliet. The characters are also created collaboratively, with the possibility to give suggestions for the other character's traits. An important part of character creation is the switch, where the players give their character an attribute from the other player. The switch could be gender, if the players are a man and a woman, an occupation if the players are working with different things in real life, or something else. Game system ''Breaking the Ice'' is a two-player role playing game in which the players collaboratively describe the story of a romance between their characters. The game uses pools of ...
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Breaking or breakin' may refer to: Arts * Breakdancing (also breaking), an athletic style of street dance * '' Breakin''', a 1984 American breakdancing-themed musical film * "Breakin, a twelfth-season episode of the American animated television series ''SpongeBob SquarePants'' * ''Breaking'' (film), a 2022 American thriller drama film * Sequence breaking, performing actions or obtaining items in video games out of the intended linear order Music * "Breakin (song), a single from The Music's second album, ''Welcome to the North'' * " Breakin'... There's No Stopping Us", a song by American music duo Ollie & Jerry * "Breakin, the sixth song on The All-American Rejects' 2008 album ''When the World Comes Down'' * ''Breaking'' (album), the eighth full-length album by American musician Brian Larsen * "Breaking" (song), a song by American alternative rock band, Anberlin Damage * Breaking (martial arts), technique that is used in competition, demonstration and testing * Fracture, the ...
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Emily Care Boss
Emily Care Boss is an indie roleplaying game designer, theorist and publisher. She was a foundational member of The Forge, an early leader in the indie role-playing game movement and is considered the creator of the American Freeform genre of roleplaying games, which combine indie RPG principles and mechanics with Nordic freeform and American chamber live action role-playing techniques. Her game, ''Under My Skin'' was winner of the Audience Choice Award at Fastaval 2009. She has been referred to as the "Dean" of the North American school of structured freeform game design. Career Emily Care Boss got involved with role playing games while at college in the 1990s, playing ''Ars Magica'' using a shared world setting created by friends. She credits talking with other users at the Forge Forums during the early 2000s with helping her to get involved in design and self-publishing. Her first game '' Breaking the Ice'' was published in 2005.Designers & Dragons: The Planinum Appendix p. ...
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Indie Role-playing Game
An indie role-playing game is a role-playing game published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside a corporate environment. Independent publication of role-playing games Indie role-playing games (RPGs) can be self-published by one or a few people who themselves control all aspects of design, promotion and distribution of the game. An independent role-playing game publisher usually lacks the financial backing of large company. This has made forms of publishing other than the traditional three-tier model more desirable to the independent publisher. Formats Independent publishers may offer games only in digital format, only in print, or they may offer the same game in a variety of formats. Some major RPG publishers have abandoned PDF publication, probably as a counter-piracy effort. Common digital form ...
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Player Characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Courtship
Courtship is the period wherein some couples get to know each other prior to a possible marriage. Courtship traditionally may begin after a betrothal and may conclude with the celebration of marriage. A courtship may be an informal and private matter between two people or may be a public affair, or a formal arrangement with family approval. Traditionally, in the case of a formal engagement, it is the role of a male to actively "court" or "woo" a female, thus encouraging her to understand him and her receptiveness to a marriage proposal. Duration The average duration of courtship varies considerably throughout the world. Furthermore, there is vast individual variation between couples. Courtship may be completely omitted, as in cases of some arranged marriages where the couple do not meet before the wedding. In the United Kingdom, a poll of 3,000
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Romantic Comedies
Romantic comedy (also known as romcom or rom-com) is a subgenre of comedy and slice of life fiction, focusing on lighthearted, humorous plot lines centered on romantic ideas, such as how true love is able to surmount most obstacles. In a typical romantic comedy, the two lovers tend to be young, likeable, and seemingly meant for each other, yet they are kept apart by some complicating circumstance (e.g., class differences, parental interference, a previous girlfriend or boyfriend) until, surmounting all obstacles, they are finally united. A fairy-tale-style happy ending is a typical feature. Romantic comedy films are a certain genre of comedy films as well as of romance films, and may also have elements of screwball comedies. However, a romantic comedy is classified as a film with two genres, not a single new genre. Some television series can also be classified as romantic comedies. Description The basic plot of a romantic comedy is that two characters meet, part ways due to ...
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Romeo And Juliet
''Romeo and Juliet'' is a Shakespearean tragedy, tragedy written by William Shakespeare early in his career about the romance between two Italian youths from feuding families. It was among Shakespeare's most popular plays during his lifetime and, along with ''Hamlet'', is one of his most frequently performed plays. Today, the Title character, title characters are regarded as archetype, archetypal young lovers. ''Romeo and Juliet'' belongs to a tradition of tragic Romance (love), romances stretching back to Ancient history, antiquity. The plot is based on an Italian tale translated into verse as ''The Tragical History of Romeus and Juliet'' by Arthur Brooke (poet), Arthur Brooke in 1562 and retold in prose in ''Palace of Pleasure'' by William Painter (author), William Painter in 1567. Shakespeare borrowed heavily from both but expanded the plot by developing a number of supporting characters, particularly Mercutio and Count Paris, Paris. Believed to have been written between ...
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Dice Pool
In some role-playing game (RPG) systems, the dice pool is the number of dice that a player is allowed to roll when attempting to perform a certain action. Mechanics In many RPG systems, non-trivial actions often require dice rolls. Some RPGs roll a fixed number of dice, add a number to the die roll based on the character's Attribute (role-playing games), attributes and Skill (role-playing games), skills, and compare the resulting number with a difficulty rating. In other systems, the character's attributes and skills determine the number of dice to be rolled. Dice pool systems generally use a single size of die, the most common being Six-sided dice, six- or Ten-sided die, ten-sided dice (d6s or d10s), though in some games a character's Attributes or Skills may determine the size of the dice in the pool, as well as their number (such as ''Deadlands''). While such games may require different sized dice for different rolls, the dice in a given pool are usually all the same size. ...
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Black & Green Games
Black is a color which results from the absence or complete absorption of visible light. It is an achromatic color, without hue, like white and grey. It is often used symbolically or figuratively to represent darkness. Black and white have often been used to describe opposites such as good and evil, the Dark Ages versus Age of Enlightenment, and night versus day. Since the Middle Ages, black has been the symbolic color of solemnity and authority, and for this reason it is still commonly worn by judges and magistrates. Black was one of the first colors used by artists in Neolithic cave paintings. It was used in ancient Egypt and Greece as the color of the underworld. In the Roman Empire, it became the color of mourning, and over the centuries it was frequently associated with death, evil, witches, and magic. In the 14th century, it was worn by royalty, clergy, judges, and government officials in much of Europe. It became the color worn by English romantic poets, businessmen an ...
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Indie RPG Awards
The Indie RPG Awards are annual, creator-based awards for Indie role-playing games and supplements. They were established in 2002 by Andy Kitkowski, and are the most sought-after awards in the ''Indie RPG'' community. For the purposes of the Awards, there exists a following "definition" of an Indie role-playing game: * A game where the creator is the person who has written at least 50% of the actual game content. * A game where the creator has full control of content and publishing. * A game where the creator is the publisher, with full control over expenses and profits. Categories The following categories for nominations have been used throughout the history of the awards: *Indie Game of the Year - the main award for Indie Games. *Indie Supplement of the Year - for best Supplement for an Indie Game. *Best Free Game - for free Indie Games. *Best Support - for the publisher has best supported a previously published game or supplement. *Best Production - for best written and most at ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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Casus Belli (magazine)
''Casus Belli'' is a French magazine about role-playing games, published in different formats since 1980. It contains news, reviews, interviews, features, and role-playing game materials. The magazine was published by Excelsior Publications until 1999, by Arkana Press in 2000–2006, and by Casus Belli Presse in 2010–2011, and has been published by Black Book Éditions since 2011. Since 2020, it also has the online video companion ''Casus TV'', which is produced in collaboration with ''Tric Trac''. History ''Casus Belli'' has been released in different forms since 1980, originally under editor-in-chief François Marcela-Froideval and published by Excelsior Publications; for its first few issues, it was a short, black-and-white publication, before changing to a larger format printed in color. In this incarnation, it became the leading role-playing game magazine on the French market. The artists working on this edition included the cartoonist Tignous. The magazine ended publicat ...
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